Browse Source

Updated links to https

Virgile Bello 6 years ago
parent
commit
29fac6c6f1
1 changed files with 710 additions and 710 deletions
  1. 710 710
      en/ReleaseNotes/ReleaseNotes.md

+ 710 - 710
en/ReleaseNotes/ReleaseNotes.md

@@ -106,844 +106,844 @@ Here is the full changelog in all its glory:
 
 
 Alex (1):
 Alex (1):
 
 
-* Fixed spelling error in Quaternion.cs [view commit](http://github.com/xenko3d/xenko/commit/805453edde1b0bd36fd305086c12d9d064c7eff5)
+* Fixed spelling error in Quaternion.cs [view commit](https://github.com/xenko3d/xenko/commit/805453edde1b0bd36fd305086c12d9d064c7eff5)
 
 
 Allan Nordhøy (9):
 Allan Nordhøy (9):
 
 
-* Added translation using Weblate (Norwegian Bokmål) [view commit](http://github.com/xenko3d/xenko/commit/bbe53b4a28619dccb9aee04fd5d16631a2ae3ed7)
-* Added translation using Weblate (Norwegian Bokmål) [view commit](http://github.com/xenko3d/xenko/commit/21144b14ebe24034e669796d0bc6d46d37b20a88)
-* Added translation using Weblate (Norwegian Bokmål) [view commit](http://github.com/xenko3d/xenko/commit/c2086a20092fa574010a1adfbf01d1a8526a0a14)
-* Added translation using Weblate (Norwegian Bokmål) [view commit](http://github.com/xenko3d/xenko/commit/668b190a51dca3918cebc3faad77fbe667a34ff5)
-* Translated using Weblate (Norwegian Bokmål) [view commit](http://github.com/xenko3d/xenko/commit/2e57bbcf88dd4f29de49c22657b0ab65257ea6d6)
-* Translated using Weblate (Norwegian Bokmål) [view commit](http://github.com/xenko3d/xenko/commit/92942e739c064c7197783620b609cdcdb03dd944)
-* Translated using Weblate (Norwegian Bokmål) [view commit](http://github.com/xenko3d/xenko/commit/cc404c5d82bb70b70e21ecce74698e9a389c6d98)
-* Translated using Weblate (Norwegian Bokmål) [view commit](http://github.com/xenko3d/xenko/commit/b1931aac98bd53458ddcd349ee1df79418986c5e)
-* Translated using Weblate (Norwegian Bokmål) [view commit](http://github.com/xenko3d/xenko/commit/a4f10055e7d016967290e5aa6fddca5077065053)
+* Added translation using Weblate (Norwegian Bokmål) [view commit](https://github.com/xenko3d/xenko/commit/bbe53b4a28619dccb9aee04fd5d16631a2ae3ed7)
+* Added translation using Weblate (Norwegian Bokmål) [view commit](https://github.com/xenko3d/xenko/commit/21144b14ebe24034e669796d0bc6d46d37b20a88)
+* Added translation using Weblate (Norwegian Bokmål) [view commit](https://github.com/xenko3d/xenko/commit/c2086a20092fa574010a1adfbf01d1a8526a0a14)
+* Added translation using Weblate (Norwegian Bokmål) [view commit](https://github.com/xenko3d/xenko/commit/668b190a51dca3918cebc3faad77fbe667a34ff5)
+* Translated using Weblate (Norwegian Bokmål) [view commit](https://github.com/xenko3d/xenko/commit/2e57bbcf88dd4f29de49c22657b0ab65257ea6d6)
+* Translated using Weblate (Norwegian Bokmål) [view commit](https://github.com/xenko3d/xenko/commit/92942e739c064c7197783620b609cdcdb03dd944)
+* Translated using Weblate (Norwegian Bokmål) [view commit](https://github.com/xenko3d/xenko/commit/cc404c5d82bb70b70e21ecce74698e9a389c6d98)
+* Translated using Weblate (Norwegian Bokmål) [view commit](https://github.com/xenko3d/xenko/commit/b1931aac98bd53458ddcd349ee1df79418986c5e)
+* Translated using Weblate (Norwegian Bokmål) [view commit](https://github.com/xenko3d/xenko/commit/a4f10055e7d016967290e5aa6fddca5077065053)
 
 
 Andrea Aruta (6):
 Andrea Aruta (6):
 
 
-* Added translation using Weblate (Italian) [view commit](http://github.com/xenko3d/xenko/commit/77614db7005a057dcd73dc9edeb23287f300adde)
-* Added translation using Weblate (Italian) [view commit](http://github.com/xenko3d/xenko/commit/aa82b474fc82de456d1ddcf5818213560096a01e)
-* Added translation using Weblate (Italian) [view commit](http://github.com/xenko3d/xenko/commit/ec10cfccf42b9e40d90460c9f827a786a391ea75)
-* Translated using Weblate (Italian) [view commit](http://github.com/xenko3d/xenko/commit/2774ef8c8c005c14df4c9c18fc116b8cf4283459)
-* Translated using Weblate (Italian) [view commit](http://github.com/xenko3d/xenko/commit/ad91bb34aded698f0b4f6ca8ace7f83f6a45421e)
-* Translated using Weblate (Italian) [view commit](http://github.com/xenko3d/xenko/commit/d61883c048e34325d2d101bff28c8b08001b2599)
+* Added translation using Weblate (Italian) [view commit](https://github.com/xenko3d/xenko/commit/77614db7005a057dcd73dc9edeb23287f300adde)
+* Added translation using Weblate (Italian) [view commit](https://github.com/xenko3d/xenko/commit/aa82b474fc82de456d1ddcf5818213560096a01e)
+* Added translation using Weblate (Italian) [view commit](https://github.com/xenko3d/xenko/commit/ec10cfccf42b9e40d90460c9f827a786a391ea75)
+* Translated using Weblate (Italian) [view commit](https://github.com/xenko3d/xenko/commit/2774ef8c8c005c14df4c9c18fc116b8cf4283459)
+* Translated using Weblate (Italian) [view commit](https://github.com/xenko3d/xenko/commit/ad91bb34aded698f0b4f6ca8ace7f83f6a45421e)
+* Translated using Weblate (Italian) [view commit](https://github.com/xenko3d/xenko/commit/d61883c048e34325d2d101bff28c8b08001b2599)
 
 
 Charles Woodhill (1):
 Charles Woodhill (1):
 
 
-* [UI/INPUT] Expose mouseOverElement [view commit](http://github.com/xenko3d/xenko/commit/21399ae559fe078a9e8ff38a8bc04cf71e43506b)
+* [UI/INPUT] Expose mouseOverElement [view commit](https://github.com/xenko3d/xenko/commit/21399ae559fe078a9e8ff38a8bc04cf71e43506b)
 
 
 Christian Georgiev (2):
 Christian Georgiev (2):
 
 
-* Added translation using Weblate (Macedonian) [view commit](http://github.com/xenko3d/xenko/commit/290dcbdeebef5bc54142c8169ac6ab114a123bc2)
-* Translated using Weblate (Macedonian) [view commit](http://github.com/xenko3d/xenko/commit/de63b27794e6df0e5ed6e68d9364473689f381bb)
+* Added translation using Weblate (Macedonian) [view commit](https://github.com/xenko3d/xenko/commit/290dcbdeebef5bc54142c8169ac6ab114a123bc2)
+* Translated using Weblate (Macedonian) [view commit](https://github.com/xenko3d/xenko/commit/de63b27794e6df0e5ed6e68d9364473689f381bb)
 
 
 Cody Lee (4):
 Cody Lee (4):
 
 
-* Added issue templates for bugs and feature requests ([#327](https://github.com/xenko3d/xenko/issues/327)) [view commit](http://github.com/xenko3d/xenko/commit/538f915d81dc8f2fefa45d5f5544c3d4140f51a4)
-* Moved pull_request_template.md to correct location [view commit](http://github.com/xenko3d/xenko/commit/28e8c82df7ddde766e7f181cba36533b0bb0e120)
-* Removed any pluralization of the word question in the question_request.md for consistency [view commit](http://github.com/xenko3d/xenko/commit/7cb857462a35ca758120ac5f302f86a954f0d158)
-* Updated CONTRIBUTING.md and added a 'submitting changes' section [view commit](http://github.com/xenko3d/xenko/commit/b8b5fcd814a4d0e528bd16f9177d0bcb8f457083)
+* Added issue templates for bugs and feature requests ([#327](https://github.com/xenko3d/xenko/issues/327)) [view commit](https://github.com/xenko3d/xenko/commit/538f915d81dc8f2fefa45d5f5544c3d4140f51a4)
+* Moved pull_request_template.md to correct location [view commit](https://github.com/xenko3d/xenko/commit/28e8c82df7ddde766e7f181cba36533b0bb0e120)
+* Removed any pluralization of the word question in the question_request.md for consistency [view commit](https://github.com/xenko3d/xenko/commit/7cb857462a35ca758120ac5f302f86a954f0d158)
+* Updated CONTRIBUTING.md and added a 'submitting changes' section [view commit](https://github.com/xenko3d/xenko/commit/b8b5fcd814a4d0e528bd16f9177d0bcb8f457083)
 
 
 Daniel Keenan (2):
 Daniel Keenan (2):
 
 
-* Change the ObjectToTypeName value converter to give prettier C[#](https://github.com/xenko3d/xenko/issues/) names. ([#400](https://github.com/xenko3d/xenko/issues/400)) [view commit](http://github.com/xenko3d/xenko/commit/89e92e45368301f11cd884cc3d365ed0caebf014)
-* [GameStudio] Improve "Add component" button usability. ([#411](https://github.com/xenko3d/xenko/issues/411)) [view commit](http://github.com/xenko3d/xenko/commit/a569a2056885092736f745838e147dcb4bb685b6)
+* Change the ObjectToTypeName value converter to give prettier C[#](https://github.com/xenko3d/xenko/issues/) names. ([#400](https://github.com/xenko3d/xenko/issues/400)) [view commit](https://github.com/xenko3d/xenko/commit/89e92e45368301f11cd884cc3d365ed0caebf014)
+* [GameStudio] Improve "Add component" button usability. ([#411](https://github.com/xenko3d/xenko/issues/411)) [view commit](https://github.com/xenko3d/xenko/commit/a569a2056885092736f745838e147dcb4bb685b6)
 
 
 Dominik Jančík (6):
 Dominik Jančík (6):
 
 
-* Initial SDL Finger Multitouch support [view commit](http://github.com/xenko3d/xenko/commit/73dc9ae2f6550de4cc642291f562ae3396e9a74c)
-* Removed lastCtrl field [view commit](http://github.com/xenko3d/xenko/commit/45d3dd684fe76d12e9cd8d5b53996e46b8188f2e)
-* FingerSDL GUID [view commit](http://github.com/xenko3d/xenko/commit/479dc95727817132721da05481982d3e1c08f811)
-* FingerSDL PointerID generator [view commit](http://github.com/xenko3d/xenko/commit/238676ddf8199301d5e1f24823885d76f8a1b1a7)
-* Renamed FingerSDL to PointerSDL [view commit](http://github.com/xenko3d/xenko/commit/581f8d9da4ab6687daecf1e163258d3e1da2a5ac)
-* SDL Touch>Mouse synth. disabled when PointerSDL is used [view commit](http://github.com/xenko3d/xenko/commit/f94602d4b6b6813506fabc01a24c1de5c7d5808e)
+* Initial SDL Finger Multitouch support [view commit](https://github.com/xenko3d/xenko/commit/73dc9ae2f6550de4cc642291f562ae3396e9a74c)
+* Removed lastCtrl field [view commit](https://github.com/xenko3d/xenko/commit/45d3dd684fe76d12e9cd8d5b53996e46b8188f2e)
+* FingerSDL GUID [view commit](https://github.com/xenko3d/xenko/commit/479dc95727817132721da05481982d3e1c08f811)
+* FingerSDL PointerID generator [view commit](https://github.com/xenko3d/xenko/commit/238676ddf8199301d5e1f24823885d76f8a1b1a7)
+* Renamed FingerSDL to PointerSDL [view commit](https://github.com/xenko3d/xenko/commit/581f8d9da4ab6687daecf1e163258d3e1da2a5ac)
+* SDL Touch>Mouse synth. disabled when PointerSDL is used [view commit](https://github.com/xenko3d/xenko/commit/f94602d4b6b6813506fabc01a24c1de5c7d5808e)
 
 
 Eideren (55):
 Eideren (55):
 
 
-* Include nuget to proj [view commit](http://github.com/xenko3d/xenko/commit/6d4eb5a1bf6ecf3967596167646039279aa90571)
-* Straightforward changes [view commit](http://github.com/xenko3d/xenko/commit/adf536642f7f93cca99e218c7b62c7de5e2dd7cf)
-* Potentially harmful changes [view commit](http://github.com/xenko3d/xenko/commit/fde0242bfd0ee0433b7cf384fd28f9ac5c0d66ae)
-* Minor proj update [view commit](http://github.com/xenko3d/xenko/commit/f8137535c08037539c460bb8a03be9e155de020f)
-* Matrix conversion fix [view commit](http://github.com/xenko3d/xenko/commit/222b70252d1428ac116c60458789f9101a391ba4)
-* Main conversion done, next up the rest of the CharacterComponent [view commit](http://github.com/xenko3d/xenko/commit/f23ed4670e18c78469352aec926323c18ceb17b4)
-* Character component, waiting on bullet wrapper for the rest [view commit](http://github.com/xenko3d/xenko/commit/09648564fa4edb98b64ea8d2326ab69f75d91571)
-* Static mesh base [view commit](http://github.com/xenko3d/xenko/commit/cbcc27dc7848bdd212a1c31e2f679abf88824c69)
-* Static Mesh: Update shape factories [view commit](http://github.com/xenko3d/xenko/commit/5c11f1f2ac1eb34042a7e767085d2f9c47b42e04)
-* [Core] ThreadPool: shutdown idle threads ([#302](https://github.com/xenko3d/xenko/issues/302)) [view commit](http://github.com/xenko3d/xenko/commit/993704f60316615c10f6665e2ace830739fa35b0)
-* [Samples] Misc camera controller fixes ([#359](https://github.com/xenko3d/xenko/issues/359)) [view commit](http://github.com/xenko3d/xenko/commit/8b24b276c18797c7ec00d4835d60a2a4d12d5188)
-* Fix for [#422](https://github.com/xenko3d/xenko/issues/422) [view commit](http://github.com/xenko3d/xenko/commit/9705f84b085b33014cc375a8769fa0a822b93e29)
-* Revert nugget [view commit](http://github.com/xenko3d/xenko/commit/6e7f70f34a28d97daa2cde8900feebed57aaa34a)
-* [Bullet] Update libs [view commit](http://github.com/xenko3d/xenko/commit/06e22b335819f79a05f716ead2c31f30e79ade30)
-* [Bullet] Update projects mapping [view commit](http://github.com/xenko3d/xenko/commit/45a89aa6ef98a3d16c686f20d9c751a5e147d52a)
-* [Bullet] Remove bullet refs within mathematics [view commit](http://github.com/xenko3d/xenko/commit/9b22e548b339764d1690c617dc83b73a17bfaf66)
-* Merge branch 'master' into bulletsharp_nuget [view commit](http://github.com/xenko3d/xenko/commit/392c86d1d76740fc9c901ebd20635e7f16ef491a)
-* [Bullet] Rely on our bullet for math conversions [view commit](http://github.com/xenko3d/xenko/commit/635d83914320dc3208a966545c3b5a6fcad769fd)
-* [Bullet] Finish height field mappings [view commit](http://github.com/xenko3d/xenko/commit/e975e1fcd11cef5fa3b35b712b0d971195862b01)
-* [Physics] Remove unused enum and previous namespace import for inlining [view commit](http://github.com/xenko3d/xenko/commit/751b6fccb95b227b40e1935f4815c01791866cb7)
-* [Bullet] Update all platforms to latest libs [view commit](http://github.com/xenko3d/xenko/commit/465a52cdee1581c8fef8ffeb6b400f243e0fa9b3)
-* [Physics] Reduced physics test allocations ([#443](https://github.com/xenko3d/xenko/issues/443)), cleaned up Simulation [view commit](http://github.com/xenko3d/xenko/commit/0d19b3c6cc63cc0401f918f1e90a4992ac7b68f1)
-* [Physics] Implement ignore collision between two specific components [view commit](http://github.com/xenko3d/xenko/commit/8a7126ab05910a0cfad48bfc62d56a20f4f6a8f1)
-* [Physics] In-editor static mesh collider [view commit](http://github.com/xenko3d/xenko/commit/3a96ee3f0da9c02e5f1221669745316567122e5e)
-* [Physics] Avoid duplicate allocations for colliders based on models [view commit](http://github.com/xenko3d/xenko/commit/b6c9191a0794e317ce9a0aca3ade73f036645e2e)
-* [Physics] Fix initial collider scaling [view commit](http://github.com/xenko3d/xenko/commit/83c971ce17f037311f51c667f9764d7418b065a2)
-* [Misc] Exception prone basic functions [view commit](http://github.com/xenko3d/xenko/commit/e024d327a71369fbcc1151ee145dd9ca18799fd7)
-* [Transform] Deal with ChildrenCollection todo [view commit](http://github.com/xenko3d/xenko/commit/8b0821cbfe3bff90d9be16500e4556a3934542b3)
-* Merge branch 'master' into bulletsharp_nuget [view commit](http://github.com/xenko3d/xenko/commit/3be3ca71a6fd925a7bfeeeb3ec86cd63bcd5f92a)
-* [Physics] Use asset cloner for shape desc [view commit](http://github.com/xenko3d/xenko/commit/0cc07bd85873cbcef0beb087774b5ee3e8cb9d60)
-* Merge remote-tracking branch 'origin/master' into bulletsharp_nuget [view commit](http://github.com/xenko3d/xenko/commit/755810da258037454076782eb19911c8e5a4b63c)
-* [Physics] Replace ColliderShapes' TrackingCollection [view commit](http://github.com/xenko3d/xenko/commit/494b235316e61c2a2b43ea0baed5c69a09bc2743)
-* [Physics] Replace Rigidbody's hacky delegate usage [view commit](http://github.com/xenko3d/xenko/commit/28de8941ebccea0e5c33c96e41dd8e4914a6f2e4)
-* [Physics] Rollback unused serialization workaround [view commit](http://github.com/xenko3d/xenko/commit/79ef2b1bf199f84d73053bbd5fd4de85d92be6e2)
-* [Physics] Cleanup RigidbodyComponent [view commit](http://github.com/xenko3d/xenko/commit/4db7f42f34725e3a4471403ff1fe6bf3dce5ef55)
-* [Physics] Clarify comments in StaticMeshColliderShape [view commit](http://github.com/xenko3d/xenko/commit/e547ad6b57c7ce58988050a6ef5c394fdd2c2e1e)
-* [Physics] Fix [#463](https://github.com/xenko3d/xenko/issues/463) [view commit](http://github.com/xenko3d/xenko/commit/0241b1571cfee376429649b2bd03180152a7caf4)
-* [Physics] Fix very large meshes throwing [view commit](http://github.com/xenko3d/xenko/commit/42f0910775773ca902e2ea393f12dedbe5c3f7af)
-* [Physics] Expose Capsule's readonly data [view commit](http://github.com/xenko3d/xenko/commit/a6c8e901b1b7637eadeaed5f82ea07e40f855c71)
-* [Physics] Provide read access to collider shape's data [view commit](http://github.com/xenko3d/xenko/commit/0dda0553c3187556a190ac4675806e1c92851886)
-* [Physics] Split static mesh collider into new PR [view commit](http://github.com/xenko3d/xenko/commit/05421ae96fb2232e1e94dbc2c4148ea578dc214b)
-* [Physics] Fix ShapeSweeps output [view commit](http://github.com/xenko3d/xenko/commit/c527b174935ebae7eeaf52387d01f7c3f2f6760c)
-* [Physics] Provide public access to callbacks' recycle and buffer [view commit](http://github.com/xenko3d/xenko/commit/ae1f4b4fb5e31cca18741af4d409cbe19f40b998)
-* [Physics] Clarify bullet lib's usage and sources [view commit](http://github.com/xenko3d/xenko/commit/a09fa7ee09a6d437c5dee485ddd8336db3e13ea8)
-* [Editor] Fix orbit editor camera stutter [view commit](http://github.com/xenko3d/xenko/commit/268a7ed70e93c8433480d68b60e0b638ee913d85)
-* [Editor] Re-order code execution [view commit](http://github.com/xenko3d/xenko/commit/0c0ed336b59d558380005b055be85db479f78772)
-* [SceneManagement] Assign Entity.sceneValue before firing events [view commit](http://github.com/xenko3d/xenko/commit/e8f027284e77d33f0e2963156119e32b5f6c09b2)
-* [Camera] Fix processor's cameraSlotsDirty not being reset after process [view commit](http://github.com/xenko3d/xenko/commit/5493c91023ed0cce47e73eea745595485b555713)
-* [SceneManagement] Fix loop skipping items when collection is modified [view commit](http://github.com/xenko3d/xenko/commit/caa44fea8bdbc2cb19f3e9be7161635a4016a644)
-* Avoid unnecessary alloc [view commit](http://github.com/xenko3d/xenko/commit/2612f987c5408e3a845f6ba7186c61f021e58739)
-* Deal with Add(), sub-optimal implementation [view commit](http://github.com/xenko3d/xenko/commit/50bfc1747870461a05148049ea5462301b75dee7)
-* [Threading] ThreadPool refactor, reduce allocation, fix wrong argument [view commit](http://github.com/xenko3d/xenko/commit/b6a4833e27e948ad60d131fb7357e574224a87e4)
-* Move PooledDelegateHelper outside lock [view commit](http://github.com/xenko3d/xenko/commit/55371ea340660e34bcfbbd0f6b97f87064fafcee)
-* Swap task factory [view commit](http://github.com/xenko3d/xenko/commit/b7451e4a8867015f70a1bedf142f815f586bb0f2)
-* [GameSystems] Fix removing systems not clearing it from update and draw [view commit](http://github.com/xenko3d/xenko/commit/9b4e65fc505856ef0fe79836ead0c68d259d0633)
+* Include nuget to proj [view commit](https://github.com/xenko3d/xenko/commit/6d4eb5a1bf6ecf3967596167646039279aa90571)
+* Straightforward changes [view commit](https://github.com/xenko3d/xenko/commit/adf536642f7f93cca99e218c7b62c7de5e2dd7cf)
+* Potentially harmful changes [view commit](https://github.com/xenko3d/xenko/commit/fde0242bfd0ee0433b7cf384fd28f9ac5c0d66ae)
+* Minor proj update [view commit](https://github.com/xenko3d/xenko/commit/f8137535c08037539c460bb8a03be9e155de020f)
+* Matrix conversion fix [view commit](https://github.com/xenko3d/xenko/commit/222b70252d1428ac116c60458789f9101a391ba4)
+* Main conversion done, next up the rest of the CharacterComponent [view commit](https://github.com/xenko3d/xenko/commit/f23ed4670e18c78469352aec926323c18ceb17b4)
+* Character component, waiting on bullet wrapper for the rest [view commit](https://github.com/xenko3d/xenko/commit/09648564fa4edb98b64ea8d2326ab69f75d91571)
+* Static mesh base [view commit](https://github.com/xenko3d/xenko/commit/cbcc27dc7848bdd212a1c31e2f679abf88824c69)
+* Static Mesh: Update shape factories [view commit](https://github.com/xenko3d/xenko/commit/5c11f1f2ac1eb34042a7e767085d2f9c47b42e04)
+* [Core] ThreadPool: shutdown idle threads ([#302](https://github.com/xenko3d/xenko/issues/302)) [view commit](https://github.com/xenko3d/xenko/commit/993704f60316615c10f6665e2ace830739fa35b0)
+* [Samples] Misc camera controller fixes ([#359](https://github.com/xenko3d/xenko/issues/359)) [view commit](https://github.com/xenko3d/xenko/commit/8b24b276c18797c7ec00d4835d60a2a4d12d5188)
+* Fix for [#422](https://github.com/xenko3d/xenko/issues/422) [view commit](https://github.com/xenko3d/xenko/commit/9705f84b085b33014cc375a8769fa0a822b93e29)
+* Revert nugget [view commit](https://github.com/xenko3d/xenko/commit/6e7f70f34a28d97daa2cde8900feebed57aaa34a)
+* [Bullet] Update libs [view commit](https://github.com/xenko3d/xenko/commit/06e22b335819f79a05f716ead2c31f30e79ade30)
+* [Bullet] Update projects mapping [view commit](https://github.com/xenko3d/xenko/commit/45a89aa6ef98a3d16c686f20d9c751a5e147d52a)
+* [Bullet] Remove bullet refs within mathematics [view commit](https://github.com/xenko3d/xenko/commit/9b22e548b339764d1690c617dc83b73a17bfaf66)
+* Merge branch 'master' into bulletsharp_nuget [view commit](https://github.com/xenko3d/xenko/commit/392c86d1d76740fc9c901ebd20635e7f16ef491a)
+* [Bullet] Rely on our bullet for math conversions [view commit](https://github.com/xenko3d/xenko/commit/635d83914320dc3208a966545c3b5a6fcad769fd)
+* [Bullet] Finish height field mappings [view commit](https://github.com/xenko3d/xenko/commit/e975e1fcd11cef5fa3b35b712b0d971195862b01)
+* [Physics] Remove unused enum and previous namespace import for inlining [view commit](https://github.com/xenko3d/xenko/commit/751b6fccb95b227b40e1935f4815c01791866cb7)
+* [Bullet] Update all platforms to latest libs [view commit](https://github.com/xenko3d/xenko/commit/465a52cdee1581c8fef8ffeb6b400f243e0fa9b3)
+* [Physics] Reduced physics test allocations ([#443](https://github.com/xenko3d/xenko/issues/443)), cleaned up Simulation [view commit](https://github.com/xenko3d/xenko/commit/0d19b3c6cc63cc0401f918f1e90a4992ac7b68f1)
+* [Physics] Implement ignore collision between two specific components [view commit](https://github.com/xenko3d/xenko/commit/8a7126ab05910a0cfad48bfc62d56a20f4f6a8f1)
+* [Physics] In-editor static mesh collider [view commit](https://github.com/xenko3d/xenko/commit/3a96ee3f0da9c02e5f1221669745316567122e5e)
+* [Physics] Avoid duplicate allocations for colliders based on models [view commit](https://github.com/xenko3d/xenko/commit/b6c9191a0794e317ce9a0aca3ade73f036645e2e)
+* [Physics] Fix initial collider scaling [view commit](https://github.com/xenko3d/xenko/commit/83c971ce17f037311f51c667f9764d7418b065a2)
+* [Misc] Exception prone basic functions [view commit](https://github.com/xenko3d/xenko/commit/e024d327a71369fbcc1151ee145dd9ca18799fd7)
+* [Transform] Deal with ChildrenCollection todo [view commit](https://github.com/xenko3d/xenko/commit/8b0821cbfe3bff90d9be16500e4556a3934542b3)
+* Merge branch 'master' into bulletsharp_nuget [view commit](https://github.com/xenko3d/xenko/commit/3be3ca71a6fd925a7bfeeeb3ec86cd63bcd5f92a)
+* [Physics] Use asset cloner for shape desc [view commit](https://github.com/xenko3d/xenko/commit/0cc07bd85873cbcef0beb087774b5ee3e8cb9d60)
+* Merge remote-tracking branch 'origin/master' into bulletsharp_nuget [view commit](https://github.com/xenko3d/xenko/commit/755810da258037454076782eb19911c8e5a4b63c)
+* [Physics] Replace ColliderShapes' TrackingCollection [view commit](https://github.com/xenko3d/xenko/commit/494b235316e61c2a2b43ea0baed5c69a09bc2743)
+* [Physics] Replace Rigidbody's hacky delegate usage [view commit](https://github.com/xenko3d/xenko/commit/28de8941ebccea0e5c33c96e41dd8e4914a6f2e4)
+* [Physics] Rollback unused serialization workaround [view commit](https://github.com/xenko3d/xenko/commit/79ef2b1bf199f84d73053bbd5fd4de85d92be6e2)
+* [Physics] Cleanup RigidbodyComponent [view commit](https://github.com/xenko3d/xenko/commit/4db7f42f34725e3a4471403ff1fe6bf3dce5ef55)
+* [Physics] Clarify comments in StaticMeshColliderShape [view commit](https://github.com/xenko3d/xenko/commit/e547ad6b57c7ce58988050a6ef5c394fdd2c2e1e)
+* [Physics] Fix [#463](https://github.com/xenko3d/xenko/issues/463) [view commit](https://github.com/xenko3d/xenko/commit/0241b1571cfee376429649b2bd03180152a7caf4)
+* [Physics] Fix very large meshes throwing [view commit](https://github.com/xenko3d/xenko/commit/42f0910775773ca902e2ea393f12dedbe5c3f7af)
+* [Physics] Expose Capsule's readonly data [view commit](https://github.com/xenko3d/xenko/commit/a6c8e901b1b7637eadeaed5f82ea07e40f855c71)
+* [Physics] Provide read access to collider shape's data [view commit](https://github.com/xenko3d/xenko/commit/0dda0553c3187556a190ac4675806e1c92851886)
+* [Physics] Split static mesh collider into new PR [view commit](https://github.com/xenko3d/xenko/commit/05421ae96fb2232e1e94dbc2c4148ea578dc214b)
+* [Physics] Fix ShapeSweeps output [view commit](https://github.com/xenko3d/xenko/commit/c527b174935ebae7eeaf52387d01f7c3f2f6760c)
+* [Physics] Provide public access to callbacks' recycle and buffer [view commit](https://github.com/xenko3d/xenko/commit/ae1f4b4fb5e31cca18741af4d409cbe19f40b998)
+* [Physics] Clarify bullet lib's usage and sources [view commit](https://github.com/xenko3d/xenko/commit/a09fa7ee09a6d437c5dee485ddd8336db3e13ea8)
+* [Editor] Fix orbit editor camera stutter [view commit](https://github.com/xenko3d/xenko/commit/268a7ed70e93c8433480d68b60e0b638ee913d85)
+* [Editor] Re-order code execution [view commit](https://github.com/xenko3d/xenko/commit/0c0ed336b59d558380005b055be85db479f78772)
+* [SceneManagement] Assign Entity.sceneValue before firing events [view commit](https://github.com/xenko3d/xenko/commit/e8f027284e77d33f0e2963156119e32b5f6c09b2)
+* [Camera] Fix processor's cameraSlotsDirty not being reset after process [view commit](https://github.com/xenko3d/xenko/commit/5493c91023ed0cce47e73eea745595485b555713)
+* [SceneManagement] Fix loop skipping items when collection is modified [view commit](https://github.com/xenko3d/xenko/commit/caa44fea8bdbc2cb19f3e9be7161635a4016a644)
+* Avoid unnecessary alloc [view commit](https://github.com/xenko3d/xenko/commit/2612f987c5408e3a845f6ba7186c61f021e58739)
+* Deal with Add(), sub-optimal implementation [view commit](https://github.com/xenko3d/xenko/commit/50bfc1747870461a05148049ea5462301b75dee7)
+* [Threading] ThreadPool refactor, reduce allocation, fix wrong argument [view commit](https://github.com/xenko3d/xenko/commit/b6a4833e27e948ad60d131fb7357e574224a87e4)
+* Move PooledDelegateHelper outside lock [view commit](https://github.com/xenko3d/xenko/commit/55371ea340660e34bcfbbd0f6b97f87064fafcee)
+* Swap task factory [view commit](https://github.com/xenko3d/xenko/commit/b7451e4a8867015f70a1bedf142f815f586bb0f2)
+* [GameSystems] Fix removing systems not clearing it from update and draw [view commit](https://github.com/xenko3d/xenko/commit/9b4e65fc505856ef0fe79836ead0c68d259d0633)
 
