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Merge pull request #201 from stride3d/Eideren-patch-4

[ReleaseNotes] Improve wording on PR description

Thank you @Eideren. I will sync your updates also to our Blog post.
Vaclav Elias 2 years ago
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2948a64d3c
1 changed files with 7 additions and 7 deletions
  1. 7 7
      en/ReleaseNotes/ReleaseNotes.md

+ 7 - 7
en/ReleaseNotes/ReleaseNotes.md

@@ -11,9 +11,9 @@ Stride 4.2 includes numerous enhancements and improvements.
 
 
 - **[.NET 8 Integration](https://devblogs.microsoft.com/dotnet/announcing-dotnet-8/)**: Experience the power and efficiency of the latest .NET version in your game development. 
 - **[.NET 8 Integration](https://devblogs.microsoft.com/dotnet/announcing-dotnet-8/)**: Experience the power and efficiency of the latest .NET version in your game development. 
   - Full compatibility with .NET 8, taking advantage of [improved runtime performance](https://devblogs.microsoft.com/dotnet/performance-improvements-in-net-8/)
   - Full compatibility with .NET 8, taking advantage of [improved runtime performance](https://devblogs.microsoft.com/dotnet/performance-improvements-in-net-8/)
-  - **[C# 12 features](https://devblogs.microsoft.com/dotnet/announcing-csharp-12/)**: Utilize cutting-edge language features to write more concise and maintainable code , enhancing coding efficiency and reducing boilerplate code
+  - **[C# 12 features](https://devblogs.microsoft.com/dotnet/announcing-csharp-12/)**: Utilize cutting-edge language features to write more concise and maintainable code, enhancing coding efficiency and reducing boilerplate code
 - **[Changed Assimp binding to Silk.Net.Assimp](https://github.com/stride3d/stride/pull/1158)**
 - **[Changed Assimp binding to Silk.Net.Assimp](https://github.com/stride3d/stride/pull/1158)**
-  - This change allows us to remove much of the C++/CLR code used by the asset compiler and brings us one step closer to running the asset compiler on non windows systems.
+  - This change allows us to remove much of the C++/CLR code used by the asset compiler and brings us one step closer to running the asset compiler on non-windows systems.
 - [Migration NET6+ and more gettextnet#2](https://github.com/stride3d/gettextnet/pull/2)
 - [Migration NET6+ and more gettextnet#2](https://github.com/stride3d/gettextnet/pull/2)
   - Updated all of gettext.NET to the latest stable version of NET
   - Updated all of gettext.NET to the latest stable version of NET
 - [Enable multiple profiler consumers and add a timeline/tracing profiler #1788](https://github.com/stride3d/stride/pull/1788)
 - [Enable multiple profiler consumers and add a timeline/tracing profiler #1788](https://github.com/stride3d/stride/pull/1788)
@@ -23,17 +23,17 @@ Stride 4.2 includes numerous enhancements and improvements.
     - [F# examples](https://stride3d.github.io/stride-community-toolkit/manual/code-only/examples/basic-examples-fs.html)
     - [F# examples](https://stride3d.github.io/stride-community-toolkit/manual/code-only/examples/basic-examples-fs.html)
     - [Visual Basic examples](https://stride3d.github.io/stride-community-toolkit/manual/code-only/examples/basic-examples-vb.html)
     - [Visual Basic examples](https://stride3d.github.io/stride-community-toolkit/manual/code-only/examples/basic-examples-vb.html)
 - [Stride Diagnostics Analyzer #1864](https://github.com/stride3d/stride/pull/1864)
 - [Stride Diagnostics Analyzer #1864](https://github.com/stride3d/stride/pull/1864)
-  - Adds code Analyzers to the Stride CompilerServices and analyzers for DataSerializer Source generator and Yaml Serializer.
-  - It solves the issue that you get surprised when you open Game Studio and you don't see anything exported
+  - Implements a code analyzer to show helpful warnings in your IDE and at compilation when any of your members or structures are incompatible with the serialization system.
 - [OpenVR Handle custom resolution specified by the user through VR settings #2000](https://github.com/stride3d/stride/pull/2000)
 - [OpenVR Handle custom resolution specified by the user through VR settings #2000](https://github.com/stride3d/stride/pull/2000)
 - [Editor - Add dynamic snapping for selected objects #1801](https://github.com/stride3d/stride/pull/1801)
 - [Editor - Add dynamic snapping for selected objects #1801](https://github.com/stride3d/stride/pull/1801)
   - Implements a dynamic snapping used while holding down a key (default: Left Shift) on manipulating (rotating/moving/scaling) an object/entity. 
   - Implements a dynamic snapping used while holding down a key (default: Left Shift) on manipulating (rotating/moving/scaling) an object/entity. 
   - Adds a new Hotkey Setting for dynamic snapping
   - Adds a new Hotkey Setting for dynamic snapping
   - Adds a Method to handle dynamic snapping
   - Adds a Method to handle dynamic snapping
 - [Editor - Let the user pick which animation stack to import in an fbx #1977](https://github.com/stride3d/stride/pull/1977)
 - [Editor - Let the user pick which animation stack to import in an fbx #1977](https://github.com/stride3d/stride/pull/1977)
-  - If multiple animation stacks are present in an fbx, let the user choose the index to import.
+  - This change introduces a field that users can edit to control which animation the engine should import from the source FBX.
 - [Editor - Added the ability to copy imported assets automatically to the Resources dir #1827](https://github.com/stride3d/stride/pull/1827)
 - [Editor - Added the ability to copy imported assets automatically to the Resources dir #1827](https://github.com/stride3d/stride/pull/1827)
-  - A prompt has been added to the interface that asks users to copy imported assets to the Resources directory directly from the editor.
+  - We recommend storing assets within your project's resource directory to avoid issues that may arise when sharing the project or moving files around.
+  - Whenever users import assets that are located outside of the resource directory, they will now be presented with a dialog box asking them whether the file should be copied to that directory.
 
 
 ## Stride 4.2 Feature Overview
 ## Stride 4.2 Feature Overview
 
 
@@ -114,4 +114,4 @@ Although not directly tied to Release 4.2, we have made some other big changes.
 - [Community meeting October 2023](https://www.stride3d.net/blog/community-meeting-october-2023/)
 - [Community meeting October 2023](https://www.stride3d.net/blog/community-meeting-october-2023/)
 
 
 ## Acknowledgements
 ## Acknowledgements
-We extend our heartfelt gratitude for all the hard work and donations that have been made. Your generous contributions significantly aid in the continuous development and enhancement of the Stride community and projects. Thank you for your support and belief in our collective efforts.
+We extend our heartfelt gratitude for all the hard work and donations that have been made. Your generous contributions significantly aid in the continuous development and enhancement of the Stride community and projects. Thank you for your support and belief in our collective efforts.