 
 Eric Tuvesson (1):
 Eric Tuvesson (1):
 
 
-* Assets Compiler Support MSBuild Toolset Version 16.0  ([#421](https://github.com/xenko3d/xenko/issues/421)) (fixes [#420](https://github.com/xenko3d/xenko/issues/420)) [view commit](http://github.com/xenko3d/xenko/commit/60b21cd6d3fe0047b580b54655d186e8e3a42e09)
+* Assets Compiler Support MSBuild Toolset Version 16.0  ([#421](https://github.com/xenko3d/xenko/issues/421)) (fixes [#420](https://github.com/xenko3d/xenko/issues/420)) [view commit](https://github.com/xenko3d/xenko/commit/60b21cd6d3fe0047b580b54655d186e8e3a42e09)
 
 
 Félix Dion-Robidoux (1):
 Félix Dion-Robidoux (1):
 
 
-* Update BACKERS.md [view commit](http://github.com/xenko3d/xenko/commit/e32c91fc557fcc0ead3a0aeb04eeb4042a449fa2)
+* Update BACKERS.md [view commit](https://github.com/xenko3d/xenko/commit/e32c91fc557fcc0ead3a0aeb04eeb4042a449fa2)
 
 
 Hyperpred (1):
 Hyperpred (1):
 
 
-* Remove cast to Game in AudioSystem ([#472](https://github.com/xenko3d/xenko/issues/472)) [view commit](http://github.com/xenko3d/xenko/commit/0a8d7bad749d2d4b08afe34a4cbea0a5aaf49b5a)
+* Remove cast to Game in AudioSystem ([#472](https://github.com/xenko3d/xenko/issues/472)) [view commit](https://github.com/xenko3d/xenko/commit/0a8d7bad749d2d4b08afe34a4cbea0a5aaf49b5a)
 
 
 Jarrett Robertson (1):
 Jarrett Robertson (1):
 
 
-* Fixed issue with scene instance using the wrong collection in for loop count [view commit](http://github.com/xenko3d/xenko/commit/d30763723936d7c89f8856071ba8a495146b1734)
+* Fixed issue with scene instance using the wrong collection in for loop count [view commit](https://github.com/xenko3d/xenko/commit/d30763723936d7c89f8856071ba8a495146b1734)
 
 
 Louies (10):
 Louies (10):
 
 
-* Added translation using Weblate (Chinese (Traditional)) [view commit](http://github.com/xenko3d/xenko/commit/14be8bfc7030b7ac427ef50705b0cf2a444136ae)
-* Added translation using Weblate (Chinese (Traditional)) [view commit](http://github.com/xenko3d/xenko/commit/f022a9dc90ef5feabc6c7165bc525be72cf00782)
-* Added translation using Weblate (Chinese (Traditional)) [view commit](http://github.com/xenko3d/xenko/commit/255b77fb76a1d9e852ebf407792bb037be17f67f)
-* Added translation using Weblate (Chinese (Traditional)) [view commit](http://github.com/xenko3d/xenko/commit/3af08fd596bba64308f22bb5e98156fc8607ef45)
-* Translated using Weblate (Chinese (Traditional)) [view commit](http://github.com/xenko3d/xenko/commit/f34e9d44af47e34b56e4d50047f3e03d65a29aa4)
-* Translated using Weblate (Chinese (Traditional)) [view commit](http://github.com/xenko3d/xenko/commit/2fd9b6a0aa47b4ba943b2c4f359a56dbdc06e7b5)
-* Translated using Weblate (Chinese (Traditional)) [view commit](http://github.com/xenko3d/xenko/commit/eb1e7343f6cdca9644987faf1e13f937d83d95cf)
-* Translated using Weblate (Chinese (Traditional)) [view commit](http://github.com/xenko3d/xenko/commit/443a21b3f38b559dd7cedfe8cdaa44e77ab419b2)
-* Translated using Weblate (Chinese (Traditional)) [view commit](http://github.com/xenko3d/xenko/commit/3c9f7a9605255ce7ede002196f79ceda9551b920)
-* Translated using Weblate (Chinese (Traditional)) [view commit](http://github.com/xenko3d/xenko/commit/c4e44ac757542aec85363960caa3df7749c2522f)
+* Added translation using Weblate (Chinese (Traditional)) [view commit](https://github.com/xenko3d/xenko/commit/14be8bfc7030b7ac427ef50705b0cf2a444136ae)
+* Added translation using Weblate (Chinese (Traditional)) [view commit](https://github.com/xenko3d/xenko/commit/f022a9dc90ef5feabc6c7165bc525be72cf00782)
+* Added translation using Weblate (Chinese (Traditional)) [view commit](https://github.com/xenko3d/xenko/commit/255b77fb76a1d9e852ebf407792bb037be17f67f)
+* Added translation using Weblate (Chinese (Traditional)) [view commit](https://github.com/xenko3d/xenko/commit/3af08fd596bba64308f22bb5e98156fc8607ef45)
+* Translated using Weblate (Chinese (Traditional)) [view commit](https://github.com/xenko3d/xenko/commit/f34e9d44af47e34b56e4d50047f3e03d65a29aa4)
+* Translated using Weblate (Chinese (Traditional)) [view commit](https://github.com/xenko3d/xenko/commit/2fd9b6a0aa47b4ba943b2c4f359a56dbdc06e7b5)
+* Translated using Weblate (Chinese (Traditional)) [view commit](https://github.com/xenko3d/xenko/commit/eb1e7343f6cdca9644987faf1e13f937d83d95cf)
+* Translated using Weblate (Chinese (Traditional)) [view commit](https://github.com/xenko3d/xenko/commit/443a21b3f38b559dd7cedfe8cdaa44e77ab419b2)
+* Translated using Weblate (Chinese (Traditional)) [view commit](https://github.com/xenko3d/xenko/commit/3c9f7a9605255ce7ede002196f79ceda9551b920)
+* Translated using Weblate (Chinese (Traditional)) [view commit](https://github.com/xenko3d/xenko/commit/c4e44ac757542aec85363960caa3df7749c2522f)
 
 
 Lucifer (8):
 Lucifer (8):
 
 
-* Added translation using Weblate (Chinese (Simplified)) [view commit](http://github.com/xenko3d/xenko/commit/711ee3a82fd382ea0457bb23dfd652dce3bffa23)
-* Added translation using Weblate (Chinese (Simplified)) [view commit](http://github.com/xenko3d/xenko/commit/bc188d71e3726e834941bff26ec9971d66f3b1e6)
-* Added translation using Weblate (Chinese (Simplified)) [view commit](http://github.com/xenko3d/xenko/commit/da76f54a7d63a3dc6eb767d002e5dfca97627588)
-* Added translation using Weblate (Chinese (Simplified)) [view commit](http://github.com/xenko3d/xenko/commit/a195e1efa884beccc5639b865b3df4be1b76acf7)
-* Translated using Weblate (Chinese (Simplified)) [view commit](http://github.com/xenko3d/xenko/commit/e751244fa78a5e796c8f355cc5e2bcb366eb7f64)
-* Translated using Weblate (Chinese (Simplified)) [view commit](http://github.com/xenko3d/xenko/commit/f7415607e3b6ba7c037efd29998055d1df2f8c01)
-* Translated using Weblate (Chinese (Simplified)) [view commit](http://github.com/xenko3d/xenko/commit/6a8045b09d44eba245ed0692738d84069281a764)
-* Translated using Weblate (Chinese (Simplified)) [view commit](http://github.com/xenko3d/xenko/commit/ac41d0231fdac341edb87b5855bd68c03c888b89)
+* Added translation using Weblate (Chinese (Simplified)) [view commit](https://github.com/xenko3d/xenko/commit/711ee3a82fd382ea0457bb23dfd652dce3bffa23)
+* Added translation using Weblate (Chinese (Simplified)) [view commit](https://github.com/xenko3d/xenko/commit/bc188d71e3726e834941bff26ec9971d66f3b1e6)
+* Added translation using Weblate (Chinese (Simplified)) [view commit](https://github.com/xenko3d/xenko/commit/da76f54a7d63a3dc6eb767d002e5dfca97627588)
+* Added translation using Weblate (Chinese (Simplified)) [view commit](https://github.com/xenko3d/xenko/commit/a195e1efa884beccc5639b865b3df4be1b76acf7)
+* Translated using Weblate (Chinese (Simplified)) [view commit](https://github.com/xenko3d/xenko/commit/e751244fa78a5e796c8f355cc5e2bcb366eb7f64)
+* Translated using Weblate (Chinese (Simplified)) [view commit](https://github.com/xenko3d/xenko/commit/f7415607e3b6ba7c037efd29998055d1df2f8c01)
+* Translated using Weblate (Chinese (Simplified)) [view commit](https://github.com/xenko3d/xenko/commit/6a8045b09d44eba245ed0692738d84069281a764)
+* Translated using Weblate (Chinese (Simplified)) [view commit](https://github.com/xenko3d/xenko/commit/ac41d0231fdac341edb87b5855bd68c03c888b89)
 
 
 Mario Guerra (10):
 Mario Guerra (10):
 
 
-* Translated using Weblate (Spanish) [view commit](http://github.com/xenko3d/xenko/commit/ce95c0fe26e70b4c2f8f589bdef23158a6a45804)
-* Translated using Weblate (Spanish) [view commit](http://github.com/xenko3d/xenko/commit/5f23fe46957f043c147497cc9e2b6f219c3e3498)
-* Translated using Weblate (Spanish) [view commit](http://github.com/xenko3d/xenko/commit/56e9efc27f17acb971fcb3ef103900fc1af4bd76)
-* Translated using Weblate (Spanish) [view commit](http://github.com/xenko3d/xenko/commit/ba5f6959e4b32c30693ab21ca859a4d67ab4f509)
-* Translated using Weblate (Spanish) [view commit](http://github.com/xenko3d/xenko/commit/9c5249c7c73b239024bfa70ec8b832bd6b194c0c)
-* Translated using Weblate (Spanish) [view commit](http://github.com/xenko3d/xenko/commit/3847b09a47bbae30ac02d4275683eb5a0be5eb2a)
-* Translated using Weblate (Spanish) [view commit](http://github.com/xenko3d/xenko/commit/29c5914c4c6c5e8d171782a95a929841beb05885)
-* Translated using Weblate (Spanish) [view commit](http://github.com/xenko3d/xenko/commit/981be7251a5e6f4d2fca4b6a8a3f470709fde000)
-* Translated using Weblate (Spanish) [view commit](http://github.com/xenko3d/xenko/commit/58c8349722a9af4d5520e9dc72614d53ab0b9aeb)
-* Translated using Weblate (Spanish) [view commit](http://github.com/xenko3d/xenko/commit/5eb025a71f076b2baab476e4bdddeffd66f5db0c)
+* Translated using Weblate (Spanish) [view commit](https://github.com/xenko3d/xenko/commit/ce95c0fe26e70b4c2f8f589bdef23158a6a45804)
+* Translated using Weblate (Spanish) [view commit](https://github.com/xenko3d/xenko/commit/5f23fe46957f043c147497cc9e2b6f219c3e3498)
+* Translated using Weblate (Spanish) [view commit](https://github.com/xenko3d/xenko/commit/56e9efc27f17acb971fcb3ef103900fc1af4bd76)
+* Translated using Weblate (Spanish) [view commit](https://github.com/xenko3d/xenko/commit/ba5f6959e4b32c30693ab21ca859a4d67ab4f509)
+* Translated using Weblate (Spanish) [view commit](https://github.com/xenko3d/xenko/commit/9c5249c7c73b239024bfa70ec8b832bd6b194c0c)
+* Translated using Weblate (Spanish) [view commit](https://github.com/xenko3d/xenko/commit/3847b09a47bbae30ac02d4275683eb5a0be5eb2a)
+* Translated using Weblate (Spanish) [view commit](https://github.com/xenko3d/xenko/commit/29c5914c4c6c5e8d171782a95a929841beb05885)
+* Translated using Weblate (Spanish) [view commit](https://github.com/xenko3d/xenko/commit/981be7251a5e6f4d2fca4b6a8a3f470709fde000)
+* Translated using Weblate (Spanish) [view commit](https://github.com/xenko3d/xenko/commit/58c8349722a9af4d5520e9dc72614d53ab0b9aeb)
+* Translated using Weblate (Spanish) [view commit](https://github.com/xenko3d/xenko/commit/5eb025a71f076b2baab476e4bdddeffd66f5db0c)
 
 
 Moustafa khalil (1):
 Moustafa khalil (1):
 
 
-* Update README.md [view commit](http://github.com/xenko3d/xenko/commit/bb504a798f01af82dc3b8205fa4183e1c90e1f2c)
+* Update README.md [view commit](https://github.com/xenko3d/xenko/commit/bb504a798f01af82dc3b8205fa4183e1c90e1f2c)
 
 
 Nicolas Musset (10):
 Nicolas Musset (10):
 
 
-* [Localization] Update extraction script [view commit](http://github.com/xenko3d/xenko/commit/b41748068a2b531254a5a155b4d2cb030f94c22f)
-* [Localization] Update extracted strings [view commit](http://github.com/xenko3d/xenko/commit/2ea6b431611cc2ccb8fcbdc4f8b1a85ae01c404d)
-* [Localization] Update Japanese [view commit](http://github.com/xenko3d/xenko/commit/96a876107ceee7944a230f1f971858059aaaf633)
-* [Localization] Add French [view commit](http://github.com/xenko3d/xenko/commit/b3b800cf5a9528e254b02018f2c59855760de240)
-* [Build] Update solution and project [view commit](http://github.com/xenko3d/xenko/commit/a35cc79ef82838ce702e000d2cd0f06dde8749f2)
-* [Localization] Fix build for path containing spaces ([#381](https://github.com/xenko3d/xenko/issues/381)) [view commit](http://github.com/xenko3d/xenko/commit/7c63ed9989c438f936f3ce018c429e3ec02d3232)
-* [Presentation] Bugfix/int3 editor ([#387](https://github.com/xenko3d/xenko/issues/387)) (fixes [#383](https://github.com/xenko3d/xenko/issues/383)) [view commit](http://github.com/xenko3d/xenko/commit/51451347e309ea39b9bbe8f38ffb5a90baa70f81)
-* [General] Simplify editor and presentation project files [view commit](http://github.com/xenko3d/xenko/commit/90733ef068b17a90e57de252d87ac35b13c81df1)
-* [General] Fixup rule for .xaml.cs files [view commit](http://github.com/xenko3d/xenko/commit/7b863475ac9a3bb326e3a4cc0f0fc55bff2b168f)
-* Update .gitattributes [view commit](http://github.com/xenko3d/xenko/commit/c0bad0b4930a1986ea0a6248f933b934b43ba0f9)
+* [Localization] Update extraction script [view commit](https://github.com/xenko3d/xenko/commit/b41748068a2b531254a5a155b4d2cb030f94c22f)
+* [Localization] Update extracted strings [view commit](https://github.com/xenko3d/xenko/commit/2ea6b431611cc2ccb8fcbdc4f8b1a85ae01c404d)
+* [Localization] Update Japanese [view commit](https://github.com/xenko3d/xenko/commit/96a876107ceee7944a230f1f971858059aaaf633)
+* [Localization] Add French [view commit](https://github.com/xenko3d/xenko/commit/b3b800cf5a9528e254b02018f2c59855760de240)
+* [Build] Update solution and project [view commit](https://github.com/xenko3d/xenko/commit/a35cc79ef82838ce702e000d2cd0f06dde8749f2)
+* [Localization] Fix build for path containing spaces ([#381](https://github.com/xenko3d/xenko/issues/381)) [view commit](https://github.com/xenko3d/xenko/commit/7c63ed9989c438f936f3ce018c429e3ec02d3232)
+* [Presentation] Bugfix/int3 editor ([#387](https://github.com/xenko3d/xenko/issues/387)) (fixes [#383](https://github.com/xenko3d/xenko/issues/383)) [view commit](https://github.com/xenko3d/xenko/commit/51451347e309ea39b9bbe8f38ffb5a90baa70f81)
+* [General] Simplify editor and presentation project files [view commit](https://github.com/xenko3d/xenko/commit/90733ef068b17a90e57de252d87ac35b13c81df1)
+* [General] Fixup rule for .xaml.cs files [view commit](https://github.com/xenko3d/xenko/commit/7b863475ac9a3bb326e3a4cc0f0fc55bff2b168f)
+* Update .gitattributes [view commit](https://github.com/xenko3d/xenko/commit/c0bad0b4930a1986ea0a6248f933b934b43ba0f9)
 
 
 Oscar Sanchez (9):
 Oscar Sanchez (9):
 
 
-* Translated using Weblate (Spanish) [view commit](http://github.com/xenko3d/xenko/commit/ba99df0f648bcc6c4797e6e952e2e3b7fd8b425d)
-* Translated using Weblate (Spanish) [view commit](http://github.com/xenko3d/xenko/commit/97cf64ba59189418e6b1f1b4865ad99b9bce279b)
-* Translated using Weblate (Spanish) [view commit](http://github.com/xenko3d/xenko/commit/40893b02d4efe19052b4037926983ef49b0214aa)
-* Translated using Weblate (Spanish) [view commit](http://github.com/xenko3d/xenko/commit/27181e881da0804be82a945bbc68f9b98742fa4a)
-* Translated using Weblate (Spanish) [view commit](http://github.com/xenko3d/xenko/commit/08cf01d1f6bc9f54f3b123bf1dcff1d093c9f7b6)
-* Translated using Weblate (Spanish) [view commit](http://github.com/xenko3d/xenko/commit/af19ac0d49b206a46d7e537538a2986c5dac4412)
-* Translated using Weblate (Spanish) [view commit](http://github.com/xenko3d/xenko/commit/71e4bba482b0ce00aff7fcbda685270162645e76)
-* Translated using Weblate (Spanish) [view commit](http://github.com/xenko3d/xenko/commit/70f01c011af426372ce0ba11d12048a166d4fa41)
-* Translated using Weblate (Spanish) [view commit](http://github.com/xenko3d/xenko/commit/8871c1cd1606a91c663e9e35d4381f1ffe3f40ab)
+* Translated using Weblate (Spanish) [view commit](https://github.com/xenko3d/xenko/commit/ba99df0f648bcc6c4797e6e952e2e3b7fd8b425d)
+* Translated using Weblate (Spanish) [view commit](https://github.com/xenko3d/xenko/commit/97cf64ba59189418e6b1f1b4865ad99b9bce279b)
+* Translated using Weblate (Spanish) [view commit](https://github.com/xenko3d/xenko/commit/40893b02d4efe19052b4037926983ef49b0214aa)
+* Translated using Weblate (Spanish) [view commit](https://github.com/xenko3d/xenko/commit/27181e881da0804be82a945bbc68f9b98742fa4a)
+* Translated using Weblate (Spanish) [view commit](https://github.com/xenko3d/xenko/commit/08cf01d1f6bc9f54f3b123bf1dcff1d093c9f7b6)
+* Translated using Weblate (Spanish) [view commit](https://github.com/xenko3d/xenko/commit/af19ac0d49b206a46d7e537538a2986c5dac4412)
+* Translated using Weblate (Spanish) [view commit](https://github.com/xenko3d/xenko/commit/71e4bba482b0ce00aff7fcbda685270162645e76)
+* Translated using Weblate (Spanish) [view commit](https://github.com/xenko3d/xenko/commit/70f01c011af426372ce0ba11d12048a166d4fa41)
+* Translated using Weblate (Spanish) [view commit](https://github.com/xenko3d/xenko/commit/8871c1cd1606a91c663e9e35d4381f1ffe3f40ab)
 
 
 Phr00t (2):
 Phr00t (2):
 
 
-* [Graphics] Vulkan: add support for R10G10B10A2_UNorm and R11G11B10_Float [view commit](http://github.com/xenko3d/xenko/commit/11059c059d54e2d201b657cd1ab3d2981aaf7c35)
-* [Input] Fix mouse VirtualButtons [view commit](http://github.com/xenko3d/xenko/commit/27e5a8ad22e95710aa7d0689ea3b85f1188a7098)
+* [Graphics] Vulkan: add support for R10G10B10A2_UNorm and R11G11B10_Float [view commit](https://github.com/xenko3d/xenko/commit/11059c059d54e2d201b657cd1ab3d2981aaf7c35)
+* [Input] Fix mouse VirtualButtons [view commit](https://github.com/xenko3d/xenko/commit/27e5a8ad22e95710aa7d0689ea3b85f1188a7098)
 
 
 Polymo (1):
 Polymo (1):
 
 
-* Translated using Weblate (German) [view commit](http://github.com/xenko3d/xenko/commit/5f20b48db9d1a33e8ab04068d5be2de51be367a7)
+* Translated using Weblate (German) [view commit](https://github.com/xenko3d/xenko/commit/5f20b48db9d1a33e8ab04068d5be2de51be367a7)
 
 
 Robin Hübner (2):
 Robin Hübner (2):
 
 
-* [Physics] correct userdoc for convex hull collider parameters. ([#382](https://github.com/xenko3d/xenko/issues/382)) (fixes [#372](https://github.com/xenko3d/xenko/issues/372)) [view commit](http://github.com/xenko3d/xenko/commit/f56d4f836098f0c9fd5a39eeebffa2d7ed59a179)
-* Make SDL window user resizable. [view commit](http://github.com/xenko3d/xenko/commit/582915a5b5ade7fcb4ac8b57d0de6f51fd7c978f)
+* [Physics] correct userdoc for convex hull collider parameters. ([#382](https://github.com/xenko3d/xenko/issues/382)) (fixes [#372](https://github.com/xenko3d/xenko/issues/372)) [view commit](https://github.com/xenko3d/xenko/commit/f56d4f836098f0c9fd5a39eeebffa2d7ed59a179)
+* Make SDL window user resizable. [view commit](https://github.com/xenko3d/xenko/commit/582915a5b5ade7fcb4ac8b57d0de6f51fd7c978f)
 
 
 Rui Mendes (3):
 Rui Mendes (3):
 
 
-* Added translation using Weblate (Portuguese) [view commit](http://github.com/xenko3d/xenko/commit/a16889306f16c28d56a26a9c61d9ecf5ced71612)
-* Added translation using Weblate (Portuguese (Brazil)) [view commit](http://github.com/xenko3d/xenko/commit/7fa7c670add05f14a9247d4a4930cf465f96a789)
-* Translated using Weblate (Portuguese) [view commit](http://github.com/xenko3d/xenko/commit/1b5ad58fb7f2c326b80ccacf71fa4cfe77e9eb9f)
+* Added translation using Weblate (Portuguese) [view commit](https://github.com/xenko3d/xenko/commit/a16889306f16c28d56a26a9c61d9ecf5ced71612)
+* Added translation using Weblate (Portuguese (Brazil)) [view commit](https://github.com/xenko3d/xenko/commit/7fa7c670add05f14a9247d4a4930cf465f96a789)
+* Translated using Weblate (Portuguese) [view commit](https://github.com/xenko3d/xenko/commit/1b5ad58fb7f2c326b80ccacf71fa4cfe77e9eb9f)
 
 
 Scorp-121 (4):
 Scorp-121 (4):
 
 
-* Added translation using Weblate (Russian) [view commit](http://github.com/xenko3d/xenko/commit/f03657e6f32cc449705d647878c72189665e904a)
-* Added translation using Weblate (Russian) [view commit](http://github.com/xenko3d/xenko/commit/c19fe25619c3b8f595cdfca86433f1564e090a75)
-* Added translation using Weblate (Russian) [view commit](http://github.com/xenko3d/xenko/commit/33b30a5053a9bacc018287aed73d4bc63b4788ef)
-* Added translation using Weblate (Russian) [view commit](http://github.com/xenko3d/xenko/commit/792c5dd20b9352c751a79676898a907c7eb2c0c6)
+* Added translation using Weblate (Russian) [view commit](https://github.com/xenko3d/xenko/commit/f03657e6f32cc449705d647878c72189665e904a)
+* Added translation using Weblate (Russian) [view commit](https://github.com/xenko3d/xenko/commit/c19fe25619c3b8f595cdfca86433f1564e090a75)
+* Added translation using Weblate (Russian) [view commit](https://github.com/xenko3d/xenko/commit/33b30a5053a9bacc018287aed73d4bc63b4788ef)
+* Added translation using Weblate (Russian) [view commit](https://github.com/xenko3d/xenko/commit/792c5dd20b9352c751a79676898a907c7eb2c0c6)
 
 
 Scorp121 (10):
 Scorp121 (10):
 
 
-* Translated using Weblate (Russian) [view commit](http://github.com/xenko3d/xenko/commit/215f78a6647e8063607de276b365d7a415e655bf)
-* Translated using Weblate (Russian) [view commit](http://github.com/xenko3d/xenko/commit/601ac16712d758bb4d9488717b112bff5e731165)
-* Translated using Weblate (Russian) [view commit](http://github.com/xenko3d/xenko/commit/9f53f704ce42482a588065b07df628cae50ccbd2)
-* Translated using Weblate (Russian) [view commit](http://github.com/xenko3d/xenko/commit/e1906065c2939ef7dcd0db787580bacaefbec1f0)
-* Translated using Weblate (Russian) [view commit](http://github.com/xenko3d/xenko/commit/5dbfd2602618ec423e71ccdcb915935b1461c522)
-* Translated using Weblate (Russian) [view commit](http://github.com/xenko3d/xenko/commit/635d3601e0f8f6d470070e3ea7c46bebd96df3d3)
-* Translated using Weblate (Russian) [view commit](http://github.com/xenko3d/xenko/commit/ef9800de2d4994e379e755cca43773392b262e11)
-* Translated using Weblate (Russian) [view commit](http://github.com/xenko3d/xenko/commit/5b1831e073ac3ae1b4cc469ba0bc32b83fd3c38c)
-* Translated using Weblate (Russian) [view commit](http://github.com/xenko3d/xenko/commit/3e847cbd275a5543776e5b83f62f852ece38dbfd)
-* Translated using Weblate (Russian) [view commit](http://github.com/xenko3d/xenko/commit/7b267f19b1c665bcbff34a079ec67c15c9aceeab)
+* Translated using Weblate (Russian) [view commit](https://github.com/xenko3d/xenko/commit/215f78a6647e8063607de276b365d7a415e655bf)
+* Translated using Weblate (Russian) [view commit](https://github.com/xenko3d/xenko/commit/601ac16712d758bb4d9488717b112bff5e731165)
+* Translated using Weblate (Russian) [view commit](https://github.com/xenko3d/xenko/commit/9f53f704ce42482a588065b07df628cae50ccbd2)
+* Translated using Weblate (Russian) [view commit](https://github.com/xenko3d/xenko/commit/e1906065c2939ef7dcd0db787580bacaefbec1f0)
+* Translated using Weblate (Russian) [view commit](https://github.com/xenko3d/xenko/commit/5dbfd2602618ec423e71ccdcb915935b1461c522)
+* Translated using Weblate (Russian) [view commit](https://github.com/xenko3d/xenko/commit/635d3601e0f8f6d470070e3ea7c46bebd96df3d3)
+* Translated using Weblate (Russian) [view commit](https://github.com/xenko3d/xenko/commit/ef9800de2d4994e379e755cca43773392b262e11)
+* Translated using Weblate (Russian) [view commit](https://github.com/xenko3d/xenko/commit/5b1831e073ac3ae1b4cc469ba0bc32b83fd3c38c)
+* Translated using Weblate (Russian) [view commit](https://github.com/xenko3d/xenko/commit/3e847cbd275a5543776e5b83f62f852ece38dbfd)
+* Translated using Weblate (Russian) [view commit](https://github.com/xenko3d/xenko/commit/7b267f19b1c665bcbff34a079ec67c15c9aceeab)
 
 
 SleepyMode (1):
 SleepyMode (1):
 
 
-* [Mathematics] Fixes for Color/ColorRGBA float/byte mismatches ([#258](https://github.com/xenko3d/xenko/issues/258)) (fixes [#251](https://github.com/xenko3d/xenko/issues/251)) [view commit](http://github.com/xenko3d/xenko/commit/81331463843bfaf6975a0e418047a208a23a7fe7)
+* [Mathematics] Fixes for Color/ColorRGBA float/byte mismatches ([#258](https://github.com/xenko3d/xenko/issues/258)) (fixes [#251](https://github.com/xenko3d/xenko/issues/251)) [view commit](https://github.com/xenko3d/xenko/commit/81331463843bfaf6975a0e418047a208a23a7fe7)
 
 
 Swann Martinet (2):
 Swann Martinet (2):
 
 
-* Translated using Weblate (French) [view commit](http://github.com/xenko3d/xenko/commit/50a59d5f9d1198ac0baa20bc74691b120d87a6e8)
-* Translated using Weblate (French) [view commit](http://github.com/xenko3d/xenko/commit/b6770869d8f44be8fac9dd862c7b1c6427998b43)
+* Translated using Weblate (French) [view commit](https://github.com/xenko3d/xenko/commit/50a59d5f9d1198ac0baa20bc74691b120d87a6e8)
+* Translated using Weblate (French) [view commit](https://github.com/xenko3d/xenko/commit/b6770869d8f44be8fac9dd862c7b1c6427998b43)
 
 
 Tebjan Halm (6):
 Tebjan Halm (6):
 
 
-* Quick fix as suggested by @xen2 in chat to avoid crash in shader compiler ([#343](https://github.com/xenko3d/xenko/issues/343)) [view commit](http://github.com/xenko3d/xenko/commit/d2b09f9259c2991e3aca05122a430ae8e5f0abf5)
-* Added translation using Weblate (German) [view commit](http://github.com/xenko3d/xenko/commit/5f157d19eb20b94ad179b6cac1b7fa6f97c74a4b)
-* Translated using Weblate (German) [view commit](http://github.com/xenko3d/xenko/commit/20f6a80ac7e503282bfd9297e7c98be9ffed1097)
-* Resetting shader key scope for multi pass materials ([#456](https://github.com/xenko3d/xenko/issues/456)) [view commit](http://github.com/xenko3d/xenko/commit/7af2c14ce63e7892d1e87c8b723936a0270eaaa7)
-* added xenko-community-project to README.md ([#514](https://github.com/xenko3d/xenko/issues/514)) [view commit](http://github.com/xenko3d/xenko/commit/89f66473be89e8fd7dccd98ff75002f0309e5ce2)
-* Fix DataBaseFileProvider cast ([#538](https://github.com/xenko3d/xenko/issues/538)) [view commit](http://github.com/xenko3d/xenko/commit/f678f42443a087cc16d1371a6e8119707abafa0a)
+* Quick fix as suggested by @xen2 in chat to avoid crash in shader compiler ([#343](https://github.com/xenko3d/xenko/issues/343)) [view commit](https://github.com/xenko3d/xenko/commit/d2b09f9259c2991e3aca05122a430ae8e5f0abf5)
+* Added translation using Weblate (German) [view commit](https://github.com/xenko3d/xenko/commit/5f157d19eb20b94ad179b6cac1b7fa6f97c74a4b)
+* Translated using Weblate (German) [view commit](https://github.com/xenko3d/xenko/commit/20f6a80ac7e503282bfd9297e7c98be9ffed1097)
+* Resetting shader key scope for multi pass materials ([#456](https://github.com/xenko3d/xenko/issues/456)) [view commit](https://github.com/xenko3d/xenko/commit/7af2c14ce63e7892d1e87c8b723936a0270eaaa7)
+* added xenko-community-project to README.md ([#514](https://github.com/xenko3d/xenko/issues/514)) [view commit](https://github.com/xenko3d/xenko/commit/89f66473be89e8fd7dccd98ff75002f0309e5ce2)
+* Fix DataBaseFileProvider cast ([#538](https://github.com/xenko3d/xenko/issues/538)) [view commit](https://github.com/xenko3d/xenko/commit/f678f42443a087cc16d1371a6e8119707abafa0a)
 
 
 Virgile Bello (510):
 Virgile Bello (510):
 
 
-* [Design] VisualStudio.Project doesn't need a reference to Solution anymore [view commit](http://github.com/xenko3d/xenko/commit/a3bbc24653bd5c64146b0cf384672f496db5069a)
-* [Assets] Package can now also represent a csproj + package (only new game creation is working) [view commit](http://github.com/xenko3d/xenko/commit/1fd003ca0b7b5953d4a96ceebc50d6094722593d)
-* [Assets] Removed AssetItem.SourceProject [view commit](http://github.com/xenko3d/xenko/commit/ab5281aed164b7438316fdce9f416d1ae093fa0e)
-* [Assets] Move assets to Assets folder for now [view commit](http://github.com/xenko3d/xenko/commit/1653165995c724ad16cf8329bf96ac6e7145b0f7)
-* [Assets] Fix project loading [view commit](http://github.com/xenko3d/xenko/commit/284cccdd2e351e84ce1000329e1f24162a21b998)
-* [Assets] Simplified Package.Profiles into Package.Profile [view commit](http://github.com/xenko3d/xenko/commit/9f8f407d4d5796fc3dbf562849ec4f8ea37c1e47)
-* [Assets] Removed PackageProfile.ProjectReferences [view commit](http://github.com/xenko3d/xenko/commit/62266f4a62756f5ddaf1fbfba1d6f85b87b3ed6c)
-* [Assets] Removed PackageProfile.Name [view commit](http://github.com/xenko3d/xenko/commit/e21932d153708d23c0f8204b9f55734643ce6519)
-* [Assets] Allow creation of samples (as long as they don't use external packages) [view commit](http://github.com/xenko3d/xenko/commit/c444d02c5ce5a0a8f86147f3e0a74b6bdcb4ea6e)
-* [Assets] Added the concept of Package container (project or standalone) [view commit](http://github.com/xenko3d/xenko/commit/eb15b2caaf37ef0d99c691119fde4345c62f6f81)
-* [Assets] Turned Session.Packages into a readonly collection [view commit](http://github.com/xenko3d/xenko/commit/b9e915a49cffb02fdf8b70b5be3db3533ebb5074)
-* [Assets] Properly process dependency graph using remote info to perform package upgrades before downloading nuget packages [view commit](http://github.com/xenko3d/xenko/commit/1d51c472eb7622005881985916c99ab3af0e0a81)
-* [Assets] Removed LocalDependencies and fixed TemplateSampleGenerator [view commit](http://github.com/xenko3d/xenko/commit/5ec594f7a9b7df1b30d24534abaffef959091bd8)
-* [Assets] Fix platform update [view commit](http://github.com/xenko3d/xenko/commit/0c12372ab203fab5baa22dc78ce88b255b88f4d5)
-* [Assets] AssetCompiler now works against .csproj [view commit](http://github.com/xenko3d/xenko/commit/7761135c50b7dbe9d864a982c782f8a51e61e242)
-* [Assets] Fixed asset compiler get-graphics-platform [view commit](http://github.com/xenko3d/xenko/commit/afae09c147b784785b0abfafa5b01a5d2e5ddba5)
-* [Assets] Fix view models to allow selection as current project [view commit](http://github.com/xenko3d/xenko/commit/0e1ad23e3216247a4d9a0b82c54a360d5786f984)
-* [Assets] Properly regenerate platforms for sample templates [view commit](http://github.com/xenko3d/xenko/commit/ab92536a9daaf98c8327b1ec42ac91286501bea8)
-* [Assets] Ignore assets from executable projects (computed automatically) [view commit](http://github.com/xenko3d/xenko/commit/64c251e6435eacc476bdb79f744877386ec9ed72)
-* [Templates] Moved template packs assets from Assets/Shared to Assets [view commit](http://github.com/xenko3d/xenko/commit/02488c49f1c948124182322397ce21c1d3c51b27)
-* [Assets] NewGameTemplateGenerator: assets were loaded twice, resulting in issues later with cloned AssetItem (fix asset packs) [view commit](http://github.com/xenko3d/xenko/commit/857b8b2e63d0385125927f68dac86eee355485a2)
-* [Templates] Simplify platform projects [view commit](http://github.com/xenko3d/xenko/commit/c59381347512a9e5327b54e4051ede30a050f72d)
-* [Templates] Moved templates packges asset folders from Assets/Shared to Assets and removed intermediate solution folders [view commit](http://github.com/xenko3d/xenko/commit/f11fb59e891963c3b154b5a6d1baecc6eb404c47)
-* [Assets] Adjust PackageProfile.ResourceFolders during package upgrade [view commit](http://github.com/xenko3d/xenko/commit/42306db7b35351fea49a851a60c4aaabe155dca8)
-* [Templates] Sample Templates now works (asset packs are now ProjectReference and their assets are properly copied during template generation) [view commit](http://github.com/xenko3d/xenko/commit/24bb053badc62769af951f55246354c1c9768aab)
-* [Assets] Properly get namespace from project [view commit](http://github.com/xenko3d/xenko/commit/fe22dec3f7176a15ed19c236aee3964e942d35c7)
-* [Assets] Fix CodeViewModel to use ProjectCodeViewModel [view commit](http://github.com/xenko3d/xenko/commit/b894a176aedd55b14afe3b1e5d5f0a0ec8a03e68)
-* [Assets] Fix platform updates [view commit](http://github.com/xenko3d/xenko/commit/598f4656f7ca7bf16204b17039f61c95c38db0e8)
-* [Assets] Rearranged templates for the new xkpkg = csproj change (note: project delete is broken) [view commit](http://github.com/xenko3d/xenko/commit/bf975595c09efc63fc0d9514c502cc510a7811ef)
-* [Assets] Package.Profile is now properly deserialized by discarding default value [view commit](http://github.com/xenko3d/xenko/commit/8f017b48e11b36766c54c25c189caebc00acc7bc)
-* [Assets] Removed PackageProfile.Platform [view commit](http://github.com/xenko3d/xenko/commit/68702d5b39b2fc2e94f7a1aa40a00e391b09b465)
-* [Build] Make sure Package.Id stays is in sync with .sln one [view commit](http://github.com/xenko3d/xenko/commit/0b5ba025c753847d31180f8d1e9307c3a9fcbca0)
-* [Assets] Removed Package.Id [view commit](http://github.com/xenko3d/xenko/commit/e59316a8d203f8dc97dced255ea631ec99a2cbd5)
-* [Assets] Removed PackageProfile [view commit](http://github.com/xenko3d/xenko/commit/17d9b2688bb6dc0edbd147c1acc8ef0343031267)
-* [Assets] Stop adding default folders in Package ctor [view commit](http://github.com/xenko3d/xenko/commit/f7a8e099f4a4476be0d0ad6e63fcbbf33723527d)
-* [Assets] Reunified ProjectState and PackageState [view commit](http://github.com/xenko3d/xenko/commit/c5cd46ae0b7bb4800c731e4d96b92858b6cfcefe)
-* [Assets] Moved Package.Save() to PackageContainer.Save() [view commit](http://github.com/xenko3d/xenko/commit/7d43032b698149c41d8d581e7291848b53273ee6)
-* [Assets] Avoid creating .xkpkg for projects without one in the first place (use implicit one instead) [view commit](http://github.com/xenko3d/xenko/commit/f375ae16cbe3e8ed0f40b3a257d010d585b39197)
-* [Assets] Rework package dependencies [view commit](http://github.com/xenko3d/xenko/commit/dc4ef281f38037dd96824b4c63c074a3d93118ea)
-* [Assets] Also support loading sln with new csproj Guid [view commit](http://github.com/xenko3d/xenko/commit/2f446a3bb1e8f62a1d79ac0eee2c18ffca8253d8)
-* [Assets] Support Packing and consuming simple NuGet packages with Xenko assets [view commit](http://github.com/xenko3d/xenko/commit/406a74c3f382756e3b3df172504e51b840dc56d9)
-* [Assets] New game template: set current project to Windows [view commit](http://github.com/xenko3d/xenko/commit/56b6774374acd67ecf7f01c985524fbdba976161)
-* [Assets] Simplified NuGet package restore (only happens during PreLoadPackageDependencies) [view commit](http://github.com/xenko3d/xenko/commit/2958cf0b1f38489ca2c64885d797e74699d67de6)
-* [Assets] Update Code library template to match others [view commit](http://github.com/xenko3d/xenko/commit/9b1fcf2f7fc4aacdfe60d6520d1f25126cea3d81)
-* [Targets] Stop using XenkoDir.cache file during build [view commit](http://github.com/xenko3d/xenko/commit/9eec7ceb0797be38a1bc5491f9c5f3b32f7097c8)
-* [Build] Bump to 3.1.0.1 [view commit](http://github.com/xenko3d/xenko/commit/f933c14fea2aaaea8e98996b753cbf7b8da091f7)
-* [Assets] Store pendingPackageUpgrades in PackageSession [view commit](http://github.com/xenko3d/xenko/commit/335b65354de2fdb1a331cc61c4e995c142ceaae1)
-* Merge remote-tracking branch 'origin/master' into onecsproj_onexkpkg2 [view commit](http://github.com/xenko3d/xenko/commit/f8ca24d1dff7926840acb06f3d0259e02c5eeb4f)
-* Merge branch 'master' into onecsproj_onexkpkg2 [view commit](http://github.com/xenko3d/xenko/commit/a22b62fae68f67e70fa881372def36194ff7ecb0)
-* [Assets] Process dependencies for RootAssets in view model [view commit](http://github.com/xenko3d/xenko/commit/f608ae5598a32f0d5e9695e2b141c8271706cea0)
-* [Assets] Made !file and !directory tags mandatory in Yaml for easier dependency analysis [view commit](http://github.com/xenko3d/xenko/commit/49240a819316616a230d9165e6daf1c4a8976397)
-* [Assets] Temporary fixes for root assets and default scene opening [view commit](http://github.com/xenko3d/xenko/commit/e132f1b6f47e91a92bb36fb4ef6fe575d52e5ab0)
-* [Assets] Pack assets using actual package data rather than hardcoded rules [view commit](http://github.com/xenko3d/xenko/commit/8b0dba7ee7fd412aeea4d3da31d29d02e392661c)
-* [Build] Reorganize build system (WIP) [view commit](http://github.com/xenko3d/xenko/commit/5caacef0dc338a5b93c1124278f316c08b42e79b)
-* [Build] NuGetAssemblyResolver WIP [view commit](http://github.com/xenko3d/xenko/commit/d0c771fe450c5849da21d0715b292eba253cfe0a)
-* [Engine] Move default assets to individual assemblies rather than global Xenko.xkpkg [view commit](http://github.com/xenko3d/xenko/commit/051a8110383946d86c0d1c708d70d38ba0c33f63)
-* [Assets] Compiler: can now properly compile existing projects [view commit](http://github.com/xenko3d/xenko/commit/4c6ca70b399fc77bb0439916bbd0f240350e13f8)
-* [Launcher] Fix launcher build [view commit](http://github.com/xenko3d/xenko/commit/0869d45085a86d07a7ecf7f8a553c112755a738b)
-* [Editor] Temporarily moved game studio shaders to Engine, until we have proper design-time package references [view commit](http://github.com/xenko3d/xenko/commit/34c504ea5cc0e4bca327d60a38890de0984a06c3)
-* Merge branch 'master-3.0' into onecsproj_onexkpkg2 [view commit](http://github.com/xenko3d/xenko/commit/3a4e324c89c5574edb23a8a42e6d9853b37f1450)
-* [Build] Use RuntimeIdentifier to separate graphics API runtimes [view commit](http://github.com/xenko3d/xenko/commit/78b6d2d6090f705f2c9c4e9f22a849a9f4bcbc1f)
-* [Build] Improved cross compilation [view commit](http://github.com/xenko3d/xenko/commit/29d24fe0cde9fe6be8eb2bced3250220c4bdf22b)
-* [Build] Renamed XenkoRuntime into XenkoNETRuntime [view commit](http://github.com/xenko3d/xenko/commit/3c71596cf7bca49511eb7d3c7458d7742fe2bbd0)
-* [Build] Added XenkoRuntime flag [view commit](http://github.com/xenko3d/xenko/commit/79dedb747716f1860c327a040d9f9b46d20e7d99)
-* [Assets] project.Type evaluation needs to be done after package are restored [view commit](http://github.com/xenko3d/xenko/commit/ed826ce2de64990215c51cd5cd84f08193e49120)
-* [Assets] Reorganized templates [view commit](http://github.com/xenko3d/xenko/commit/1f269ac8b8ccdaeca0d94c8ba2555a83df90a1d7)
-* [Assets] Fix package upgrader [view commit](http://github.com/xenko3d/xenko/commit/6c82ca5e10727a779bc2f5bbe77e7f5948701b3b)
-* [SpriteStudio] Added templates [view commit](http://github.com/xenko3d/xenko/commit/a88632d9d361002a36933813b411b9645b5a33b9)
-* [Assets] Properly find ffmpeg.exe and msdfgen.exe [view commit](http://github.com/xenko3d/xenko/commit/b55ab0c7866b655f5ee540c253b0842ee5f36272)
-* [Assets] Move VHACD to Assets assembly and properly bundle C[#](https://github.com/xenko3d/xenko/issues/) wrapper [view commit](http://github.com/xenko3d/xenko/commit/6cb333fe58eefa479bf1070b0ee60f39cbf3e24c)
-* [Assets] Compiler: use thread-safe version of NuGet (when writing lock file) [view commit](http://github.com/xenko3d/xenko/commit/b3c6e1205bd324095122a0dd8115ef95ab0c26fe)
-* [Deps] Switched to NuGet version of Xceed.Wpf.Toolkit/Datagrid/AvalonDock [view commit](http://github.com/xenko3d/xenko/commit/5bfb575d11a8cfed5aa718c286b7d236f8c541b3)
-* [Build] Bump to .NET 4.7.2 [view commit](http://github.com/xenko3d/xenko/commit/bc7ff82141756341ebb03dd238ec37dde763ca6e)
-* [Build] Adjust bindings for System libraries with 4.7.2 changes [view commit](http://github.com/xenko3d/xenko/commit/3085735c11a809aaa49d26dd6344b1b5efa566fd)
-* [Deps] Xenko.Metrics and Xenko.CrashReport are now packaged with NuGet [view commit](http://github.com/xenko3d/xenko/commit/e5071464546d294a2e84fa09027448bb532378d8)
-* [Build] Lot of adjustments for new NuGet resolver system (incl ConnectionRouter, VS Package, etc...) [view commit](http://github.com/xenko3d/xenko/commit/cee640deef9b3d107f5143875a5762546f25d42b)
-* [Samples] Moved samples from Xenko.Assets.Presentation to a dedicated project to have faster rebuild [view commit](http://github.com/xenko3d/xenko/commit/501524287b29a18a84c2a0f9f6e5b4cc76a200a4)
-* [Assets] Some improvements so that unit tests can compile [view commit](http://github.com/xenko3d/xenko/commit/4944a4e454169feb424a1413dc21c496940de720)
-* [Assets] Some improvements so that unit tests can compile [view commit](http://github.com/xenko3d/xenko/commit/e7084d5bdf39a3ff44707058afab75c07a023160)
-* [Build] Removed XenkoDir environment variable [view commit](http://github.com/xenko3d/xenko/commit/b7fc19edab35ea9a479c681684fa9d48d44fd6c0)
-* [Assets] Fixed templates to have proper assembly names and namespaces [view commit](http://github.com/xenko3d/xenko/commit/63b14a1635b44b5a98c686e4522b1a1160025b26)
-* [Build] Readded support for UWP [view commit](http://github.com/xenko3d/xenko/commit/d16b2d23b560bccef44ec9e2aa77bc8e3c09b640)
-* [Build] Readded support for Android [view commit](http://github.com/xenko3d/xenko/commit/52728eb895d08bb05015e487dbc40f2c7cfbecbf)
-* [Build] Readded support for iOS [view commit](http://github.com/xenko3d/xenko/commit/8f3e11cdb373b6204b639abe653c330c9563ceca)
-* [Build] Optimized ProjectReferences [view commit](http://github.com/xenko3d/xenko/commit/aab0909e384ee393080177aaea52df929eb70856)
-* [Build] Check Visual C++ Runtime is properly installed as part of build targets [view commit](http://github.com/xenko3d/xenko/commit/47f326f76a4d1cb120f6954c9c134cc393b33544)
-* [Build] Added Xenko.PackageInstaller to Xenko.GameStudio [view commit](http://github.com/xenko3d/xenko/commit/785ba220e7bb651a9d8bcc5d117adec6acd27bc2)
-* [Build] Use "XenkoPlatforms" to specify which platforms to build [view commit](http://github.com/xenko3d/xenko/commit/784b9c988f8970feef94e0fcd74098396d4d169a)
-* [NuGet] Upgrade to 4.9 and use RestoreRunner to have faster noop restore on second run [view commit](http://github.com/xenko3d/xenko/commit/9b985d4f134670018726c689638edeb5c0c0fb65)
-* [Tests] Fix build of some test projects [view commit](http://github.com/xenko3d/xenko/commit/c4e21cc9beb9adbe5225d5f6b1d10a7311ed0959)
-* [Build] Also deletes .nupkg.metadata on package auto deploy (https://github.com/NuGet/Home/wiki/Nupkg-Metadata-File) [view commit](http://github.com/xenko3d/xenko/commit/99d6bfa23f96c9994b15bf34b15eef9c3bfc6a46)
-* [Build] Make sure user projects are always built so that compiler app is checking assets again (until we feed "fast up to date" with proper inputs/outputs) [view commit](http://github.com/xenko3d/xenko/commit/764fe201c9d8ac12546e808a70c67aa79f34965f)
-* [Assets] Make sure to explicitly include Xenko.Core for its targets until VS2019 enables it by default (https://github.com/NuGet/Home/issues/6091[#](https://github.com/xenko3d/xenko/issues/)issuecomment-438073285) [view commit](http://github.com/xenko3d/xenko/commit/5f5e668711f4a1af454787445e1991f4bcc3128f)
-* [Assets] Don't include package targets when evaluating project files [view commit](http://github.com/xenko3d/xenko/commit/15ea5060978a1c78cef840c999197c164d80cbcf)
-* [Assets] Order windows executable project first in solution files (sln) so that VS uses them as startup project by default [view commit](http://github.com/xenko3d/xenko/commit/b226444233e0fefec0e8868967e5d1ab4b2f27a4)
-* [Build] Added some docs related to new build system [view commit](http://github.com/xenko3d/xenko/commit/50412ba3a7dad76e9f3c3147a183932b3f488e9d)
-* Merge remote-tracking branch 'origin/master' into onecsproj_onexkpkg2 [view commit](http://github.com/xenko3d/xenko/commit/be8bb7ddd8fff36c3f2abbb4404f442848f0ea00)
-* [Build] Fix iOS solution [view commit](http://github.com/xenko3d/xenko/commit/4740daa7263939fafb428d941843c2348c18192b)
-* [Build] Moved PackAssets task in Xenko.Core.Tasks [view commit](http://github.com/xenko3d/xenko/commit/76b3c857a63d5ce5a7a1e237eceec620ac982c90)
-* [Build] Use PackAssets as an exe rather than a Tasks so that MSBuild doesn't lock the files (annoying when rebuilding) [view commit](http://github.com/xenko3d/xenko/commit/aae4951f4dae45192ed079d3b4810c9a34715057)
-* [NuGet] Log everything [view commit](http://github.com/xenko3d/xenko/commit/8e01c197185fce13f9cde3fe9d55fb48bbdf5d28)
-* [NuGet] Restore inside assembly resolver to avoid deadlock and rewrote logging code [view commit](http://github.com/xenko3d/xenko/commit/99397c68e73ddb60fd253d8d3e8bdf2ef9833c83)
-* [Build] Only build default graphics platform when opeining sln unless we explicitly set XenkoGraphicsApiDependentBuildAll [view commit](http://github.com/xenko3d/xenko/commit/a4ced9d064ff3bff2b6a3fc069516a9623257a96)
-* [NuGet] Perform nuget resolve only for entry assembly [view commit](http://github.com/xenko3d/xenko/commit/0280495034930e4f84d55a6ae5945ae4b6d043c7)
-* [Assets] Better resolution of project platform (needed so that windows project is auto selected) [view commit](http://github.com/xenko3d/xenko/commit/025f2fedbe1ebf73927fcf89d641593e9879c0bc)
-* [Build] Fix build when choosing a single graphics API [view commit](http://github.com/xenko3d/xenko/commit/091ddeb2f1de3191058f64381420a7452633d8d2)
-* [NuGet] Add dev store before trying to restore packets [view commit](http://github.com/xenko3d/xenko/commit/95f15bd884002a4fe3ade0ac34b33e9489c5d1dd)
-* [Build] Removed Xenko.xkpkg [view commit](http://github.com/xenko3d/xenko/commit/0032576a4b45e8309304e4d0409783b9db2d7b31)
-* [Build] Moved PackageUpdateVersionTask to a separate assembly to simplify build [view commit](http://github.com/xenko3d/xenko/commit/75ea086465b4821afc20d1d96d759629d3e40ed3)
-* [Build] Unify version management in a single file (except for samples which will be versioned separately) [view commit](http://github.com/xenko3d/xenko/commit/a3d3173539631d81a91c11e9af5e3af4f561e997)
-* Merge remote-tracking branch 'origin/master-3.0' [view commit](http://github.com/xenko3d/xenko/commit/59290e7e19a24127f3198d5bf036c4aff3940ed6)
-* [Build] Added package details [view commit](http://github.com/xenko3d/xenko/commit/be22cdf0eab1b07e1c9ded3dcc59f33e7c0fae58)
-* [Build] Output nupkg in bin\packages [view commit](http://github.com/xenko3d/xenko/commit/aea71ef4fb4f254fe992ae4d274d4820e97f5858)
-* [Build] Xenko.Samples.Templates: add missing dependency [view commit](http://github.com/xenko3d/xenko/commit/a92d5b806de8921062e06c739d1be688974ac93c)
-* [NuGet] If restore failed, try to kill known blocking processes (Connection Router, CompilerApp, etc...) [view commit](http://github.com/xenko3d/xenko/commit/f0341a72d5ee359b36ffcad8dc18d009689ff232)
-* [NuGet] Improve logging if restore failed [view commit](http://github.com/xenko3d/xenko/commit/7793e1f757189e811b5692c8ed750ef314548aa5)
-* [Build] Remove non-existing files from Xenko.sln [view commit](http://github.com/xenko3d/xenko/commit/881c97faa32e192088e894e22d473d8c3bed2a37)
-* [NuGet] Use SourceCacheContext to avoid ArgumentException [view commit](http://github.com/xenko3d/xenko/commit/b82520bc82da27d45737b577c64d512e326c2e37)
-* [Build] Sign dll/exe when building package [view commit](http://github.com/xenko3d/xenko/commit/f6761691c7a6234d7cc9b216fa2719d174ebad7e)
-* [Build] Also sign Launcher executables [view commit](http://github.com/xenko3d/xenko/commit/5e7e804b7227d58f6b23dab86734596c84b12032)
-* [Build] Escape/Unescape XenkoPlatforms for properly passing info from Xenko.build to targets [view commit](http://github.com/xenko3d/xenko/commit/f3b67810b6c507836eb965497ddea3589ebaea38)
-* [Build] Package build improvements [view commit](http://github.com/xenko3d/xenko/commit/badb44c405fecc63fae347361b69b8e3327b3ba7)
-* [Build] Package build improvements (part 2) [view commit](http://github.com/xenko3d/xenko/commit/32eb5b3dcadb524f6ace77d6a39a672d73e31888)
-* [Build] Signing tool was mistakently always enabled [view commit](http://github.com/xenko3d/xenko/commit/24799e4e5bc0e48f43f2d8100adbdbf0c27f7d1c)
-* [Build] Package build improvements (part 3) [view commit](http://github.com/xenko3d/xenko/commit/15a05d9a3d1a55c396605b7c6afaaa3fc3dbdc2f)
-* [Setup] Update to Advanced Installer 15.5.1 [view commit](http://github.com/xenko3d/xenko/commit/7a6b1de0bd20bf295abe2f9bbb4a0586907e7de2)
-* [Build] Remove invalid character from Xenko.build [view commit](http://github.com/xenko3d/xenko/commit/d46658b539c179ce64fda5d81726c55871d93d9c)
-* [Build] Fix Linux Vulkan build [view commit](http://github.com/xenko3d/xenko/commit/0703befb94b32162d3bfd7e6c5f686ee936f4890)
-* [Build] Added bin/packages/.gitignore file [view commit](http://github.com/xenko3d/xenko/commit/dfb2deb9e018ed785c8d6d25653ad1a8ca3405b8)
-* [Build] Fix restore phase in Xenko.build [view commit](http://github.com/xenko3d/xenko/commit/1fcbd1d3f02cd3bd6f5f30fd498a480f1489ff14)
-* [Build] Removed Xenko.SamplesBootstrapper and fixed Xenko.Samples.Tests [view commit](http://github.com/xenko3d/xenko/commit/53ce6d3433cf02c51921e673afd3430177c2bbcc)
-* [Samples] Fixed Xenko.Shaders.Tests [view commit](http://github.com/xenko3d/xenko/commit/28c1b8238b9f8d2f1304690431cda729ef16261b)
-* [Build] Use active build configuration rather than forcing Debug [view commit](http://github.com/xenko3d/xenko/commit/51b613f7e84c2e0573c2201467af15fd1ab87b0d)
-* [Build] Stop using Bin\Windows for unit tests [view commit](http://github.com/xenko3d/xenko/commit/f5b0a52848498fb589e4428d01aef1e09829c362)
-* [NuGet] Couldn't resolve EnvDTE.dll [view commit](http://github.com/xenko3d/xenko/commit/13ba08cc9a453934b9a1e5cca20761b2b8691535)
-* [Assets] Don't try to load vcxproj as package [view commit](http://github.com/xenko3d/xenko/commit/303cf2421482d7b33cd78803e4afecf03532325d)
-* [Samples] PhysicsSample: Update for Vector3 Gravity [view commit](http://github.com/xenko3d/xenko/commit/31e2160d495ebb7225482727e9eab5187e28eb7b)
-* [Tests] Xenko.Assets.Tests: Don't compile assets [view commit](http://github.com/xenko3d/xenko/commit/9f35d82f7e742f422accfac482983c20396b170b)
-* [Tests] Fixed some unit tests [view commit](http://github.com/xenko3d/xenko/commit/404b6d4ea4f6a99776696e3c4759434be699900d)
-* [Tests] Fixed folder for gold image [view commit](http://github.com/xenko3d/xenko/commit/d386ff3c657d0e86e2d3e609775a3acb2371cdd7)
-* [Launcher] Ignore server-side dev packages [view commit](http://github.com/xenko3d/xenko/commit/df6aae5a00f602febbfb1e64fe4a5bbd22112836)
-* [Assets] Fixed TestBasicPackageCreateSaveLoad [view commit](http://github.com/xenko3d/xenko/commit/aa227b3f413ee0f121cfe11fdc6bc3487d5e7323)
-* [Assets] Package upgrade is now working for 3.0 projects [view commit](http://github.com/xenko3d/xenko/commit/c1904fc846dd801426dc9b07eeada6df3db8ab38)
-* [NuGet] Update to NuGet 4.9.1 [view commit](http://github.com/xenko3d/xenko/commit/5580bf789adf83eda621e1d86f17fd38dbeb3005)
-* [Launcher] Ignore invalid NuGet sources (404, 401, etc...) [view commit](http://github.com/xenko3d/xenko/commit/4941fdab8c25374f31af5442b271cc3654c02849)
-* [VSPackage] Fix build of test project [view commit](http://github.com/xenko3d/xenko/commit/109eed72e3f5ce6e495f8f90ca888fc92025c01c)
-* [Launcher] Bump to 3.0.1 [view commit](http://github.com/xenko3d/xenko/commit/e446678a90fc839feba266043f22bbe09bc21cca)
-* [Assets] User can now create GameSettings freely (need to display warning if nothing matching expected name?) [view commit](http://github.com/xenko3d/xenko/commit/16eb04e22cefe62c30f1984b12e602ad9c00617f)
-* [CompilerApp] Removed unused GetGraphicsPlatform code [view commit](http://github.com/xenko3d/xenko/commit/d6b6a33fa3174ee1ca29bde3d4167cb28df471e8)
-* [Build] Removed obsolete target files [view commit](http://github.com/xenko3d/xenko/commit/90ce1a0f9c8605ade31504cb7c76eb3905ff1eaf)
-* [Build] Xenko.build now properly build Launcher [view commit](http://github.com/xenko3d/xenko/commit/8ab5690bc3ae0dddec39d5089a16523f33bd9f83)
-* [Build] Switching unit tests to new targets [view commit](http://github.com/xenko3d/xenko/commit/79740098ab6fe979bb1eeabad8e03a7b095a92a6)
-* [VSPackage] Fix Xenko.build targets [view commit](http://github.com/xenko3d/xenko/commit/6005e95fdbd5137a18ced5d0b6ed803e8e88c906)
-* [Build] Clean packages before full package build [view commit](http://github.com/xenko3d/xenko/commit/b498691b12862d3b467875d530554334c90b32b1)
-* [GameStudio] Asset editors close button is back [view commit](http://github.com/xenko3d/xenko/commit/a006a76566cb00a7579dd592a259cc775c2d4e70)
-* [Graphics] Removed PreferredGraphicsPlatform from RenderingSettings [view commit](http://github.com/xenko3d/xenko/commit/fa1acae4e5ebc8eae7342d51b0880c1a29409dd4)
-* [VSPackage] Fix build when using multiple XenkoPlatforms [view commit](http://github.com/xenko3d/xenko/commit/9db1b347eed5b78103a04be024995b3a6bc0fff1)
-* [Build] Adjust package versioning so that NuGetVersion doesn't contain build metadata [view commit](http://github.com/xenko3d/xenko/commit/4bd757dffbf8b128b33366f5270e2912853e9a58)
-* [Native] Explicitly require related Assembly when loading native library (we can't use GetCallingAssembly as it might be wrong due to optimizations) [view commit](http://github.com/xenko3d/xenko/commit/f4a5489254dcdf690b3890ad4fcfc256db31565d)
-* [Native] PreloadLibrary: Use type rather than assembly (to avoid use of GetTypeInfo() everywhere) [view commit](http://github.com/xenko3d/xenko/commit/23bd86129b3730ded7d7d4d62910d0c7da12e4c9)
-* [GameStudio] About page: added markdown files to package [view commit](http://github.com/xenko3d/xenko/commit/a47f7f2dc63ff4e55ba9b471cf969b5353bce524)
-* [Launcher] Few fixes so that launcher properly separate [view commit](http://github.com/xenko3d/xenko/commit/2bd13008907d550bcf2a294c301e09719ed201e6)
-* [GameStudio] About page: display version with build metadata [view commit](http://github.com/xenko3d/xenko/commit/6a5ce5ad0fd8dbc5bbb3f9bb47207e41ce1c2c74)
-* [Build] Force cross-targeting if there is multiple RuntimeIdentifiers [view commit](http://github.com/xenko3d/xenko/commit/c5ed27a84874d885fa2d0b2e60aafe59b81175db)
-* [Launcher] Stay compatible with Xenko 1.x/2.x [view commit](http://github.com/xenko3d/xenko/commit/ec0771e60f4083bd9b4c4791baebfaacac32dd30)
-* [Build] Properly fix how RuntimeIdentifier is used for multi graphics API per platform [view commit](http://github.com/xenko3d/xenko/commit/2000eb74fb2a39634b5d3b387556e10a388f0740)
-* [Assets] Solution file was generated with empty DefaultVisualStudioVersion [view commit](http://github.com/xenko3d/xenko/commit/a8c35f29e5462e969b4daa5d74307efd8f8ee5f6)
-* [OpenTK] Use win7 runtime rather than win [view commit](http://github.com/xenko3d/xenko/commit/fa0d1d943fd580d09e1e07899ca558063dbe9f06)
-* [Assets] Made DefaultVisualStudioVersion public again [view commit](http://github.com/xenko3d/xenko/commit/e6ce005ec91ee47d55342a25f59a348fda11c654)
-* [Build] Properly forward XenkoGraphicsApiDependentBuildAll [view commit](http://github.com/xenko3d/xenko/commit/89424e04065f9f9e5eb140512ea86b51a1e36fff)
-* [Build] Workaround: Remove RuntimeIdentifier from Solution references (https://github.com/onovotny/MSBuildSdkExtras/issues/139) [view commit](http://github.com/xenko3d/xenko/commit/88669a587ceea407551487987dedb4e22b9cd13a)
-* [Assets] Make sure solution/project path use backslashes [view commit](http://github.com/xenko3d/xenko/commit/f6fdfa550d3eed3c12a13874fa9fa616eda5e22f)
-* [Particles] Remove ambiguities in data member order [view commit](http://github.com/xenko3d/xenko/commit/053fb654b76e90672406778f9337fdcbb18adf00)
-* [Assets] Keep solution folders, just remove package info [view commit](http://github.com/xenko3d/xenko/commit/703ee5724dd9ee79bfb47347f7323d94e8c89b6d)
-* [Assets] Improve package upgrade when there is no ProjectReference [view commit](http://github.com/xenko3d/xenko/commit/0f827539dd1be57298fe85e5d8fd9eec308686c5)
-* [Samples] Updated samples [view commit](http://github.com/xenko3d/xenko/commit/3d49f37f9f1de1a9a62acddaa1db3f05592c38e9)
-* [Samples] Removed Xenko.Navigation where not needed [view commit](http://github.com/xenko3d/xenko/commit/13abf567db8a55d2402bdbb70e0964db5c106412)
-* [Samples] Removed Xenko.Physics where not needed [view commit](http://github.com/xenko3d/xenko/commit/725264bb6a7578e4c7ab26ce702c5080642fc2f2)
-* [Assets] Make sure implicit packages have IsDirty set to false when loaded [view commit](http://github.com/xenko3d/xenko/commit/fb7296bf7131e47d779a2534f57d612de44756c5)
-* [Assets] Fix asset upgrade [view commit](http://github.com/xenko3d/xenko/commit/bea53b99a317851fca271153514b22225d4cdad9)
-* [GameStudio] Fixed template samples generator to work with updated project format [view commit](http://github.com/xenko3d/xenko/commit/aaf3ce5635dd9e393d9458ef08f886ba4bed3a3a)
-* [Samples] Updated with 3.1 (step 2) [view commit](http://github.com/xenko3d/xenko/commit/794061c497d034d984fc5cad28608fa292b61de4)
-* [Samples] Keep Xenko.Particles for now, until we have better extensibility in Graphics Compositor [view commit](http://github.com/xenko3d/xenko/commit/c2b417c8e8998ca1df16ad4101fefae9f0fca44f)
-* [Assets] Allow some assets to be non-referenceable (asset name collision is allowed in this case because they exist only at compile-time). This is used for scripts, otherwise they can't have same name as an asset. [view commit](http://github.com/xenko3d/xenko/commit/772c37b0ebf0853cc0e121ed2c4538aaeba5ca06)
-* [Assets] PackAssets: skip excluded files [view commit](http://github.com/xenko3d/xenko/commit/98a908be2ee6134879306972ac05608d2bd11f69)
-* [Settings] Remove the !file when serializing setting keys [view commit](http://github.com/xenko3d/xenko/commit/399f5f2b7435777ad909a201372f7d8cd74ee975)
-* [Build] Package necessary WindowsAPICodePack assemblies with Xenko.Core.Presentation.Dialogs [view commit](http://github.com/xenko3d/xenko/commit/fbb99ceaed4b06f38886ecc5893be24973161003)
-* [Build] XenkoPlatform was not properly set for Linux platforms [view commit](http://github.com/xenko3d/xenko/commit/73f6cab9396d7880cf99d9697fa270e9505d3431)
-* [Assets] PackageUpgrader: react to multiple package names (to support renames and/or package splits in multiple parts) [view commit](http://github.com/xenko3d/xenko/commit/2e0bbe3f005c20779af718c57adab5a09b6efe12)
-* [GameStudio] Improve default asset selection to match opened asset editors [view commit](http://github.com/xenko3d/xenko/commit/68add353023da54323eaa6ea1fe9de297dc91efd)
-* [Assets] Compiler: Move default asset build path to obj\xenko\assetbuild [view commit](http://github.com/xenko3d/xenko/commit/168e038bc76d1ff14198c7c3c3271aa4b1b888fd)
-* [Build] Changed dev/beta versioning to permit upgrading between interleaved dev and beta releases (betaXX.YYYY format with XX = asset version and YYYY = git height) [view commit](http://github.com/xenko3d/xenko/commit/4ab3006e1a12a986184d89fe9f8762545a51741c)
-* [Build] Generate ref folder for all platforms (otherwise Android/iOS/UWP might fallback to ref/netstandard2.0 of Linux) [view commit](http://github.com/xenko3d/xenko/commit/7e1adcdc5db0a4a218a12a09c677cfe918e78e4b)
-* [Build] Fix Android build due to lack of NuGetRuntimeIdentifier [view commit](http://github.com/xenko3d/xenko/commit/a2e151a368275f5404919df3e5d95c23c781c68c)
-* [Templates] Remove the _Game from sample templates [view commit](http://github.com/xenko3d/xenko/commit/5467379f14c53af82f7af9685803f6843c524831)
-* [Build] Adjust PackageVersion for sample templates according to XenkoOfficialBuild rather than XenkoPackageBuild [view commit](http://github.com/xenko3d/xenko/commit/916d0741208acb626e8abfa2e5f27422e295f75b)
-* Updated BACKERS.md [view commit](http://github.com/xenko3d/xenko/commit/2c9e6ebe08e24b74c5b825feb3906b9c3add6ff4)
-* [Launcher] Display source in tooltip for Xenko downloads [view commit](http://github.com/xenko3d/xenko/commit/2eba4659510149fee35030269f1b062a617ede05)
-* [VSPackage] Various fixes so that shader highlighting/goto works [view commit](http://github.com/xenko3d/xenko/commit/84bad0265a2a74c350bc01bc8ee27efcdcd94168)
-* [Build] Updated UWP to use uap10.0.16299 [view commit](http://github.com/xenko3d/xenko/commit/1b076cad683134e9aac8396ff60dff605c28fc91)
-* [UWP] Simplified some code (can now use Thread and other newer API) [view commit](http://github.com/xenko3d/xenko/commit/48dddcf52dbc0734a588868c3fe66eb4d1e3bd86)
-* [Build] Hide Microsoft.NETCore.UniversalWindowsPlatform from references and update build doc [view commit](http://github.com/xenko3d/xenko/commit/93fe58ec04a7c2a7df063aea8ef065ebcca62044)
-* [Build] Fix Xenko.Shaders.Tests name [view commit](http://github.com/xenko3d/xenko/commit/a8f09bc21acd2b1b67e359ad448cc97608a336a8)
-* [Assets] New Game template was not properly copying asset package files [view commit](http://github.com/xenko3d/xenko/commit/7c9e3a3969074bc9aa0e91c7c464464e8e53122f)
-* [GameStudio] Use same build folder for game studio as for actual game build [view commit](http://github.com/xenko3d/xenko/commit/3b042d9212954224b2bf54b8d9c4ba808411c0c7)
-* [Templates] Fixed Linux template [view commit](http://github.com/xenko3d/xenko/commit/af3c9a957103c2a0fce56460d69d5e64e53a211a)
-* [Templates] Fixed UWP template [view commit](http://github.com/xenko3d/xenko/commit/37ffe2ee40e47f665f7b329f06634fa9c48d569c)
-* [Build] Use win instead of win7 runtime identifier [view commit](http://github.com/xenko3d/xenko/commit/799442a9778a9431f4eee1aadd5a4a69e1aabab9)
-* [Templates] Additional fix for Linux template [view commit](http://github.com/xenko3d/xenko/commit/11f3b066cfc91021ef04eeebf8c87c3edd6a1390)
-* [Templates] Linux: adjust default runtime identifier [view commit](http://github.com/xenko3d/xenko/commit/c681063eeca3eefe7c8eac6dfc3032d4d658652b)
-* [Launcher] Various fixes for downloading and error reporting [view commit](http://github.com/xenko3d/xenko/commit/6c21e9ac03df9a95352fce6ff489d7d25dc5ced4)
-* [Launcher] Bump to 3.0.4 (3.0.3 was built with incorrect source changes) [view commit](http://github.com/xenko3d/xenko/commit/e2b7b271707b780830256ead6765b7a94013e56e)
-* [VSPackage] Fix NuGet assembly resolve (avoid infinite loop) and handle properly non-Xenko solutions (fixes [#298](https://github.com/xenko3d/xenko/issues/298)) [view commit](http://github.com/xenko3d/xenko/commit/8e98e23c24e14c41deee8457c811055d6c2dec69)
-* [Editor] Properly report solution load/save exception to log [view commit](http://github.com/xenko3d/xenko/commit/1844890dcc1fa6135ed9e91cf256df45387f3f0b)
-* [Reflection] Rewrote part of AssemblyContainer to handle deferred loading [view commit](http://github.com/xenko3d/xenko/commit/db83d963a4890e2055445820be23462af234156f)
-* [Build] Updated to MSBuild.Sdk.Extras version 1.6.65 (compatible with VS2019) [view commit](http://github.com/xenko3d/xenko/commit/5a7ed9624b5470c6a32ea319dc99e9a7bfd3d7a4)
-* [Build] Use $(RoslynTargetsPath) rather than $(MSBuildBinPath)\Roslyn (which doesn't work with VS2019) [view commit](http://github.com/xenko3d/xenko/commit/ee195bacfb8315a170c7a59e59a5bce28fed68d9)
-* Change link+badge for chat from gitter to discord [view commit](http://github.com/xenko3d/xenko/commit/6ac74bb680b17c22249f3c0c76b5b36f13328787)
-* [Build] Use netstandard2.0 version of OpenTK [view commit](http://github.com/xenko3d/xenko/commit/363f0aaf3e33737ffabc30e9a94179b7e7a2299f)
-* [Build] Switch to netstandard2.0 wherever possible for the runtime [view commit](http://github.com/xenko3d/xenko/commit/2213f133744fa821d710e343e59d82ba5622f7d7)
-* [Build] Switch game projects to use netstandard2.0 [view commit](http://github.com/xenko3d/xenko/commit/ad4a6be79bf857e4187b6fb84de06044fe11281e)
-* [Build] Fix Windows+Linux build [view commit](http://github.com/xenko3d/xenko/commit/1b6cc924336fcf5a60b5c060bf515dad5b61f5ea)
-* [Build] Hide Microsoft.NETCore.UniversalWindowsPlatform from references and update build doc [view commit](http://github.com/xenko3d/xenko/commit/40c54176783fae99fdc045dec81a662009c94ab0)
-* [Build] Fixed build of RenderDocPlugin [view commit](http://github.com/xenko3d/xenko/commit/574149f757cc3491e3be5a636ff6d14a194e9fda)
-* [Build] Additional fixes for single 3d graphics API build mode [view commit](http://github.com/xenko3d/xenko/commit/b5f8ea2bd99a9c0cff6618e90521974bb2e50e09)
-* [Templates] Patching of TargetFramework section is now forcing netstandard2.0 [view commit](http://github.com/xenko3d/xenko/commit/e45f1721b3a202463ef821308ebf5221db079ad2)
-* [Templating] Switch to latest version of Mono.TextTemplating (t4) and add reference to netstandard [view commit](http://github.com/xenko3d/xenko/commit/a9999320f08001c0ae9c6a077411b5c936d8f5cc)
-* [Build] Various fixes for .NET Standard build [view commit](http://github.com/xenko3d/xenko/commit/4780b504bdb6f3277744c96632e2862fc8a55dd6)
-* [Build] Bump Android SDK version from 5.0 to 8.1 (Google Play recent requirement for new app and .NET Standard 2.0 also requires 8.0+) [view commit](http://github.com/xenko3d/xenko/commit/8e38e7f907ac32c25846335291e26004b7ea9258)
-* [Build] Force references to be added only for direct and explicit package references [view commit](http://github.com/xenko3d/xenko/commit/be7dcfb571439940cabf8c60fc1590a1bc29b05f)
-* [Build] Properly forward XenkoGraphicsApi when building a single graphics platform [view commit](http://github.com/xenko3d/xenko/commit/e1384ebe811fe6aa2e7f3d2c8e3aabb4f79e7d97)
-* [Build] Make sure to override RuntimeIdentifiers on UWP otherwise it builds all CPU versions and result in write conflicts [view commit](http://github.com/xenko3d/xenko/commit/a86d1de46afa610626e260f8f7c392eb361cb676)
-* [Build] Use "any" instead of "win" [view commit](http://github.com/xenko3d/xenko/commit/5a8f870e976487be43412d34f7116debaa6286a1)
-* [Build] Make sure "win" is the default when building a netstandard2.0 reference (to make sure a RID-specific project always use RID) [view commit](http://github.com/xenko3d/xenko/commit/1f69960fa376151974703a9f85e4ff291d1f0481)
-* [Build] Define output path (otherwise using a Platform might override them) [view commit](http://github.com/xenko3d/xenko/commit/b55b9ec84704c736ba09499aa5bb93afefc9b8ce)
-* [Build] Properly setup RuntimeIdentifier if it was not a Graphics-API-specific one [view commit](http://github.com/xenko3d/xenko/commit/1d59bce041a59622862ff201248444eeb41721f6)
-* [Build] Pack Xenko assets as part of NuGet packaging [view commit](http://github.com/xenko3d/xenko/commit/23d088ee3aca90a49019ae11b486e57ffc976cbe)
-* [Build] Fix the NuGet publish build file [view commit](http://github.com/xenko3d/xenko/commit/3376e62deae026e113e0fc6eb423879ebc061462)
-* [Build] Removed unnecessary solution references [view commit](http://github.com/xenko3d/xenko/commit/1bf755e20fd9ba26cabee8fe8d1d8a560be4fd74)
-* [Build] Properly compute & restrict RuntimeIdentifier for ProjectReference [view commit](http://github.com/xenko3d/xenko/commit/1bd1525db64ee6956d336f01f3280f62c275c59d)
-* [Build] Better detection of default RuntimeIdentifiers [view commit](http://github.com/xenko3d/xenko/commit/d6711de18adf9bb06a77a00cc674f66b7b0c1865)
-* [Build] Fix RuntimeIdentifiers detection for graphics API mode [view commit](http://github.com/xenko3d/xenko/commit/f25b105a0765c30dcf277a6dfec749b466a8cff7)
-* [Build] Adjust RuntimeIdentifier and XenkoPlatform detection [view commit](http://github.com/xenko3d/xenko/commit/855d27e26b109e9884c916beb6ae1ea1a8262989)
-* [Launcher] Remove custom Http code and decrease concurrency (which might be problematic since our packages are bigger than average) [view commit](http://github.com/xenko3d/xenko/commit/affdb7232c8634c23065db2a7beb7b1aa9c73478)
-* [Launcher] Switch from gitter to discord [view commit](http://github.com/xenko3d/xenko/commit/a38afda0ffc7d941ef8d1973b5d49e6087310820)
-* Updated BACKERS.md [view commit](http://github.com/xenko3d/xenko/commit/51ff4ead560002119a0d588c659759ef747bf160)
-* [Launcher] Bump to 3.0.5 [view commit](http://github.com/xenko3d/xenko/commit/2b9fbe39afcdc70c760d0aa831091c4028f50817)
-* Update Crowdin configuration file [view commit](http://github.com/xenko3d/xenko/commit/a9352737ddefbf1ff321a9b6fee25d130052ca98)
-* Update Crowdin configuration file [view commit](http://github.com/xenko3d/xenko/commit/a528cff46bf93dbf89d66e8b74d37906f800a83c)
-* [Launcher] Skip unlisted packages, and don't use cache [view commit](http://github.com/xenko3d/xenko/commit/a0459e31eee3c0f649097d812f23c09883169199)
-* [Launcher] Also use normal output data for error output of PackageInstall.exe [view commit](http://github.com/xenko3d/xenko/commit/8608ff091cae91a2f740e5523e09c0d27b7d6476)
-* [Physics] Enable PhysicsShapesRenderingService only if there is a IGraphicsDeviceService [view commit](http://github.com/xenko3d/xenko/commit/eba446713da62822a110f9eda5ef3253818233dd)
-* Update BACKERS.md [view commit](http://github.com/xenko3d/xenko/commit/b6333f3285d891bda4053146a0e32a19feedaae6)
-* Merge remote-tracking branch 'origin/master-3.0' [view commit](http://github.com/xenko3d/xenko/commit/b54f35afaf7eb520b2897516e64633e4b2c99297)
-* [Physics] Add comment for PhysicsShapesRenderingService creation [view commit](http://github.com/xenko3d/xenko/commit/94cb4b1c490ee4fdcce94b29e34f1fc9509dea23)
-* [Build] Added option XenkoPublishSkipSamplesTemplates [view commit](http://github.com/xenko3d/xenko/commit/dffa6ee4d0887db64304615f8a59a43a4ac588b8)
-* [Build] Adjust platform detection (broken for multiplatform) and preparations for OSX [view commit](http://github.com/xenko3d/xenko/commit/9c3fa42f753a619d12d78c8c9d08b3e67e3fe150)
-* [Build] Additional fixes for computing runtime identifiers [view commit](http://github.com/xenko3d/xenko/commit/dcf310f81ddb356f28f5d219e9cd35cd3eee37ed)
-* [Build] Further fixes for computing runtime identifiers [view commit](http://github.com/xenko3d/xenko/commit/6542d92acee67b183d8a92c442e8c769d2cdda4c)
-* [Build] Run Visual C++ checks only on .NET Framework MSBuild [view commit](http://github.com/xenko3d/xenko/commit/68bfba4cfce380b4ebc42541dbc70a025716c95e)
-* [Build] Additional setup for macOS build [view commit](http://github.com/xenko3d/xenko/commit/33fea75c991f8974854c37fb7e533fa8008882e7)
-* Merge pull request [#323](https://github.com/xenko3d/xenko/issues/323) from Kryptos-FR/feature/l10n [view commit](http://github.com/xenko3d/xenko/commit/f719acaecdaf93e52f3e547156ca04158642f7e9)
-* [Build] Native: Generate only x64 for macOS (.NET Core only supports x64) [view commit](http://github.com/xenko3d/xenko/commit/fc6e267cadc795fbb47b961f46696e3134d2f746)
-* [Graphics] Update to SDL 2.0.9 [view commit](http://github.com/xenko3d/xenko/commit/19f3fdcaec44e2e7a67bc8a4f171ae7a12b9929e)
-* [Graphics] SDL: Load from proper directory [view commit](http://github.com/xenko3d/xenko/commit/ae63fcf683e5ba830ae5318407f5c839c43f07bf)
-* [Shaders] Added macOS glslangValidator [view commit](http://github.com/xenko3d/xenko/commit/76cd37b15b0e87324e73e28b8aa6193ae06152d1)
-* [Shaders] Vulkan: Add "NoSampler" to reflection [view commit](http://github.com/xenko3d/xenko/commit/cd609ad45f10c4e6587ebb87f635d4e6516c6143)
-* [Core.IO] Disable LockFile code from macOS (not supported) [view commit](http://github.com/xenko3d/xenko/commit/661bd8513bb2e6aeae4e141c42322bc33568d8d7)
-* [Core] Copy native libs for more platforms, and only if CopyLocalLockFileAssemblies is not set to false [view commit](http://github.com/xenko3d/xenko/commit/66ba0cd28404bb4fad91658ae177e119bf820336)
-* [Build] macOS: Update NativePath to latest version [view commit](http://github.com/xenko3d/xenko/commit/6e12e806905dbb43e811688de643e78c6db2c3c7)
-* [Graphics] Update SharpVulkan (works on OSX and easier to access NativeHandle) [view commit](http://github.com/xenko3d/xenko/commit/6522836725d9d693634c074969b958f61188442e)
-* [Graphics] macOS: Added MoltenVK [view commit](http://github.com/xenko3d/xenko/commit/897a5ac1e8ec2d4bf7baef041b4b9cecd800d935)
-* [GameStudio] Added project template for macOS [view commit](http://github.com/xenko3d/xenko/commit/6a096b401f85aa3cb1f322addcf8ce36be57cbcd)
-* [Localization] Use $(RoslynTargetsPath) rather than $(MSBuildBinPath)\Roslyn (which doesn't work with VS2019) [view commit](http://github.com/xenko3d/xenko/commit/6c1a4cd3c66c66ef9facd201136e252b074e3176)
-* [Samples] Templates: Added Cache to list of ignored folders (can be leftover from build during previous Xenko versions) [view commit](http://github.com/xenko3d/xenko/commit/d47e8cfa77de1ec6a483f2e2e1a52173106cd227)
-* [Graphics] macOS: Updated MoltenVK [view commit](http://github.com/xenko3d/xenko/commit/ccc487751a7d5fddad5dda7e2d2a995842d59119)
-* [Assets] PackAssets: Use proper asset path when computing resources relative paths (fixes [#326](https://github.com/xenko3d/xenko/issues/326)) [view commit](http://github.com/xenko3d/xenko/commit/5109915edbd514e154ebc3e914a49f036f392fee)
-* [VSPackage] Upgrade version to 3.0.3. Add support for VS2019. New release needed since RestoreHelper.cs was updated (fixes [#324](https://github.com/xenko3d/xenko/issues/324)) [view commit](http://github.com/xenko3d/xenko/commit/5c7159721ebf65b4a9f8107e1380880c9d8cf4d2)
-* Update license for 2019 [view commit](http://github.com/xenko3d/xenko/commit/c21c5da8d2604a8735ea396556fa40cfb4c5063c)
-* Update BACKERS.md [view commit](http://github.com/xenko3d/xenko/commit/307be228f328f25ead2347f840879ca5654bdb09)
-* [Build] Copy .xml and .pdb from NuGet package references when using new csproj format [view commit](http://github.com/xenko3d/xenko/commit/555b4f433d1392cfc3e964f14696132f4c1eed4c)
-* [VSPackage] Run VSIX installer only for VS2017+ (fixes [#332](https://github.com/xenko3d/xenko/issues/332)) [view commit](http://github.com/xenko3d/xenko/commit/07438702b7761d95351773c5d1ca56c06da61b1f)
-* [Build] Use latest version of Windows 10 SDK [view commit](http://github.com/xenko3d/xenko/commit/e675185ef18cc8b34be7903115ee2d8a4e630a59)
-* [Build] Update requirements [view commit](http://github.com/xenko3d/xenko/commit/e4fd4f0687df1beedf3402710485798a174582c9)
-* [Build] Publish was not properly copying native libs and compiled assets (fixes [#331](https://github.com/xenko3d/xenko/issues/331) and [#334](https://github.com/xenko3d/xenko/issues/334)) -- thanks to jazzay for the initial implementation [view commit](http://github.com/xenko3d/xenko/commit/05e746a920cf41b8fc699426cc1e8550ae28c03a)
-* [VSPackage] Make ProjectReference between Commands and Package private so that it doesn't exist as a NuGet dependency [view commit](http://github.com/xenko3d/xenko/commit/76d05a4ab7190c80d8b8b27f7b75255065f01b1b)
-* [VSPackage] Add TODO for restore log [view commit](http://github.com/xenko3d/xenko/commit/ad0e048637d229e4cac0931ddbeb38e577f23878)
-* [Build] Native: use vcxproj directly to avoid TRK0005: Failed to locate: "link.exe" or "cl.exe" (fixes [#337](https://github.com/xenko3d/xenko/issues/337)) [view commit](http://github.com/xenko3d/xenko/commit/2982d61547ff55c555c2d161f921af87faf87b41)
-* [Build] Properly include install-prerequisites.exe next to Xenko.GameStudio packageinstall.exe [view commit](http://github.com/xenko3d/xenko/commit/59c6713145dcacf86ee4f51c62662acc0f09a8e8)
-* [Install] Prerequisites installer: improve error reporting and retries (i.e. UAC not clicked) when installing Visual Studio or Build Tools [view commit](http://github.com/xenko3d/xenko/commit/3d29a4f0d3b0e9bbda26e81932a8f7c2e7587176)
-* [Install] Prerequisites: Update to VC++ 2017 prerequisites [view commit](http://github.com/xenko3d/xenko/commit/b40d2657bd28736b2e0327fdda239ecd13437276)
-* [Install] Prerequisites: Add ".NET Core 2.1 development tools" to list of Visual Studio prerequisites [view commit](http://github.com/xenko3d/xenko/commit/fe85d992f7bb4213ab810c6a971520ed751afee3)
-* [Install] Prerequisites: Improve Visual Studio detection/update mechanism [view commit](http://github.com/xenko3d/xenko/commit/e435015424568631aabcfbdc9fe409554b1b0fec)
-* Update BACKERS.md [view commit](http://github.com/xenko3d/xenko/commit/0dde714bbb370c9c1e41596cdc859984fcaf2a14)
-* [GameStudio] Switch to Roslyn 2.10 [view commit](http://github.com/xenko3d/xenko/commit/989469db9e2749ac8e69b8ea8a5bde06451b7c23)
-* [Assets] PackAssets: properly copy RootAssets (fixes [#347](https://github.com/xenko3d/xenko/issues/347)) [view commit](http://github.com/xenko3d/xenko/commit/7144d61795fa6b908443aad1589b9dfac5e17fc5)
-* [Assets] Perform null check before upgrading PackageProfile [view commit](http://github.com/xenko3d/xenko/commit/c5164c5939a0ec7b1edf79d231b2107cf130f998)
-* [Assets] PackageSession: Properly fallback to AssemblyName if PackageId is not set [view commit](http://github.com/xenko3d/xenko/commit/aad3c7519457dc7aa9a4061af314b8420810074c)
-* [Assets] Remove asset upgrader code for versions before 3.0 [view commit](http://github.com/xenko3d/xenko/commit/0521c0d066d005bde496ffe9ab656374e2a51f33)
-* Explain how CLA is to be signed. [view commit](http://github.com/xenko3d/xenko/commit/233d891767dd78148c2ff99a3706f8909cc48f57)
-* Update BACKERS.md [view commit](http://github.com/xenko3d/xenko/commit/55092e25f2afc3f4107a57fe8678161c944bda83)
-* [Build] NuGetVersion reported to TeamCity was wrong [view commit](http://github.com/xenko3d/xenko/commit/fd5c4b0eff9ce683ba09b51e0e91c28667514d10)
-* [VR] Fix UWP build ([#213](https://github.com/xenko3d/xenko/issues/213)) [view commit](http://github.com/xenko3d/xenko/commit/bdc87cc85e791ef28ab6ea891c531c7a8a6ac1f2)
-* [Build] Add XenkoBuildDoc parameter to force TargetFramework even if not specified (seems necessary for older version of Roslyn used in docfx) [view commit](http://github.com/xenko3d/xenko/commit/35923fa6f570b812fc29c12fddd51710cc51c68f)
-* [GameStudio] Add missing RoslynPad assemblies in the composition context [view commit](http://github.com/xenko3d/xenko/commit/434741423ad6fcf8359cf24435ebd7e4a394088c)
-* [GameStudio] Allow drag & dropping of read-only assets (as long as they wouldn't be modified) [view commit](http://github.com/xenko3d/xenko/commit/f542345bb83b0171e53b0716be3a8fd61b6efb8d)
-* [GameStudio] CodeLibrary projects were not properly initialized (assets couldn't be created) [view commit](http://github.com/xenko3d/xenko/commit/b41a90143408fb08b63e5a280a42fbcfa9fce091)
-* [Build] Sign packageinstall.exe [view commit](http://github.com/xenko3d/xenko/commit/48600c088ef0a4d6e29477a78f85582c316ed6c6)
-* [Build] Include RoslynPad assemblies with Xenko.Assets.Presentation package [view commit](http://github.com/xenko3d/xenko/commit/5470299ed9d8fafb38808cd8f9835f65d180aff4)
-* Update ContributorLicenseAgreement.md [view commit](http://github.com/xenko3d/xenko/commit/5d91b9cf56ce416813aff77162f7d6e33a840f52)
-* [Build] Unlocking C[#](https://github.com/xenko3d/xenko/issues/) 7.3! [view commit](http://github.com/xenko3d/xenko/commit/04fec1d138689e05c3f25c87f46d7064b2205c98)
-* [Core.Design] AssemblyContainer: Process deps.json files (fixes [#365](https://github.com/xenko3d/xenko/issues/365), fixes [#342](https://github.com/xenko3d/xenko/issues/342)) [view commit](http://github.com/xenko3d/xenko/commit/0dcbaafc442caa8b5d56a1f235387783b6c98df2)
-* Merge branch 'master-3.0' [view commit](http://github.com/xenko3d/xenko/commit/2592f84d7b074da875cf0e2350f1a8d592c9d9bd)
-* [Physics] Fix ColliderShapeAsset upgraders (was previously enclosed in XENKO_SUPPORT_BETA_UPGRADE) [view commit](http://github.com/xenko3d/xenko/commit/2a12c6643ff493b25b85b6e9bd309dd78858bc9f)
-* Merge remote-tracking branch 'origin/master-3.0' [view commit](http://github.com/xenko3d/xenko/commit/762e95559739055993afcb0fe67bc7c4b98acdee)
-* Merge remote-tracking branch 'origin/master-3.0' [view commit](http://github.com/xenko3d/xenko/commit/5f596657e006bfea9ebbf0f04302df5e3f3aed85)
-* [Build] Add option -NoSymbols to nuget push [view commit](http://github.com/xenko3d/xenko/commit/464585288f58c214d302db870d9c38406ae5a70c)
-* [Graphics] D3D: add support for using typeless textures [view commit](http://github.com/xenko3d/xenko/commit/ff28be350deb6dd7492743fe60a208613c4a7a76)
-* [Reflection] AssemblyContainer: return already loaded assemblies if AssemblyName matches rather than loading new one (it seems that assembly is requested several times because we are not loading in the proper load context) [view commit](http://github.com/xenko3d/xenko/commit/feb297a828e051e28e83c15e4132c950ebf2f6d9)
-* [Build] runtime.json: fix spacing [view commit](http://github.com/xenko3d/xenko/commit/062066d635210894575fb7f6d7f34c2a2930ca46)
-* [Build] Added new CPU-specific variants to runtime.json ([#370](https://github.com/xenko3d/xenko/issues/370)) [view commit](http://github.com/xenko3d/xenko/commit/d52b6ac6a4e01968c211f5f95806b530f3b0aedb)
-* [Build] Bumped LLVM to 7.0.1 [view commit](http://github.com/xenko3d/xenko/commit/06ee9130144ad4da1e3acaeb608e45243a83fa95)
-* [Render] Decouple RenderParticleEmitter from ECS [view commit](http://github.com/xenko3d/xenko/commit/abfb0060a4405fe5712bcb57e657e2f3715436a5)
-* [Render] Decouple RenderUIElement from ECS [view commit](http://github.com/xenko3d/xenko/commit/fc805ea6b8528d200906102bba59ae5c35ee2820)
-* [Render] Decouple RenderMesh and others from ECS [view commit](http://github.com/xenko3d/xenko/commit/15ffffd2163468ca4c6540bd3a726fec32ebf4c6)
-* [Rendering] Remove various dependencies from lighting code to LightComponent [view commit](http://github.com/xenko3d/xenko/commit/e7ca9d2c58f45077d13e9ecdd7ad6bd5a794988c)
-* [Rendering] Removed SceneInstance dependency from rendering code [view commit](http://github.com/xenko3d/xenko/commit/cc4bd9f071536857bfb9eef5644da6f867dd5c97)
-* [Rendering] Removed dependency from VisibilityGroup to ShadowMapRenderView [view commit](http://github.com/xenko3d/xenko/commit/1cd0f982ac1818fdde11624ad4ceada230c25ec6)
-* [Rendering] LightSkybox: Removed obsolete comment [view commit](http://github.com/xenko3d/xenko/commit/0a519701ce5d1e4ba1e5886b8ccd74d11702db21)
-* [Rendering] Moved RenderGroup class to Rendering namespace [view commit](http://github.com/xenko3d/xenko/commit/25ec89f0391aeedc91616a7a6282aee9a135b3bb)
-* [Rendering] PostFX: remove dependency to CameraComponent [view commit](http://github.com/xenko3d/xenko/commit/ff279b024d5db2a34754ea4d52c83e071d9fce81)
-* [Rendering] ShadowMapRenderer: remove unused nested class [view commit](http://github.com/xenko3d/xenko/commit/20c5f2b4dcd821251115c0cdd70d16c9e1aefef7)
-* [Rendering] ForceAspectRatioSceneRenderer: Made default aspect ratio local to remove dependency to CameraComponent [view commit](http://github.com/xenko3d/xenko/commit/71248f369637397946c9bfb705e6b4bc8e746a8c)
-* [Engine] Moved IndexingDictionary to Xenko.Core [view commit](http://github.com/xenko3d/xenko/commit/9b116257c66e85c4a62be958e8345c95ae1dc510)
-* [Rendering] EffectSystem: Remove dependency to Game class and move EffectCompilationMode in the same namespace [view commit](http://github.com/xenko3d/xenko/commit/0cc21349a0c4c172c53a94ad7fc7f69547708b3e)
-* [Rendering] EffectSystem: Moved CreateEffectCompiler in a separate static class outside of Rendering code [view commit](http://github.com/xenko3d/xenko/commit/b07e77909c4d705085a74044453d94d39aacc817)
-* [Rendering] Made ForwardLightingRenderFeature not dependent on LightProcessor anymore [view commit](http://github.com/xenko3d/xenko/commit/9eceed040ce44d73cf42f16509970a5793ea7250)
-* [Rendering] Made LightProbe code not dependent on LightProbeProcessor anymore [view commit](http://github.com/xenko3d/xenko/commit/921dd9d243379f6bd14dfdfe27ab830cd03139ca)
-* [Rendering] Made LightShafts independent from LightShaftProcessor [view commit](http://github.com/xenko3d/xenko/commit/034abed5674cc05bc9373833e5abf1f0a554a705)
-* [Rendering] Fixed RenderContext.GetCurrentCamera() tag owner [view commit](http://github.com/xenko3d/xenko/commit/c855896753530454e6ed8678ff55817b66724639)
-* [Streaming] Removed dependency on Engine.Game [view commit](http://github.com/xenko3d/xenko/commit/500c4e50fc3124534c65bd23d764f5fb559bb0da)
-* [Rendering] Splitted most of low-level rendering code into a new Xenko.Rendering assembly [view commit](http://github.com/xenko3d/xenko/commit/2cf773e19acabb86d918d0742af9c9e034b4c250)
-* [SpriteStudio] Fixes for SpriteStudio to work properly again [view commit](http://github.com/xenko3d/xenko/commit/c1522239be6e424a3d0362bd726512a3afb69361)
-* [Rendering] Make Xenko.Rendering platform-specific [view commit](http://github.com/xenko3d/xenko/commit/50b9525155455e817a07dd834d173e974422a06d)
-* [TextTemplating] T4: use a custom version of Mono.TextTemplating, including https://github.com/xen2/t4/commit/0d0b6db3ca3aba82fd7597951be2361265043e5e [view commit](http://github.com/xenko3d/xenko/commit/4372725f93774bf37f69575deceb910e58b41e74)
-* [Serializaton] Bump format version (Rendering split) [view commit](http://github.com/xenko3d/xenko/commit/a116d28d45d0bf6d0eb445f3226dc64768b7e803)
-* [Build] Bump to beta02 [view commit](http://github.com/xenko3d/xenko/commit/cb233fe3eae5cdf13ac8ce07f5a24b6316502371)
-* [Build] Fix .usrdoc generation and copy (fixes [#377](https://github.com/xenko3d/xenko/issues/377)) [view commit](http://github.com/xenko3d/xenko/commit/2c3f881b0008fb63dede4664b7b8ba810af3390d)
-* [NuGet] Remove deleted xenko sources during startup to avoid restore failures (fixes [#338](https://github.com/xenko3d/xenko/issues/338)) [view commit](http://github.com/xenko3d/xenko/commit/293d60a2bdc4b6d2773a1da914fd802483828288)
-* Merge remote-tracking branch 'weblate/master' [view commit](http://github.com/xenko3d/xenko/commit/734c49d6d02839603d494cd881662089fd6b804c)
-* [Localization] Added Russian as a supported language [view commit](http://github.com/xenko3d/xenko/commit/123f45ed89d838b8bf25d5fd53ba84d345b272b8)
-* [Localization] Added a few missing important translations (which were omitted for ApplicationCommands) [view commit](http://github.com/xenko3d/xenko/commit/0e9c28fe8b2a681a190169e05aff3ecb4f3ba674)
-* [CrashReport] Bumped crash report to 1.0.1 (force HTTPS), anonymize reports and make sure it doesn't conflict with NuGetAssemblyResolver [view commit](http://github.com/xenko3d/xenko/commit/401496a90cfb05ae84b83a5d9b10e6fb61875290)
-* [Localization] Updated po files [view commit](http://github.com/xenko3d/xenko/commit/8842ed8450c2a051f269fc285c49fc269d83ef71)
-* [Build] Regenerated sln (which were invalid since Xenko.Rendering was added) [view commit](http://github.com/xenko3d/xenko/commit/8ff58adb66baf2f96cb57af4c23a008e552f5ed2)
-* [Samples] Removed reference to RenderContext.SceneInstance (fixes [#386](https://github.com/xenko3d/xenko/issues/386)) [view commit](http://github.com/xenko3d/xenko/commit/618f743e1435d59d2a4db6bbc82402d28f278d0a)
-* Merge remote-tracking branch 'weblate/master' [view commit](http://github.com/xenko3d/xenko/commit/c6ae02074bd28789b6eee45e643cc69d2fe3a08c)
-* Merge remote-tracking branch 'weblate/master' [view commit](http://github.com/xenko3d/xenko/commit/30ae84d7a1e87ae51f16a33ff1a933aa9f458996)
-* [Localization] Only generated when building Release, and added Russian in Xenko.Editor [view commit](http://github.com/xenko3d/xenko/commit/d145c85c123455acac052b2b95912e1cdb33d124)
-* [Localization] Added support for German and Spanish [view commit](http://github.com/xenko3d/xenko/commit/f1d652d85d39dfb0e971e7a76aa31962872abca6)
-* [Localization] Rearranged targets so that localization code is unified [view commit](http://github.com/xenko3d/xenko/commit/4ef26603cdd8cba96cc1ad9e42dbc824cbc76588)
-* Merge remote-tracking branch 'weblate/master' [view commit](http://github.com/xenko3d/xenko/commit/def9b2dee260333f9380adac91f61878b7efd781)
-* [Localization] Added support for Chinese (Simplified) [view commit](http://github.com/xenko3d/xenko/commit/5edc9a513c6c1128e6817825cc0bc2d113669204)
-* [Setup] Don't delete top level installation folder if not empty (esp. if it was installed in a root folder containing other programs by mistake!) [view commit](http://github.com/xenko3d/xenko/commit/2e1f3fe293468ef1def17c64bd319878ef219c1a)
-* [Launcher] Use cache but always refresh it, even when installing. [view commit](http://github.com/xenko3d/xenko/commit/5a1b80fa2ef620cbb6aef34963ce773a8fcd4f2f)
-* [Launcher] Set LauncherApp as default project [view commit](http://github.com/xenko3d/xenko/commit/8f407f5c4e63f24bfa3ed598388f006ad3fc2177)
-* [Launcher] Bump to 3.0.6 [view commit](http://github.com/xenko3d/xenko/commit/65aa83110182a00922982eb125a3dde32f23d98e)
-* [Templates] Fix version in reference to Xenko.Samples.Templates package [view commit](http://github.com/xenko3d/xenko/commit/8227cfdb4a2f200bbfbb44772958bc8a8011b890)
-* [Rendering] Add Sprite to rendering only if it's enabled [view commit](http://github.com/xenko3d/xenko/commit/559f0c4d802cc6dca204cf2f508248dc607a1646)
-* [Rendering] Properly register Xenko.Rendering in AssemblyRegistry (fixes [#409](https://github.com/xenko3d/xenko/issues/409) and fixes [#410](https://github.com/xenko3d/xenko/issues/410)) [view commit](http://github.com/xenko3d/xenko/commit/7be25ab4aceae0a017f133aa495527afa015bdf3)
-* Update BACKERS.md [view commit](http://github.com/xenko3d/xenko/commit/ad2c14a852e875628f312c10157dc9c44addf9fa)
-* Merge remote-tracking branch 'weblate/master' [view commit](http://github.com/xenko3d/xenko/commit/e6c7966fc3acca5bad012daeba9fc4c1587fb01f)
-* [GameStudio] Fast-reloading for types such as Material and Texture were not working as expected, forcing a full model reload on every edit [view commit](http://github.com/xenko3d/xenko/commit/03ebfc8c098746da5e2844f766ecaf246215d8b6)
-* [GameStudio] Fix for fast-reloading [view commit](http://github.com/xenko3d/xenko/commit/5cb22fcf0a056001f7a7fa01190adb190194234e)
-* [GameStudio] Rewrote and simplified code for fast reloading (also support cases such as material layers properly now) [view commit](http://github.com/xenko3d/xenko/commit/e4bae817dc810d36db68192a9f12292e6abf5b52)
-* [GameStudio] AvalonDock: Fix a bug in AvalonDock 3.4.0 which sets CanClose to false once a LayoutAnchorable is dragged into a new floating window or a new pane. [view commit](http://github.com/xenko3d/xenko/commit/9076b1eb951d2fced51103725f517155d823dad2)
-* [Physics] CleanContacts was working on previousFrameContacts rather than currentFrameContacts, resulting in warnings "Pair not present". Thanks @EternalTamago for the fix! (fixes [#88](https://github.com/xenko3d/xenko/issues/88)) [view commit](http://github.com/xenko3d/xenko/commit/93c111a179675384a09a6a7c7a43d0a643f63fce)
-* Update BACKERS.md [view commit](http://github.com/xenko3d/xenko/commit/0029ebee92db0458b69e1d3cb3b58126aaff335a)
-* [Graphics] D3D11: Begin/End were not reentrant because of how Query were used ([#427](https://github.com/xenko3d/xenko/issues/427) [#428](https://github.com/xenko3d/xenko/issues/428)) [view commit](http://github.com/xenko3d/xenko/commit/f60d8bba0c38704361699fd735beb4205230e160)
-* Merge remote-tracking branch 'origin/master-3.0' [view commit](http://github.com/xenko3d/xenko/commit/41f9389825ed6d5c2e0423cb17e3c56c1c6efad8)
-* [Audio] Encode little bit longer to compensate for encoding delay (fixes [#350](https://github.com/xenko3d/xenko/issues/350)) [view commit](http://github.com/xenko3d/xenko/commit/83e0c19f62b164f23d24866f1b0e587686850a6b)
-* [Build] Make sure _XenkoGenerateDependencies runs in all situations (otherwise unit tests won't work) [view commit](http://github.com/xenko3d/xenko/commit/5837f9181c885427e35ee6f95276334a26aa801e)
-* [Build] Make sure _XenkoGenerateDependencies runs also for C++ projects [view commit](http://github.com/xenko3d/xenko/commit/452af9896e0992e7b35e74b4cbfd58974c6616a8)
-* [Build] Readjust _XenkoGenerateDependenciesAfterBuild target/comments [view commit](http://github.com/xenko3d/xenko/commit/643d09572e4b5046767712e9339e3b50f35af382)
-* [Build] Unit tests: use proper xunit.console.exe depending on x86 or x64 [view commit](http://github.com/xenko3d/xenko/commit/7fa89cadcf9f1088dc1d996ffea648f54e19a142)
-* [Tests] Fix sample games unit tests [view commit](http://github.com/xenko3d/xenko/commit/d9660087fe00284b22d500d7566489b505232534)
-* [Samples] Fix Sprite Studio demo (missing reference to SpriteStudio runtime) [view commit](http://github.com/xenko3d/xenko/commit/52da39c71844bce88cbf6fbda66b3655270c7dc8)
-* [Editor] Preview View Model was not properly removing event handlers (fixes [#438](https://github.com/xenko3d/xenko/issues/438)) [view commit](http://github.com/xenko3d/xenko/commit/be47e4ca32d1c4c444f9c05665fed355c50e21cf)
-* [Launcher] Improve log/error message in an attempt to investigate [#310](https://github.com/xenko3d/xenko/issues/310) [view commit](http://github.com/xenko3d/xenko/commit/bbb42daa2a7fef9745f1afe27cfad718ef8ecbaf)
-* [NuGet] Switch to NuGet 5.0 [view commit](http://github.com/xenko3d/xenko/commit/d552c9780d83c705efa01257672165c527886efc)
-* [Build] Require VS2019 instead of VS2017 to take advantage of new NuGet buildTransitive feature [view commit](http://github.com/xenko3d/xenko/commit/105bd5cd007eb490f90e8952932c9cff1d971574)
-* [Build] Removed obsolete props files [view commit](http://github.com/xenko3d/xenko/commit/47e10426f1ed56aabd2e69f5544fa0b660c88177)
-* [Build] Update NuGet.exe to 5.0 [view commit](http://github.com/xenko3d/xenko/commit/230b1acd91e9d5d597e0f148121be26f5962dc15)
-* [Build] Update build instructions [view commit](http://github.com/xenko3d/xenko/commit/c6a35d611ecda67f36d8de52c0049961761fc887)
-* [VSPackage] Update to new AsyncPackage and upgrade/cleanup unecessary PackageReference [view commit](http://github.com/xenko3d/xenko/commit/468faa7de46d2cbdc36aef745f15edacc3f841c0)
-* [Build] Bump MSBuild.Sdk.Extras to 2.0.24 [view commit](http://github.com/xenko3d/xenko/commit/01c81aed9c92a5637900f73e217b68fc1f6681c9)
-* Merge remote-tracking branch 'origin/master' into vs2019 [view commit](http://github.com/xenko3d/xenko/commit/e8eb8dd42c88e285f1d560b71c570352fd1e0414)
-* [AssemblyProcessor] Fix a case where ImportReference was not called for GetTypeFromHandle(). Bumped Cecil to NuGet 0.10.3 rather than custom one. [view commit](http://github.com/xenko3d/xenko/commit/f1183afecbda122c90f1f3f02bdd15738b4c52db)
-* [Assets] Added a new KeepReferences flag to AssetCloner [view commit](http://github.com/xenko3d/xenko/commit/2f396b11a5349f695263d65618b4477f47a4279b)
-* [Build] Stop detecting Android NDK version using folder name (latest VS2019 uses "ndk-build" folder name without version) [view commit](http://github.com/xenko3d/xenko/commit/3af4664400c66cc7d4724f516fbc9ab0728fee10)
-* [Build] VS2019 now understand WindowsTargetPlatformVersion being set to 10.0 rather than a specific version. Also bump PlatformToolset to v142 [view commit](http://github.com/xenko3d/xenko/commit/1947227e81d36eb23b97af6e4d3d2fd6f1dffa96)
-* [Build] Converted some design-time libraries to .NET Standard 2.0 [view commit](http://github.com/xenko3d/xenko/commit/4438b73c816ab77fc40660afb868f6297ef06db0)
-* Revert "[AssemblyProcessor] Fix a case where ImportReference was not called for GetTypeFromHandle(). Bumped Cecil to NuGet 0.10.3 rather than custom one." [view commit](http://github.com/xenko3d/xenko/commit/f55404586c9fc6db5e6a0473b71d856d99ab30c0)
-* [AssemblyProcessor] Fix a case where ImportReference was not called for GetTypeFromHandle(). [view commit](http://github.com/xenko3d/xenko/commit/e2c44d3d229bea7e895d20094356ce5c37aa37aa)
-* [Assimp] Added error details if something went wrong (and test if scene is null to avoid NullReferenceException). [view commit](http://github.com/xenko3d/xenko/commit/fed4c1c95a2bb5fd8d9055f3010c2baaa722f953)
-* Merge remote-tracking branch 'weblate/master' [view commit](http://github.com/xenko3d/xenko/commit/3b9bce0e88c18404483b23707345372a8419d074)
-* [Build] Reorganized targets to more easily choose multiple graphics platforms at once. [view commit](http://github.com/xenko3d/xenko/commit/c37855a945278d4462bf24a9ed7ab8d29fee94b8)
-* [Build] Bumped sln to use VS2019+ [view commit](http://github.com/xenko3d/xenko/commit/dddd4dd3dcfdb1e9d92d0f67a80eb89303575c1a)
-* Revert "[Build] Reorganized targets to more easily choose multiple graphics platforms at once." [view commit](http://github.com/xenko3d/xenko/commit/5ebf081c342de88223f28c9618664f2d3c869d59)
-* [Build] Reorganized targets to more easily choose multiple graphics platforms at once. [view commit](http://github.com/xenko3d/xenko/commit/50bcd63e40d4df8112f06f51bc8e8dca9ef28662)
-* [Build] Removed deprecated Android armeabi CPU architecture (fixes [#461](https://github.com/xenko3d/xenko/issues/461)) [view commit](http://github.com/xenko3d/xenko/commit/09cadb3d143acb56831b0f69c61beb6db7caf5d9)
-* [Vulkan] Back buffer: add missing ViewType parameter (2D) when creating back buffer [view commit](http://github.com/xenko3d/xenko/commit/40b92cb2fbcb5ebde2858ee06c5364db7f2c0a4d)
-* [Build] Android: Bump TargetSdkVersion to API level 27 (matches VS2019 install and TargetFrameworkVersion set in csproj) [view commit](http://github.com/xenko3d/xenko/commit/89936b1e8163062c7136010171f8a42abd10976c)
-* [Launcher] NuGet: 1 hour timeout instead of 100 seconds as a workaround for https://github.com/NuGet/Home/issues/8120 (fixes [#310](https://github.com/xenko3d/xenko/issues/310)) [view commit](http://github.com/xenko3d/xenko/commit/6723f0cd54feb5e8e786e486da4b8cda16cd5b97)
-* [Launcher] Bump to 3.0.8 [view commit](http://github.com/xenko3d/xenko/commit/fa4f92e1795cad839d9b174b0151c6c9826c75bf)
-* Revert "[Assimp] Updated assimp to official 4.1.0 and updated references in projects (closes [#458](https://github.com/xenko3d/xenko/issues/458))" [view commit](http://github.com/xenko3d/xenko/commit/4f6f3fa1a29a7a5403612c5b42be456e9547ea3c)
-* [Build] Removed armeabi libraries to completely fix [#461](https://github.com/xenko3d/xenko/issues/461) (fixes [#470](https://github.com/xenko3d/xenko/issues/470)) [view commit](http://github.com/xenko3d/xenko/commit/79d7d75895e81890de1945b09e4fe7bd235c27d1)
-* [Build] Android: unify all minSdkVersion to 16 and targetSdkVersion to 27 (fixes [#469](https://github.com/xenko3d/xenko/issues/469)) [view commit](http://github.com/xenko3d/xenko/commit/d19585fe7afafa3df713f939bb2e338f1c3d8e8c)
-* [VSPackage] Bump to 3.0.5 [view commit](http://github.com/xenko3d/xenko/commit/b2a449162b50bb2cbbf478c5de1f5e7082d66d0f)
-* [Physics] Renamed NewShapeFromDesc to CreateShape [view commit](http://github.com/xenko3d/xenko/commit/d65a7f20d60555a05d42be418f9fbea10e2ce63d)
-* [Launcher] Allow to select Xenko version [view commit](http://github.com/xenko3d/xenko/commit/f4d406cede1875f23886a110d64e14fef21f0566)
-* [Build] Bumped Cecil to NuGet 0.10.4 rather than custom one. [view commit](http://github.com/xenko3d/xenko/commit/2079a316301cba76185cbeaf1b53fa2ddcc7b84a)
-* [Physics] Update README.md with new BulletSharpPInvoke repo location [view commit](http://github.com/xenko3d/xenko/commit/58e4e12d084a2f03beae105efaf806393b85e47f)
-* Merge pull request [#289](https://github.com/xenko3d/xenko/issues/289) from Eideren/bulletsharp_nuget [view commit](http://github.com/xenko3d/xenko/commit/5cee86cd3d8807c39446c07d0481348afd7c4131)
-* [Physics] Fix typo in PhysicsEngineFlags.ContinuosCollisionDetection (fixes [#152](https://github.com/xenko3d/xenko/issues/152)) [view commit](http://github.com/xenko3d/xenko/commit/5bb43aabbc3568e5793928f63903bdccb48907f8)
-* [Build] Properly copy back IntDir/OutDir to IntermediateOutputPath/OutputPath for C++ project [view commit](http://github.com/xenko3d/xenko/commit/fb6a53c1fb7a512dff5ef2a37ddb66dcea8e5155)
-* [Input] Fix SDL key mapping for 0 and 1 [view commit](http://github.com/xenko3d/xenko/commit/4ef9581f8d48637542d0c0ae0c8a773d123c4d1c)
-* [Build] Updated editorconfig to contain VS2019 default style (which we use in Xenko) [view commit](http://github.com/xenko3d/xenko/commit/8f5f1b8f4c7d2d234375b3c4cfd4b73ed550891a)
-* [Build] XenkoContent: do not include in NuGet package as Content [view commit](http://github.com/xenko3d/xenko/commit/66d869addaac2feeae11010d93fd8a042d494989)
-* [Graphics] Compare InputElements length before comparing elements [view commit](http://github.com/xenko3d/xenko/commit/76dbcc023f8eb9cafd58115ad4c859b5f36d8e9b)
-* [Graphics] Remove unecessary GraphicsDevice.ThreadCount [view commit](http://github.com/xenko3d/xenko/commit/f03a77dae6f340bced56cf71b297f14e65ee6054)
-* [SDL] AppActivated and AppDeactivated were reverted [view commit](http://github.com/xenko3d/xenko/commit/224035d5a3aad33caebf2ea80cc0b46871d9bc4e)
-* [Vulkan] Fix validation for texture upload [view commit](http://github.com/xenko3d/xenko/commit/5eef1bc988e22753b728bb0036e50ee67a8e45f0)
-* [Vulkan] Update glslang to 7.11.3214 (May 2019) [view commit](http://github.com/xenko3d/xenko/commit/04f62331be646cbbdc9cd1d517e8bf2ae4b83d21)
-* [Vulkan] PipelineState: Entry point name could be GC before used [view commit](http://github.com/xenko3d/xenko/commit/7f293fad43028ced8ffc01e196ffab57bb53a55b)
-* [Vulkan] PipelineState: Properly set PrimitiveRestartEnable [view commit](http://github.com/xenko3d/xenko/commit/7c4be8d30a3f760eed82c571b36c2805fa34232d)
-* Revert "[Graphics] Vulkan: add support for R10G10B10A2_UNorm and R11G11B10_Float" [view commit](http://github.com/xenko3d/xenko/commit/2201148377b079cee72547988bc323b238b75951)
-* [Vulkan] Fixed memory barriers for Clear functions [view commit](http://github.com/xenko3d/xenko/commit/4e1bd31226784600412c6bdf89ccb101a26393db)
-* [Vulkan] UpdateSubresource: Fixed memory barrier [view commit](http://github.com/xenko3d/xenko/commit/ab96eab76ef8168fe5855938a05d9a18515a1d35)
-* [Vulkan] Fixed mixup between Clear DSV and RT [view commit](http://github.com/xenko3d/xenko/commit/f70d74cb15ff731c5e7ddf870e04c0d4979ee576)
-* [Build] Android: Updated to NDK r19 (with proper version check) and remove our custom libc++abi (first step for [#460](https://github.com/xenko3d/xenko/issues/460) and [#379](https://github.com/xenko3d/xenko/issues/379)) [view commit](http://github.com/xenko3d/xenko/commit/abe058e2c25e2976bfcc96c379156c3ed1e77554)
-* [Build] Android: Avoid "error MSB4044: The "FilterAssemblies" task was not given a value for the required parameter "DesignTimeBuild"." with latest Xamarin.Android [view commit](http://github.com/xenko3d/xenko/commit/7edf54f3b8dd4c60662663e1b5e060572d0534fb)
-* [Audio] Android: Updated OpenSLES header (which were incompatible with arm64 due to SLuint32 mapping to long instead of int) (fixes [#379](https://github.com/xenko3d/xenko/issues/379)) (fixes [#460](https://github.com/xenko3d/xenko/issues/460)) [view commit](http://github.com/xenko3d/xenko/commit/71e6437e698c65ff5191a803eb9df367edbcd804)
-* [Setup] Upgraded Visual C++ prerequisites to latest VS2019 ones [view commit](http://github.com/xenko3d/xenko/commit/b506c73e895a29d0e9a3dfe3d233ecdfbb2cb876)
-* [Assimp] Properly copy Xenko.Assimp.*.dll (fixes [#465](https://github.com/xenko3d/xenko/issues/465)) [view commit](http://github.com/xenko3d/xenko/commit/8ee49829fb530ff23da0f541cbb465fd9cf6a191)
-* Merge remote-tracking branch 'weblate/master' [view commit](http://github.com/xenko3d/xenko/commit/bfc47b2ded670066bfafaf9976d5778d6bc75cac)
-* [Build] Android: Workaround for https://github.com/onovotny/MSBuildSdkExtras/issues/174 [view commit](http://github.com/xenko3d/xenko/commit/a91440e963d80edb3679c097924d2896e765fd74)
-* [Build] Transformed Xenko.Core.BuildEngine into a .NET Standard assembly [view commit](http://github.com/xenko3d/xenko/commit/382953c7639a0f767894d5fa72d5d7aa2e0dc06d)
-* [Build] NETStandard: Switch from AssemblyBuilder.DefineDynamicAssembly [view commit](http://github.com/xenko3d/xenko/commit/c291dac0ac88fa3d7493599fa312fa3c6ed5680b)
-* [Build] NETStandard: Remove unnecessary using [view commit](http://github.com/xenko3d/xenko/commit/a726144a9b0e61fac24a76df3dcb930d076c291d)
-* [Quantum] Renamed Index into NodeIndex to avoid clash with future System.Index [view commit](http://github.com/xenko3d/xenko/commit/593754598191c6bc29995478be98962ad959452a)
-* [Build] NETStandard: Remove unnecessary using [view commit](http://github.com/xenko3d/xenko/commit/f61d50d1e88f1023121e651f34817703501ec405)
-* [Assets] Switch from implicit project to explicit project if necessary (fixes [#442](https://github.com/xenko3d/xenko/issues/442)) [view commit](http://github.com/xenko3d/xenko/commit/1813edc0e306670f14d8b07ae3381e832ad87144)
-* [Build] Switched to MSBuild.Sdk.Extras version 2.0.41 [view commit](http://github.com/xenko3d/xenko/commit/0f1ff64ea68fdb8b18b9bed8ce37d0266ef30197)
-* [Build] Doc: Copy .xml file in ref folder [view commit](http://github.com/xenko3d/xenko/commit/a4c7c1a748c8a576d5464559c5460b73b3f6ca87)
-* Revert "[Build] Switched to MSBuild.Sdk.Extras version 2.0.41" [view commit](http://github.com/xenko3d/xenko/commit/86344617032260a3935050c00ebcea09684fb1a8)
-* [Build] Moved Microsoft.NETCore.Platforms reference from Xenko.Graphics to Xenko.Core (otherwise scenarios like referencing only Xenko.Core with win-x64 doesn't work) [view commit](http://github.com/xenko3d/xenko/commit/e01b748fabe82b11ea8c9ff58cf30fc3832a3fe9)
-* [VSPackage] Syntax highlighting service was not properly registered asynchronously (fixes [#651651](https://github.com/xenko3d/xenko/issues/651651)) [view commit](http://github.com/xenko3d/xenko/commit/285e1a4fefbd38b5b8345a631baf1ce446b7c9ce)
-* [VSPackage] Fix Xenko detection [view commit](http://github.com/xenko3d/xenko/commit/94d82c3c951f1368fc190171d006e2ba8d87dffe)
-* [VSPackage] Bump version to 3.0.6 [view commit](http://github.com/xenko3d/xenko/commit/e0b7fc68d60dea8e240f17cb95b0d5c74df420ad)
-* [Build] Replaced <None Include=".."> to <None Update=".."> for shaders/effects [view commit](http://github.com/xenko3d/xenko/commit/6553d51fbb0455710a56790d6dccf757309bc0e3)
-* [VSPackage] Add a launchSettings.json with proper parameters for easier debugging [view commit](http://github.com/xenko3d/xenko/commit/40d728016005183cdfda11ca6e69491135b182dc)
-* [Input] SDL: fix OemPlus/Minus mapping (thanks nes) [view commit](http://github.com/xenko3d/xenko/commit/b431e3d680757f756e64ad545f578f44f28e7dee)
-* [UI] Fix comment [view commit](http://github.com/xenko3d/xenko/commit/05eba03187cfc18baa674d070abddc82fcb602e2)
-* [Vulkan] Fix some memory barriers in CommandList.Copy and CopyRegion [view commit](http://github.com/xenko3d/xenko/commit/4249625313e1cd12d67fab6750ce87dbb8f7320b)
-* [Vulkan] CommandList: Don't use ImageView.Null in DescriptorImageInfo [view commit](http://github.com/xenko3d/xenko/commit/b5b645029db1b29bedf1ec06d2b78bfbf5820f4c)
-* [Streaming] Load a few initial mipmaps for streamed texture (otherwise they start as completely uninitialized: bad for rendering, and causes crash on Vulkan) [view commit](http://github.com/xenko3d/xenko/commit/1ca201f6f689f954f38b2ce17dfd90534e54d3fb)
-* [Shaders] Fixed precompiled shader code generation [view commit](http://github.com/xenko3d/xenko/commit/76ca6716699a1f95034558d345ed493fbbdf9594)
-* [Shaders] Added ElementType info to reflection for buffers/textures [view commit](http://github.com/xenko3d/xenko/commit/ae24533c7e79d536e73ccf3d0d28e610c1f5d144)
-* [Vulkan] Properly store info if a texel buffer need to be integer or float. [view commit](http://github.com/xenko3d/xenko/commit/cb9b3178ed563a9483c9e3cc9e086785825e32c2)
-* [Shaders] Make sure NoSampler is added before computing list of resource groups (otherwise it ends up having no location attribute) [view commit](http://github.com/xenko3d/xenko/commit/f98890115e4c3d0d80e7768eb3c98797151a0151)
-* [Input] Fixed copyrights [view commit](http://github.com/xenko3d/xenko/commit/2e3591546db05cb0faa8f0ca747296cc15eed86a)
-* [VSPackage] Fix Xenko version detection to work not only with nuget packages but also solution projects, so that it works with Xenko solution itself. [view commit](http://github.com/xenko3d/xenko/commit/964ef5e68c4fa555d890f94c648e871f7e1bb067)
-* Merge remote-tracking branch 'weblate/master' [view commit](http://github.com/xenko3d/xenko/commit/8c97d5d7753185b5111ecb781f45d2b76f05fb90)
-* [Localization] Added Italian [view commit](http://github.com/xenko3d/xenko/commit/c70f07f449c7e4020a92f16c81f161ea7af7a4b5)
-* [Localization] Added info in doc on how to translate and add new language. [view commit](http://github.com/xenko3d/xenko/commit/48692b4baee5b586a4ea5e7e391fe5a73587a287)
-* [Build] Remove the -beta02 version suffix [view commit](http://github.com/xenko3d/xenko/commit/8787a1959ff4dcd1ca9219615463a6dba7b14e56)
-* [Shaders] D3D: Properly copy ElementType when duplicating resource binding per stage (fixes [#515](https://github.com/xenko3d/xenko/issues/515)) [view commit](http://github.com/xenko3d/xenko/commit/4e7826874d4b8d4e12222b21f9d2bcf57768f675)
-* [Samples] Updated to 3.1.0.1 [view commit](http://github.com/xenko3d/xenko/commit/3f3158783ec94c9f4705e3afd50e671b05b2ed15)
-* [Setup] PackageInstall: check if VS Installer needs an update, and if yes try to do it automatically [view commit](http://github.com/xenko3d/xenko/commit/aa48bc6479c39f8732d11bb84b2960ff1a1cd593)
-* [Build] Temporary workaround for .NET Core 3.0 new runtime identifier system (credits go to Solr for finding this fix) [view commit](http://github.com/xenko3d/xenko/commit/4a624c6cd8d6f3af95a5586e7190e431b14d2886)
-* [NuGet] Rewrote how assembly resolver is ordering assemblies found in nuget packages (there was a bug where it could select net46 instead of net461, resulting in crash) [view commit](http://github.com/xenko3d/xenko/commit/7ca99e767ab19c2c20fece865c3263706488fc56)
-* [Build] Moved Xenko.Samples.Templates version in a single unified location to simplify future maintenance [view commit](http://github.com/xenko3d/xenko/commit/46bcd063df35ee48dd6edde062ed4b9ac7451da3)
-* [Setup] PackageInstall: Check VS Installer update if any workload needs to be installed (two UAC, but probably better than an error and extra step) [view commit](http://github.com/xenko3d/xenko/commit/fb99c6a35de199b32b5cd999e64b05740054a7d2)
-* [Build] Bumped MSBuild.Sdk.Extras to 2.0.54 [view commit](http://github.com/xenko3d/xenko/commit/339d9e8389b4c44eef0f24bf996235bdb3018397)
-* [Build] Updated codesign certificates [view commit](http://github.com/xenko3d/xenko/commit/006ad132109aefb2c580c938634bd265b2262d27)
-* [Build] Android: Use AssemblyName rather than RootNamespace for Resource class otherwise it might clash between some assemblies (i.e. Xenko and Xenko.Engine) --> [view commit](http://github.com/xenko3d/xenko/commit/b6075c7d75407f7d5daf0e52ff0215c9b8d3dbf9)
-* Revert "[Build] Remove the -beta02 version suffix" and bump samples accordingly [view commit](http://github.com/xenko3d/xenko/commit/238a431e3f6fe10f0e7d9900d16c3cfa365fb9df)
-* [Build] Use default RuntimeIdentifier for default GraphicsApi, so that even if our custom RuntimeIdentifier are not merged properly, everything still work. [view commit](http://github.com/xenko3d/xenko/commit/7d3a9f8a99fd070f90d22300fe3a8f6c424a8e43)
-* [Build] Removed previous workaround for https://github.com/NuGet/Home/issues/7351 [view commit](http://github.com/xenko3d/xenko/commit/1f6216fbbe568686e2511ec884caf96280137e16)
-* [Build] Bump NuGet.exe to 5.3.0 [view commit](http://github.com/xenko3d/xenko/commit/7ab69c724a11cc904bdf1aecd39e6ee4c45689b7)
-* [Build] Improved behavior of XenkoGraphicsApiDependentBuildAll [view commit](http://github.com/xenko3d/xenko/commit/98a2a7aaed83326e495e2cca8eb858746aee5f18)
-* Merge branch 'runtimeid_fixes' into master-3.1 [view commit](http://github.com/xenko3d/xenko/commit/297d239cc89ddee88d4cc52448336b35fa93080d)
-* [Build] Android: Fix NDB platform versions [view commit](http://github.com/xenko3d/xenko/commit/c5c2a6402fc480baf45f06225157c213bf7b927a)
-* [Graphics] Updated SharpDX to 4.2.0 [view commit](http://github.com/xenko3d/xenko/commit/d1f18836d6221acc8f79ac38075c95078e53b214)
-* [UpdateEngine] AssemblyProcessor was generating invalid ldftn for virtual/interface calls (causing crashes with .NET Core 3). Switch to ldvirtftn for those instead. [view commit](http://github.com/xenko3d/xenko/commit/e42121aec7db46aab6ce64b58f24df96b05ed720)
-* [Graphics] Update D3D12 code for SharpDX 4.2.0 [view commit](http://github.com/xenko3d/xenko/commit/f5bc7a62af343c082bb7c5ce20222d1c7e30f81d)
-* [Build] AssemblyProcessor task need to change identity on each change otherwise we can run into https://github.com/microsoft/msbuild/issues/663[#](https://github.com/xenko3d/xenko/issues/)issuecomment-310530046 [view commit](http://github.com/xenko3d/xenko/commit/e2c2eb19fcd6c8f9a2d49945170966cb38a12642)
-* [Graphics] Streamed compressed texture could end up having their initial texture size not multiple of 4, resulting in error at runtime loading. Skip these cases for now. [view commit](http://github.com/xenko3d/xenko/commit/e8c8e4aff1a2fdd610b9f16929fe4104093fe641)
-* [Fonts] Fix how matrix is computed and compute realVirtualResolutionRatio depending on actual requestedFontSize (fixes [#314](https://github.com/xenko3d/xenko/issues/314)) (fixes [#364](https://github.com/xenko3d/xenko/issues/364)) [view commit](http://github.com/xenko3d/xenko/commit/eafa92f99d5978316b9394f4c3d4e25ae8a1b5d0)
-* [Fonts] Dynamic fonts: use virtual resolution (otherwise real size changes on every camera move and requests new character, esp. if UI is in 3D) [view commit](http://github.com/xenko3d/xenko/commit/22271fb90375a28740e99b3900b5325e4934e6c4)
-* [Fonts] Do not alter fontSize [view commit](http://github.com/xenko3d/xenko/commit/1a9bfd6e775e3cf4d721cbe060299a8dba84a35c)
-* [Fonts] Turned various internal parameters from ref to in (C[#](https://github.com/xenko3d/xenko/issues/) 7.2) [view commit](http://github.com/xenko3d/xenko/commit/f1513b93984b2581c13a8adb35bdfee20d6e3817)
-* [Fonts] Turned various internal parameters from ref to in (C[#](https://github.com/xenko3d/xenko/issues/) 7.2) (missing file) [view commit](http://github.com/xenko3d/xenko/commit/aaaa975d63bf2014d5ce48fe334f8f6d8636cbff)
-* [Build] Added a trailing slash at the end of PackageOutputPath (maybe necessary since latest VS2019?) [view commit](http://github.com/xenko3d/xenko/commit/f63685447a53dc5cc1b91b43d9eae7bbda1ec7e3)
-* Revert "[Build] Add XenkoBuildDoc parameter to force TargetFramework even if not specified (seems necessary for older version of Roslyn used in docfx)" [view commit](http://github.com/xenko3d/xenko/commit/6c4dfce0191419e6350e0a21cd3c2b533d561124)
-* [Build] Separated XenkoGraphicsApis into one list per platform (otherwise we can't really control properly and risk overriding a platform with nothing) (fixes [#544](https://github.com/xenko3d/xenko/issues/544)) [view commit](http://github.com/xenko3d/xenko/commit/d1cb7a553857f27b8a5610dfd39cad2b6cb78f41)
-* [Build] Remove GetSolutionConfigurationContents hack (which was necessary for WinStore/WinPhone port) (this allows command line build for Android/iOS [#543](https://github.com/xenko3d/xenko/issues/543)) [view commit](http://github.com/xenko3d/xenko/commit/12094ae9a1e72fcf09bca3e8b121159426cb9d66)
-* [Build] Remove the -beta02 version suffix and bump samples accordingly [view commit](http://github.com/xenko3d/xenko/commit/7419012e054d765dc9434f5beb2442a0db25d7b9)
-* Updated BACKERS.md [view commit](http://github.com/xenko3d/xenko/commit/12df753f9549bdf964991d2d4c250d6c11e17630)
+* [Design] VisualStudio.Project doesn't need a reference to Solution anymore [view commit](https://github.com/xenko3d/xenko/commit/a3bbc24653bd5c64146b0cf384672f496db5069a)
+* [Assets] Package can now also represent a csproj + package (only new game creation is working) [view commit](https://github.com/xenko3d/xenko/commit/1fd003ca0b7b5953d4a96ceebc50d6094722593d)
+* [Assets] Removed AssetItem.SourceProject [view commit](https://github.com/xenko3d/xenko/commit/ab5281aed164b7438316fdce9f416d1ae093fa0e)
+* [Assets] Move assets to Assets folder for now [view commit](https://github.com/xenko3d/xenko/commit/1653165995c724ad16cf8329bf96ac6e7145b0f7)
+* [Assets] Fix project loading [view commit](https://github.com/xenko3d/xenko/commit/284cccdd2e351e84ce1000329e1f24162a21b998)
+* [Assets] Simplified Package.Profiles into Package.Profile [view commit](https://github.com/xenko3d/xenko/commit/9f8f407d4d5796fc3dbf562849ec4f8ea37c1e47)
+* [Assets] Removed PackageProfile.ProjectReferences [view commit](https://github.com/xenko3d/xenko/commit/62266f4a62756f5ddaf1fbfba1d6f85b87b3ed6c)
+* [Assets] Removed PackageProfile.Name [view commit](https://github.com/xenko3d/xenko/commit/e21932d153708d23c0f8204b9f55734643ce6519)
+* [Assets] Allow creation of samples (as long as they don't use external packages) [view commit](https://github.com/xenko3d/xenko/commit/c444d02c5ce5a0a8f86147f3e0a74b6bdcb4ea6e)
+* [Assets] Added the concept of Package container (project or standalone) [view commit](https://github.com/xenko3d/xenko/commit/eb15b2caaf37ef0d99c691119fde4345c62f6f81)
+* [Assets] Turned Session.Packages into a readonly collection [view commit](https://github.com/xenko3d/xenko/commit/b9e915a49cffb02fdf8b70b5be3db3533ebb5074)
+* [Assets] Properly process dependency graph using remote info to perform package upgrades before downloading nuget packages [view commit](https://github.com/xenko3d/xenko/commit/1d51c472eb7622005881985916c99ab3af0e0a81)
+* [Assets] Removed LocalDependencies and fixed TemplateSampleGenerator [view commit](https://github.com/xenko3d/xenko/commit/5ec594f7a9b7df1b30d24534abaffef959091bd8)
+* [Assets] Fix platform update [view commit](https://github.com/xenko3d/xenko/commit/0c12372ab203fab5baa22dc78ce88b255b88f4d5)
+* [Assets] AssetCompiler now works against .csproj [view commit](https://github.com/xenko3d/xenko/commit/7761135c50b7dbe9d864a982c782f8a51e61e242)
+* [Assets] Fixed asset compiler get-graphics-platform [view commit](https://github.com/xenko3d/xenko/commit/afae09c147b784785b0abfafa5b01a5d2e5ddba5)
+* [Assets] Fix view models to allow selection as current project [view commit](https://github.com/xenko3d/xenko/commit/0e1ad23e3216247a4d9a0b82c54a360d5786f984)
+* [Assets] Properly regenerate platforms for sample templates [view commit](https://github.com/xenko3d/xenko/commit/ab92536a9daaf98c8327b1ec42ac91286501bea8)
+* [Assets] Ignore assets from executable projects (computed automatically) [view commit](https://github.com/xenko3d/xenko/commit/64c251e6435eacc476bdb79f744877386ec9ed72)
+* [Templates] Moved template packs assets from Assets/Shared to Assets [view commit](https://github.com/xenko3d/xenko/commit/02488c49f1c948124182322397ce21c1d3c51b27)
+* [Assets] NewGameTemplateGenerator: assets were loaded twice, resulting in issues later with cloned AssetItem (fix asset packs) [view commit](https://github.com/xenko3d/xenko/commit/857b8b2e63d0385125927f68dac86eee355485a2)
+* [Templates] Simplify platform projects [view commit](https://github.com/xenko3d/xenko/commit/c59381347512a9e5327b54e4051ede30a050f72d)
+* [Templates] Moved templates packges asset folders from Assets/Shared to Assets and removed intermediate solution folders [view commit](https://github.com/xenko3d/xenko/commit/f11fb59e891963c3b154b5a6d1baecc6eb404c47)
+* [Assets] Adjust PackageProfile.ResourceFolders during package upgrade [view commit](https://github.com/xenko3d/xenko/commit/42306db7b35351fea49a851a60c4aaabe155dca8)
+* [Templates] Sample Templates now works (asset packs are now ProjectReference and their assets are properly copied during template generation) [view commit](https://github.com/xenko3d/xenko/commit/24bb053badc62769af951f55246354c1c9768aab)
+* [Assets] Properly get namespace from project [view commit](https://github.com/xenko3d/xenko/commit/fe22dec3f7176a15ed19c236aee3964e942d35c7)
+* [Assets] Fix CodeViewModel to use ProjectCodeViewModel [view commit](https://github.com/xenko3d/xenko/commit/b894a176aedd55b14afe3b1e5d5f0a0ec8a03e68)
+* [Assets] Fix platform updates [view commit](https://github.com/xenko3d/xenko/commit/598f4656f7ca7bf16204b17039f61c95c38db0e8)
+* [Assets] Rearranged templates for the new xkpkg = csproj change (note: project delete is broken) [view commit](https://github.com/xenko3d/xenko/commit/bf975595c09efc63fc0d9514c502cc510a7811ef)
+* [Assets] Package.Profile is now properly deserialized by discarding default value [view commit](https://github.com/xenko3d/xenko/commit/8f017b48e11b36766c54c25c189caebc00acc7bc)
+* [Assets] Removed PackageProfile.Platform [view commit](https://github.com/xenko3d/xenko/commit/68702d5b39b2fc2e94f7a1aa40a00e391b09b465)
+* [Build] Make sure Package.Id stays is in sync with .sln one [view commit](https://github.com/xenko3d/xenko/commit/0b5ba025c753847d31180f8d1e9307c3a9fcbca0)
+* [Assets] Removed Package.Id [view commit](https://github.com/xenko3d/xenko/commit/e59316a8d203f8dc97dced255ea631ec99a2cbd5)
+* [Assets] Removed PackageProfile [view commit](https://github.com/xenko3d/xenko/commit/17d9b2688bb6dc0edbd147c1acc8ef0343031267)
+* [Assets] Stop adding default folders in Package ctor [view commit](https://github.com/xenko3d/xenko/commit/f7a8e099f4a4476be0d0ad6e63fcbbf33723527d)
+* [Assets] Reunified ProjectState and PackageState [view commit](https://github.com/xenko3d/xenko/commit/c5cd46ae0b7bb4800c731e4d96b92858b6cfcefe)
+* [Assets] Moved Package.Save() to PackageContainer.Save() [view commit](https://github.com/xenko3d/xenko/commit/7d43032b698149c41d8d581e7291848b53273ee6)
+* [Assets] Avoid creating .xkpkg for projects without one in the first place (use implicit one instead) [view commit](https://github.com/xenko3d/xenko/commit/f375ae16cbe3e8ed0f40b3a257d010d585b39197)
+* [Assets] Rework package dependencies [view commit](https://github.com/xenko3d/xenko/commit/dc4ef281f38037dd96824b4c63c074a3d93118ea)
+* [Assets] Also support loading sln with new csproj Guid [view commit](https://github.com/xenko3d/xenko/commit/2f446a3bb1e8f62a1d79ac0eee2c18ffca8253d8)
+* [Assets] Support Packing and consuming simple NuGet packages with Xenko assets [view commit](https://github.com/xenko3d/xenko/commit/406a74c3f382756e3b3df172504e51b840dc56d9)
+* [Assets] New game template: set current project to Windows [view commit](https://github.com/xenko3d/xenko/commit/56b6774374acd67ecf7f01c985524fbdba976161)
+* [Assets] Simplified NuGet package restore (only happens during PreLoadPackageDependencies) [view commit](https://github.com/xenko3d/xenko/commit/2958cf0b1f38489ca2c64885d797e74699d67de6)
+* [Assets] Update Code library template to match others [view commit](https://github.com/xenko3d/xenko/commit/9b1fcf2f7fc4aacdfe60d6520d1f25126cea3d81)
+* [Targets] Stop using XenkoDir.cache file during build [view commit](https://github.com/xenko3d/xenko/commit/9eec7ceb0797be38a1bc5491f9c5f3b32f7097c8)
+* [Build] Bump to 3.1.0.1 [view commit](https://github.com/xenko3d/xenko/commit/f933c14fea2aaaea8e98996b753cbf7b8da091f7)
+* [Assets] Store pendingPackageUpgrades in PackageSession [view commit](https://github.com/xenko3d/xenko/commit/335b65354de2fdb1a331cc61c4e995c142ceaae1)
+* Merge remote-tracking branch 'origin/master' into onecsproj_onexkpkg2 [view commit](https://github.com/xenko3d/xenko/commit/f8ca24d1dff7926840acb06f3d0259e02c5eeb4f)
+* Merge branch 'master' into onecsproj_onexkpkg2 [view commit](https://github.com/xenko3d/xenko/commit/a22b62fae68f67e70fa881372def36194ff7ecb0)
+* [Assets] Process dependencies for RootAssets in view model [view commit](https://github.com/xenko3d/xenko/commit/f608ae5598a32f0d5e9695e2b141c8271706cea0)
+* [Assets] Made !file and !directory tags mandatory in Yaml for easier dependency analysis [view commit](https://github.com/xenko3d/xenko/commit/49240a819316616a230d9165e6daf1c4a8976397)
+* [Assets] Temporary fixes for root assets and default scene opening [view commit](https://github.com/xenko3d/xenko/commit/e132f1b6f47e91a92bb36fb4ef6fe575d52e5ab0)
+* [Assets] Pack assets using actual package data rather than hardcoded rules [view commit](https://github.com/xenko3d/xenko/commit/8b0dba7ee7fd412aeea4d3da31d29d02e392661c)
+* [Build] Reorganize build system (WIP) [view commit](https://github.com/xenko3d/xenko/commit/5caacef0dc338a5b93c1124278f316c08b42e79b)
+* [Build] NuGetAssemblyResolver WIP [view commit](https://github.com/xenko3d/xenko/commit/d0c771fe450c5849da21d0715b292eba253cfe0a)
+* [Engine] Move default assets to individual assemblies rather than global Xenko.xkpkg [view commit](https://github.com/xenko3d/xenko/commit/051a8110383946d86c0d1c708d70d38ba0c33f63)
+* [Assets] Compiler: can now properly compile existing projects [view commit](https://github.com/xenko3d/xenko/commit/4c6ca70b399fc77bb0439916bbd0f240350e13f8)
+* [Launcher] Fix launcher build [view commit](https://github.com/xenko3d/xenko/commit/0869d45085a86d07a7ecf7f8a553c112755a738b)
+* [Editor] Temporarily moved game studio shaders to Engine, until we have proper design-time package references [view commit](https://github.com/xenko3d/xenko/commit/34c504ea5cc0e4bca327d60a38890de0984a06c3)
+* Merge branch 'master-3.0' into onecsproj_onexkpkg2 [view commit](https://github.com/xenko3d/xenko/commit/3a4e324c89c5574edb23a8a42e6d9853b37f1450)
+* [Build] Use RuntimeIdentifier to separate graphics API runtimes [view commit](https://github.com/xenko3d/xenko/commit/78b6d2d6090f705f2c9c4e9f22a849a9f4bcbc1f)
+* [Build] Improved cross compilation [view commit](https://github.com/xenko3d/xenko/commit/29d24fe0cde9fe6be8eb2bced3250220c4bdf22b)
+* [Build] Renamed XenkoRuntime into XenkoNETRuntime [view commit](https://github.com/xenko3d/xenko/commit/3c71596cf7bca49511eb7d3c7458d7742fe2bbd0)
+* [Build] Added XenkoRuntime flag [view commit](https://github.com/xenko3d/xenko/commit/79dedb747716f1860c327a040d9f9b46d20e7d99)
+* [Assets] project.Type evaluation needs to be done after package are restored [view commit](https://github.com/xenko3d/xenko/commit/ed826ce2de64990215c51cd5cd84f08193e49120)
+* [Assets] Reorganized templates [view commit](https://github.com/xenko3d/xenko/commit/1f269ac8b8ccdaeca0d94c8ba2555a83df90a1d7)
+* [Assets] Fix package upgrader [view commit](https://github.com/xenko3d/xenko/commit/6c82ca5e10727a779bc2f5bbe77e7f5948701b3b)
+* [SpriteStudio] Added templates [view commit](https://github.com/xenko3d/xenko/commit/a88632d9d361002a36933813b411b9645b5a33b9)
+* [Assets] Properly find ffmpeg.exe and msdfgen.exe [view commit](https://github.com/xenko3d/xenko/commit/b55ab0c7866b655f5ee540c253b0842ee5f36272)
+* [Assets] Move VHACD to Assets assembly and properly bundle C[#](https://github.com/xenko3d/xenko/issues/) wrapper [view commit](https://github.com/xenko3d/xenko/commit/6cb333fe58eefa479bf1070b0ee60f39cbf3e24c)
+* [Assets] Compiler: use thread-safe version of NuGet (when writing lock file) [view commit](https://github.com/xenko3d/xenko/commit/b3c6e1205bd324095122a0dd8115ef95ab0c26fe)
+* [Deps] Switched to NuGet version of Xceed.Wpf.Toolkit/Datagrid/AvalonDock [view commit](https://github.com/xenko3d/xenko/commit/5bfb575d11a8cfed5aa718c286b7d236f8c541b3)
+* [Build] Bump to .NET 4.7.2 [view commit](https://github.com/xenko3d/xenko/commit/bc7ff82141756341ebb03dd238ec37dde763ca6e)
+* [Build] Adjust bindings for System libraries with 4.7.2 changes [view commit](https://github.com/xenko3d/xenko/commit/3085735c11a809aaa49d26dd6344b1b5efa566fd)
+* [Deps] Xenko.Metrics and Xenko.CrashReport are now packaged with NuGet [view commit](https://github.com/xenko3d/xenko/commit/e5071464546d294a2e84fa09027448bb532378d8)
+* [Build] Lot of adjustments for new NuGet resolver system (incl ConnectionRouter, VS Package, etc...) [view commit](https://github.com/xenko3d/xenko/commit/cee640deef9b3d107f5143875a5762546f25d42b)
+* [Samples] Moved samples from Xenko.Assets.Presentation to a dedicated project to have faster rebuild [view commit](https://github.com/xenko3d/xenko/commit/501524287b29a18a84c2a0f9f6e5b4cc76a200a4)
+* [Assets] Some improvements so that unit tests can compile [view commit](https://github.com/xenko3d/xenko/commit/4944a4e454169feb424a1413dc21c496940de720)
+* [Assets] Some improvements so that unit tests can compile [view commit](https://github.com/xenko3d/xenko/commit/e7084d5bdf39a3ff44707058afab75c07a023160)
+* [Build] Removed XenkoDir environment variable [view commit](https://github.com/xenko3d/xenko/commit/b7fc19edab35ea9a479c681684fa9d48d44fd6c0)
+* [Assets] Fixed templates to have proper assembly names and namespaces [view commit](https://github.com/xenko3d/xenko/commit/63b14a1635b44b5a98c686e4522b1a1160025b26)
+* [Build] Readded support for UWP [view commit](https://github.com/xenko3d/xenko/commit/d16b2d23b560bccef44ec9e2aa77bc8e3c09b640)
+* [Build] Readded support for Android [view commit](https://github.com/xenko3d/xenko/commit/52728eb895d08bb05015e487dbc40f2c7cfbecbf)
+* [Build] Readded support for iOS [view commit](https://github.com/xenko3d/xenko/commit/8f3e11cdb373b6204b639abe653c330c9563ceca)
+* [Build] Optimized ProjectReferences [view commit](https://github.com/xenko3d/xenko/commit/aab0909e384ee393080177aaea52df929eb70856)
+* [Build] Check Visual C++ Runtime is properly installed as part of build targets [view commit](https://github.com/xenko3d/xenko/commit/47f326f76a4d1cb120f6954c9c134cc393b33544)
+* [Build] Added Xenko.PackageInstaller to Xenko.GameStudio [view commit](https://github.com/xenko3d/xenko/commit/785ba220e7bb651a9d8bcc5d117adec6acd27bc2)
+* [Build] Use "XenkoPlatforms" to specify which platforms to build [view commit](https://github.com/xenko3d/xenko/commit/784b9c988f8970feef94e0fcd74098396d4d169a)
+* [NuGet] Upgrade to 4.9 and use RestoreRunner to have faster noop restore on second run [view commit](https://github.com/xenko3d/xenko/commit/9b985d4f134670018726c689638edeb5c0c0fb65)
+* [Tests] Fix build of some test projects [view commit](https://github.com/xenko3d/xenko/commit/c4e21cc9beb9adbe5225d5f6b1d10a7311ed0959)
+* [Build] Also deletes .nupkg.metadata on package auto deploy (https://github.com/NuGet/Home/wiki/Nupkg-Metadata-File) [view commit](https://github.com/xenko3d/xenko/commit/99d6bfa23f96c9994b15bf34b15eef9c3bfc6a46)
+* [Build] Make sure user projects are always built so that compiler app is checking assets again (until we feed "fast up to date" with proper inputs/outputs) [view commit](https://github.com/xenko3d/xenko/commit/764fe201c9d8ac12546e808a70c67aa79f34965f)
+* [Assets] Make sure to explicitly include Xenko.Core for its targets until VS2019 enables it by default (https://github.com/NuGet/Home/issues/6091[#](https://github.com/xenko3d/xenko/issues/)issuecomment-438073285) [view commit](https://github.com/xenko3d/xenko/commit/5f5e668711f4a1af454787445e1991f4bcc3128f)
+* [Assets] Don't include package targets when evaluating project files [view commit](https://github.com/xenko3d/xenko/commit/15ea5060978a1c78cef840c999197c164d80cbcf)
+* [Assets] Order windows executable project first in solution files (sln) so that VS uses them as startup project by default [view commit](https://github.com/xenko3d/xenko/commit/b226444233e0fefec0e8868967e5d1ab4b2f27a4)
+* [Build] Added some docs related to new build system [view commit](https://github.com/xenko3d/xenko/commit/50412ba3a7dad76e9f3c3147a183932b3f488e9d)
+* Merge remote-tracking branch 'origin/master' into onecsproj_onexkpkg2 [view commit](https://github.com/xenko3d/xenko/commit/be8bb7ddd8fff36c3f2abbb4404f442848f0ea00)
+* [Build] Fix iOS solution [view commit](https://github.com/xenko3d/xenko/commit/4740daa7263939fafb428d941843c2348c18192b)
+* [Build] Moved PackAssets task in Xenko.Core.Tasks [view commit](https://github.com/xenko3d/xenko/commit/76b3c857a63d5ce5a7a1e237eceec620ac982c90)
+* [Build] Use PackAssets as an exe rather than a Tasks so that MSBuild doesn't lock the files (annoying when rebuilding) [view commit](https://github.com/xenko3d/xenko/commit/aae4951f4dae45192ed079d3b4810c9a34715057)
+* [NuGet] Log everything [view commit](https://github.com/xenko3d/xenko/commit/8e01c197185fce13f9cde3fe9d55fb48bbdf5d28)
+* [NuGet] Restore inside assembly resolver to avoid deadlock and rewrote logging code [view commit](https://github.com/xenko3d/xenko/commit/99397c68e73ddb60fd253d8d3e8bdf2ef9833c83)
+* [Build] Only build default graphics platform when opeining sln unless we explicitly set XenkoGraphicsApiDependentBuildAll [view commit](https://github.com/xenko3d/xenko/commit/a4ced9d064ff3bff2b6a3fc069516a9623257a96)
+* [NuGet] Perform nuget resolve only for entry assembly [view commit](https://github.com/xenko3d/xenko/commit/0280495034930e4f84d55a6ae5945ae4b6d043c7)
+* [Assets] Better resolution of project platform (needed so that windows project is auto selected) [view commit](https://github.com/xenko3d/xenko/commit/025f2fedbe1ebf73927fcf89d641593e9879c0bc)
+* [Build] Fix build when choosing a single graphics API [view commit](https://github.com/xenko3d/xenko/commit/091ddeb2f1de3191058f64381420a7452633d8d2)
+* [NuGet] Add dev store before trying to restore packets [view commit](https://github.com/xenko3d/xenko/commit/95f15bd884002a4fe3ade0ac34b33e9489c5d1dd)
+* [Build] Removed Xenko.xkpkg [view commit](https://github.com/xenko3d/xenko/commit/0032576a4b45e8309304e4d0409783b9db2d7b31)
+* [Build] Moved PackageUpdateVersionTask to a separate assembly to simplify build [view commit](https://github.com/xenko3d/xenko/commit/75ea086465b4821afc20d1d96d759629d3e40ed3)
+* [Build] Unify version management in a single file (except for samples which will be versioned separately) [view commit](https://github.com/xenko3d/xenko/commit/a3d3173539631d81a91c11e9af5e3af4f561e997)
+* Merge remote-tracking branch 'origin/master-3.0' [view commit](https://github.com/xenko3d/xenko/commit/59290e7e19a24127f3198d5bf036c4aff3940ed6)
+* [Build] Added package details [view commit](https://github.com/xenko3d/xenko/commit/be22cdf0eab1b07e1c9ded3dcc59f33e7c0fae58)
+* [Build] Output nupkg in bin\packages [view commit](https://github.com/xenko3d/xenko/commit/aea71ef4fb4f254fe992ae4d274d4820e97f5858)
+* [Build] Xenko.Samples.Templates: add missing dependency [view commit](https://github.com/xenko3d/xenko/commit/a92d5b806de8921062e06c739d1be688974ac93c)
+* [NuGet] If restore failed, try to kill known blocking processes (Connection Router, CompilerApp, etc...) [view commit](https://github.com/xenko3d/xenko/commit/f0341a72d5ee359b36ffcad8dc18d009689ff232)
+* [NuGet] Improve logging if restore failed [view commit](https://github.com/xenko3d/xenko/commit/7793e1f757189e811b5692c8ed750ef314548aa5)
+* [Build] Remove non-existing files from Xenko.sln [view commit](https://github.com/xenko3d/xenko/commit/881c97faa32e192088e894e22d473d8c3bed2a37)
+* [NuGet] Use SourceCacheContext to avoid ArgumentException [view commit](https://github.com/xenko3d/xenko/commit/b82520bc82da27d45737b577c64d512e326c2e37)
+* [Build] Sign dll/exe when building package [view commit](https://github.com/xenko3d/xenko/commit/f6761691c7a6234d7cc9b216fa2719d174ebad7e)
+* [Build] Also sign Launcher executables [view commit](https://github.com/xenko3d/xenko/commit/5e7e804b7227d58f6b23dab86734596c84b12032)
+* [Build] Escape/Unescape XenkoPlatforms for properly passing info from Xenko.build to targets [view commit](https://github.com/xenko3d/xenko/commit/f3b67810b6c507836eb965497ddea3589ebaea38)
+* [Build] Package build improvements [view commit](https://github.com/xenko3d/xenko/commit/badb44c405fecc63fae347361b69b8e3327b3ba7)
+* [Build] Package build improvements (part 2) [view commit](https://github.com/xenko3d/xenko/commit/32eb5b3dcadb524f6ace77d6a39a672d73e31888)
+* [Build] Signing tool was mistakently always enabled [view commit](https://github.com/xenko3d/xenko/commit/24799e4e5bc0e48f43f2d8100adbdbf0c27f7d1c)
+* [Build] Package build improvements (part 3) [view commit](https://github.com/xenko3d/xenko/commit/15a05d9a3d1a55c396605b7c6afaaa3fc3dbdc2f)
+* [Setup] Update to Advanced Installer 15.5.1 [view commit](https://github.com/xenko3d/xenko/commit/7a6b1de0bd20bf295abe2f9bbb4a0586907e7de2)
+* [Build] Remove invalid character from Xenko.build [view commit](https://github.com/xenko3d/xenko/commit/d46658b539c179ce64fda5d81726c55871d93d9c)
+* [Build] Fix Linux Vulkan build [view commit](https://github.com/xenko3d/xenko/commit/0703befb94b32162d3bfd7e6c5f686ee936f4890)
+* [Build] Added bin/packages/.gitignore file [view commit](https://github.com/xenko3d/xenko/commit/dfb2deb9e018ed785c8d6d25653ad1a8ca3405b8)
+* [Build] Fix restore phase in Xenko.build [view commit](https://github.com/xenko3d/xenko/commit/1fcbd1d3f02cd3bd6f5f30fd498a480f1489ff14)
+* [Build] Removed Xenko.SamplesBootstrapper and fixed Xenko.Samples.Tests [view commit](https://github.com/xenko3d/xenko/commit/53ce6d3433cf02c51921e673afd3430177c2bbcc)
+* [Samples] Fixed Xenko.Shaders.Tests [view commit](https://github.com/xenko3d/xenko/commit/28c1b8238b9f8d2f1304690431cda729ef16261b)
+* [Build] Use active build configuration rather than forcing Debug [view commit](https://github.com/xenko3d/xenko/commit/51b613f7e84c2e0573c2201467af15fd1ab87b0d)
+* [Build] Stop using Bin\Windows for unit tests [view commit](https://github.com/xenko3d/xenko/commit/f5b0a52848498fb589e4428d01aef1e09829c362)
+* [NuGet] Couldn't resolve EnvDTE.dll [view commit](https://github.com/xenko3d/xenko/commit/13ba08cc9a453934b9a1e5cca20761b2b8691535)
+* [Assets] Don't try to load vcxproj as package [view commit](https://github.com/xenko3d/xenko/commit/303cf2421482d7b33cd78803e4afecf03532325d)
+* [Samples] PhysicsSample: Update for Vector3 Gravity [view commit](https://github.com/xenko3d/xenko/commit/31e2160d495ebb7225482727e9eab5187e28eb7b)
+* [Tests] Xenko.Assets.Tests: Don't compile assets [view commit](https://github.com/xenko3d/xenko/commit/9f35d82f7e742f422accfac482983c20396b170b)
+* [Tests] Fixed some unit tests [view commit](https://github.com/xenko3d/xenko/commit/404b6d4ea4f6a99776696e3c4759434be699900d)
+* [Tests] Fixed folder for gold image [view commit](https://github.com/xenko3d/xenko/commit/d386ff3c657d0e86e2d3e609775a3acb2371cdd7)
+* [Launcher] Ignore server-side dev packages [view commit](https://github.com/xenko3d/xenko/commit/df6aae5a00f602febbfb1e64fe4a5bbd22112836)
+* [Assets] Fixed TestBasicPackageCreateSaveLoad [view commit](https://github.com/xenko3d/xenko/commit/aa227b3f413ee0f121cfe11fdc6bc3487d5e7323)
+* [Assets] Package upgrade is now working for 3.0 projects [view commit](https://github.com/xenko3d/xenko/commit/c1904fc846dd801426dc9b07eeada6df3db8ab38)
+* [NuGet] Update to NuGet 4.9.1 [view commit](https://github.com/xenko3d/xenko/commit/5580bf789adf83eda621e1d86f17fd38dbeb3005)
+* [Launcher] Ignore invalid NuGet sources (404, 401, etc...) [view commit](https://github.com/xenko3d/xenko/commit/4941fdab8c25374f31af5442b271cc3654c02849)
+* [VSPackage] Fix build of test project [view commit](https://github.com/xenko3d/xenko/commit/109eed72e3f5ce6e495f8f90ca888fc92025c01c)
+* [Launcher] Bump to 3.0.1 [view commit](https://github.com/xenko3d/xenko/commit/e446678a90fc839feba266043f22bbe09bc21cca)
+* [Assets] User can now create GameSettings freely (need to display warning if nothing matching expected name?) [view commit](https://github.com/xenko3d/xenko/commit/16eb04e22cefe62c30f1984b12e602ad9c00617f)
+* [CompilerApp] Removed unused GetGraphicsPlatform code [view commit](https://github.com/xenko3d/xenko/commit/d6b6a33fa3174ee1ca29bde3d4167cb28df471e8)
+* [Build] Removed obsolete target files [view commit](https://github.com/xenko3d/xenko/commit/90ce1a0f9c8605ade31504cb7c76eb3905ff1eaf)
+* [Build] Xenko.build now properly build Launcher [view commit](https://github.com/xenko3d/xenko/commit/8ab5690bc3ae0dddec39d5089a16523f33bd9f83)
+* [Build] Switching unit tests to new targets [view commit](https://github.com/xenko3d/xenko/commit/79740098ab6fe979bb1eeabad8e03a7b095a92a6)
+* [VSPackage] Fix Xenko.build targets [view commit](https://github.com/xenko3d/xenko/commit/6005e95fdbd5137a18ced5d0b6ed803e8e88c906)
+* [Build] Clean packages before full package build [view commit](https://github.com/xenko3d/xenko/commit/b498691b12862d3b467875d530554334c90b32b1)
+* [GameStudio] Asset editors close button is back [view commit](https://github.com/xenko3d/xenko/commit/a006a76566cb00a7579dd592a259cc775c2d4e70)
+* [Graphics] Removed PreferredGraphicsPlatform from RenderingSettings [view commit](https://github.com/xenko3d/xenko/commit/fa1acae4e5ebc8eae7342d51b0880c1a29409dd4)
+* [VSPackage] Fix build when using multiple XenkoPlatforms [view commit](https://github.com/xenko3d/xenko/commit/9db1b347eed5b78103a04be024995b3a6bc0fff1)
+* [Build] Adjust package versioning so that NuGetVersion doesn't contain build metadata [view commit](https://github.com/xenko3d/xenko/commit/4bd757dffbf8b128b33366f5270e2912853e9a58)
+* [Native] Explicitly require related Assembly when loading native library (we can't use GetCallingAssembly as it might be wrong due to optimizations) [view commit](https://github.com/xenko3d/xenko/commit/f4a5489254dcdf690b3890ad4fcfc256db31565d)
+* [Native] PreloadLibrary: Use type rather than assembly (to avoid use of GetTypeInfo() everywhere) [view commit](https://github.com/xenko3d/xenko/commit/23bd86129b3730ded7d7d4d62910d0c7da12e4c9)
+* [GameStudio] About page: added markdown files to package [view commit](https://github.com/xenko3d/xenko/commit/a47f7f2dc63ff4e55ba9b471cf969b5353bce524)
+* [Launcher] Few fixes so that launcher properly separate [view commit](https://github.com/xenko3d/xenko/commit/2bd13008907d550bcf2a294c301e09719ed201e6)
+* [GameStudio] About page: display version with build metadata [view commit](https://github.com/xenko3d/xenko/commit/6a5ce5ad0fd8dbc5bbb3f9bb47207e41ce1c2c74)
+* [Build] Force cross-targeting if there is multiple RuntimeIdentifiers [view commit](https://github.com/xenko3d/xenko/commit/c5ed27a84874d885fa2d0b2e60aafe59b81175db)
+* [Launcher] Stay compatible with Xenko 1.x/2.x [view commit](https://github.com/xenko3d/xenko/commit/ec0771e60f4083bd9b4c4791baebfaacac32dd30)
+* [Build] Properly fix how RuntimeIdentifier is used for multi graphics API per platform [view commit](https://github.com/xenko3d/xenko/commit/2000eb74fb2a39634b5d3b387556e10a388f0740)
+* [Assets] Solution file was generated with empty DefaultVisualStudioVersion [view commit](https://github.com/xenko3d/xenko/commit/a8c35f29e5462e969b4daa5d74307efd8f8ee5f6)
+* [OpenTK] Use win7 runtime rather than win [view commit](https://github.com/xenko3d/xenko/commit/fa0d1d943fd580d09e1e07899ca558063dbe9f06)
+* [Assets] Made DefaultVisualStudioVersion public again [view commit](https://github.com/xenko3d/xenko/commit/e6ce005ec91ee47d55342a25f59a348fda11c654)
+* [Build] Properly forward XenkoGraphicsApiDependentBuildAll [view commit](https://github.com/xenko3d/xenko/commit/89424e04065f9f9e5eb140512ea86b51a1e36fff)
+* [Build] Workaround: Remove RuntimeIdentifier from Solution references (https://github.com/onovotny/MSBuildSdkExtras/issues/139) [view commit](https://github.com/xenko3d/xenko/commit/88669a587ceea407551487987dedb4e22b9cd13a)
+* [Assets] Make sure solution/project path use backslashes [view commit](https://github.com/xenko3d/xenko/commit/f6fdfa550d3eed3c12a13874fa9fa616eda5e22f)
+* [Particles] Remove ambiguities in data member order [view commit](https://github.com/xenko3d/xenko/commit/053fb654b76e90672406778f9337fdcbb18adf00)
+* [Assets] Keep solution folders, just remove package info [view commit](https://github.com/xenko3d/xenko/commit/703ee5724dd9ee79bfb47347f7323d94e8c89b6d)
+* [Assets] Improve package upgrade when there is no ProjectReference [view commit](https://github.com/xenko3d/xenko/commit/0f827539dd1be57298fe85e5d8fd9eec308686c5)
+* [Samples] Updated samples [view commit](https://github.com/xenko3d/xenko/commit/3d49f37f9f1de1a9a62acddaa1db3f05592c38e9)
+* [Samples] Removed Xenko.Navigation where not needed [view commit](https://github.com/xenko3d/xenko/commit/13abf567db8a55d2402bdbb70e0964db5c106412)
+* [Samples] Removed Xenko.Physics where not needed [view commit](https://github.com/xenko3d/xenko/commit/725264bb6a7578e4c7ab26ce702c5080642fc2f2)
+* [Assets] Make sure implicit packages have IsDirty set to false when loaded [view commit](https://github.com/xenko3d/xenko/commit/fb7296bf7131e47d779a2534f57d612de44756c5)
+* [Assets] Fix asset upgrade [view commit](https://github.com/xenko3d/xenko/commit/bea53b99a317851fca271153514b22225d4cdad9)
+* [GameStudio] Fixed template samples generator to work with updated project format [view commit](https://github.com/xenko3d/xenko/commit/aaf3ce5635dd9e393d9458ef08f886ba4bed3a3a)
+* [Samples] Updated with 3.1 (step 2) [view commit](https://github.com/xenko3d/xenko/commit/794061c497d034d984fc5cad28608fa292b61de4)
+* [Samples] Keep Xenko.Particles for now, until we have better extensibility in Graphics Compositor [view commit](https://github.com/xenko3d/xenko/commit/c2b417c8e8998ca1df16ad4101fefae9f0fca44f)
+* [Assets] Allow some assets to be non-referenceable (asset name collision is allowed in this case because they exist only at compile-time). This is used for scripts, otherwise they can't have same name as an asset. [view commit](https://github.com/xenko3d/xenko/commit/772c37b0ebf0853cc0e121ed2c4538aaeba5ca06)
+* [Assets] PackAssets: skip excluded files [view commit](https://github.com/xenko3d/xenko/commit/98a908be2ee6134879306972ac05608d2bd11f69)
+* [Settings] Remove the !file when serializing setting keys [view commit](https://github.com/xenko3d/xenko/commit/399f5f2b7435777ad909a201372f7d8cd74ee975)
+* [Build] Package necessary WindowsAPICodePack assemblies with Xenko.Core.Presentation.Dialogs [view commit](https://github.com/xenko3d/xenko/commit/fbb99ceaed4b06f38886ecc5893be24973161003)
+* [Build] XenkoPlatform was not properly set for Linux platforms [view commit](https://github.com/xenko3d/xenko/commit/73f6cab9396d7880cf99d9697fa270e9505d3431)
+* [Assets] PackageUpgrader: react to multiple package names (to support renames and/or package splits in multiple parts) [view commit](https://github.com/xenko3d/xenko/commit/2e0bbe3f005c20779af718c57adab5a09b6efe12)
+* [GameStudio] Improve default asset selection to match opened asset editors [view commit](https://github.com/xenko3d/xenko/commit/68add353023da54323eaa6ea1fe9de297dc91efd)
+* [Assets] Compiler: Move default asset build path to obj\xenko\assetbuild [view commit](https://github.com/xenko3d/xenko/commit/168e038bc76d1ff14198c7c3c3271aa4b1b888fd)
+* [Build] Changed dev/beta versioning to permit upgrading between interleaved dev and beta releases (betaXX.YYYY format with XX = asset version and YYYY = git height) [view commit](https://github.com/xenko3d/xenko/commit/4ab3006e1a12a986184d89fe9f8762545a51741c)
+* [Build] Generate ref folder for all platforms (otherwise Android/iOS/UWP might fallback to ref/netstandard2.0 of Linux) [view commit](https://github.com/xenko3d/xenko/commit/7e1adcdc5db0a4a218a12a09c677cfe918e78e4b)
+* [Build] Fix Android build due to lack of NuGetRuntimeIdentifier [view commit](https://github.com/xenko3d/xenko/commit/a2e151a368275f5404919df3e5d95c23c781c68c)
+* [Templates] Remove the _Game from sample templates [view commit](https://github.com/xenko3d/xenko/commit/5467379f14c53af82f7af9685803f6843c524831)
+* [Build] Adjust PackageVersion for sample templates according to XenkoOfficialBuild rather than XenkoPackageBuild [view commit](https://github.com/xenko3d/xenko/commit/916d0741208acb626e8abfa2e5f27422e295f75b)
+* Updated BACKERS.md [view commit](https://github.com/xenko3d/xenko/commit/2c9e6ebe08e24b74c5b825feb3906b9c3add6ff4)
+* [Launcher] Display source in tooltip for Xenko downloads [view commit](https://github.com/xenko3d/xenko/commit/2eba4659510149fee35030269f1b062a617ede05)
+* [VSPackage] Various fixes so that shader highlighting/goto works [view commit](https://github.com/xenko3d/xenko/commit/84bad0265a2a74c350bc01bc8ee27efcdcd94168)
+* [Build] Updated UWP to use uap10.0.16299 [view commit](https://github.com/xenko3d/xenko/commit/1b076cad683134e9aac8396ff60dff605c28fc91)
+* [UWP] Simplified some code (can now use Thread and other newer API) [view commit](https://github.com/xenko3d/xenko/commit/48dddcf52dbc0734a588868c3fe66eb4d1e3bd86)
+* [Build] Hide Microsoft.NETCore.UniversalWindowsPlatform from references and update build doc [view commit](https://github.com/xenko3d/xenko/commit/93fe58ec04a7c2a7df063aea8ef065ebcca62044)
+* [Build] Fix Xenko.Shaders.Tests name [view commit](https://github.com/xenko3d/xenko/commit/a8f09bc21acd2b1b67e359ad448cc97608a336a8)
+* [Assets] New Game template was not properly copying asset package files [view commit](https://github.com/xenko3d/xenko/commit/7c9e3a3969074bc9aa0e91c7c464464e8e53122f)
+* [GameStudio] Use same build folder for game studio as for actual game build [view commit](https://github.com/xenko3d/xenko/commit/3b042d9212954224b2bf54b8d9c4ba808411c0c7)
+* [Templates] Fixed Linux template [view commit](https://github.com/xenko3d/xenko/commit/af3c9a957103c2a0fce56460d69d5e64e53a211a)
+* [Templates] Fixed UWP template [view commit](https://github.com/xenko3d/xenko/commit/37ffe2ee40e47f665f7b329f06634fa9c48d569c)
+* [Build] Use win instead of win7 runtime identifier [view commit](https://github.com/xenko3d/xenko/commit/799442a9778a9431f4eee1aadd5a4a69e1aabab9)
+* [Templates] Additional fix for Linux template [view commit](https://github.com/xenko3d/xenko/commit/11f3b066cfc91021ef04eeebf8c87c3edd6a1390)
+* [Templates] Linux: adjust default runtime identifier [view commit](https://github.com/xenko3d/xenko/commit/c681063eeca3eefe7c8eac6dfc3032d4d658652b)
+* [Launcher] Various fixes for downloading and error reporting [view commit](https://github.com/xenko3d/xenko/commit/6c21e9ac03df9a95352fce6ff489d7d25dc5ced4)
+* [Launcher] Bump to 3.0.4 (3.0.3 was built with incorrect source changes) [view commit](https://github.com/xenko3d/xenko/commit/e2b7b271707b780830256ead6765b7a94013e56e)
+* [VSPackage] Fix NuGet assembly resolve (avoid infinite loop) and handle properly non-Xenko solutions (fixes [#298](https://github.com/xenko3d/xenko/issues/298)) [view commit](https://github.com/xenko3d/xenko/commit/8e98e23c24e14c41deee8457c811055d6c2dec69)
+* [Editor] Properly report solution load/save exception to log [view commit](https://github.com/xenko3d/xenko/commit/1844890dcc1fa6135ed9e91cf256df45387f3f0b)
+* [Reflection] Rewrote part of AssemblyContainer to handle deferred loading [view commit](https://github.com/xenko3d/xenko/commit/db83d963a4890e2055445820be23462af234156f)
+* [Build] Updated to MSBuild.Sdk.Extras version 1.6.65 (compatible with VS2019) [view commit](https://github.com/xenko3d/xenko/commit/5a7ed9624b5470c6a32ea319dc99e9a7bfd3d7a4)
+* [Build] Use $(RoslynTargetsPath) rather than $(MSBuildBinPath)\Roslyn (which doesn't work with VS2019) [view commit](https://github.com/xenko3d/xenko/commit/ee195bacfb8315a170c7a59e59a5bce28fed68d9)
+* Change link+badge for chat from gitter to discord [view commit](https://github.com/xenko3d/xenko/commit/6ac74bb680b17c22249f3c0c76b5b36f13328787)
+* [Build] Use netstandard2.0 version of OpenTK [view commit](https://github.com/xenko3d/xenko/commit/363f0aaf3e33737ffabc30e9a94179b7e7a2299f)
+* [Build] Switch to netstandard2.0 wherever possible for the runtime [view commit](https://github.com/xenko3d/xenko/commit/2213f133744fa821d710e343e59d82ba5622f7d7)
+* [Build] Switch game projects to use netstandard2.0 [view commit](https://github.com/xenko3d/xenko/commit/ad4a6be79bf857e4187b6fb84de06044fe11281e)
+* [Build] Fix Windows+Linux build [view commit](https://github.com/xenko3d/xenko/commit/1b6cc924336fcf5a60b5c060bf515dad5b61f5ea)
+* [Build] Hide Microsoft.NETCore.UniversalWindowsPlatform from references and update build doc [view commit](https://github.com/xenko3d/xenko/commit/40c54176783fae99fdc045dec81a662009c94ab0)
+* [Build] Fixed build of RenderDocPlugin [view commit](https://github.com/xenko3d/xenko/commit/574149f757cc3491e3be5a636ff6d14a194e9fda)
+* [Build] Additional fixes for single 3d graphics API build mode [view commit](https://github.com/xenko3d/xenko/commit/b5f8ea2bd99a9c0cff6618e90521974bb2e50e09)
+* [Templates] Patching of TargetFramework section is now forcing netstandard2.0 [view commit](https://github.com/xenko3d/xenko/commit/e45f1721b3a202463ef821308ebf5221db079ad2)
+* [Templating] Switch to latest version of Mono.TextTemplating (t4) and add reference to netstandard [view commit](https://github.com/xenko3d/xenko/commit/a9999320f08001c0ae9c6a077411b5c936d8f5cc)
+* [Build] Various fixes for .NET Standard build [view commit](https://github.com/xenko3d/xenko/commit/4780b504bdb6f3277744c96632e2862fc8a55dd6)
+* [Build] Bump Android SDK version from 5.0 to 8.1 (Google Play recent requirement for new app and .NET Standard 2.0 also requires 8.0+) [view commit](https://github.com/xenko3d/xenko/commit/8e38e7f907ac32c25846335291e26004b7ea9258)
+* [Build] Force references to be added only for direct and explicit package references [view commit](https://github.com/xenko3d/xenko/commit/be7dcfb571439940cabf8c60fc1590a1bc29b05f)
+* [Build] Properly forward XenkoGraphicsApi when building a single graphics platform [view commit](https://github.com/xenko3d/xenko/commit/e1384ebe811fe6aa2e7f3d2c8e3aabb4f79e7d97)
+* [Build] Make sure to override RuntimeIdentifiers on UWP otherwise it builds all CPU versions and result in write conflicts [view commit](https://github.com/xenko3d/xenko/commit/a86d1de46afa610626e260f8f7c392eb361cb676)
+* [Build] Use "any" instead of "win" [view commit](https://github.com/xenko3d/xenko/commit/5a8f870e976487be43412d34f7116debaa6286a1)
+* [Build] Make sure "win" is the default when building a netstandard2.0 reference (to make sure a RID-specific project always use RID) [view commit](https://github.com/xenko3d/xenko/commit/1f69960fa376151974703a9f85e4ff291d1f0481)
+* [Build] Define output path (otherwise using a Platform might override them) [view commit](https://github.com/xenko3d/xenko/commit/b55b9ec84704c736ba09499aa5bb93afefc9b8ce)
+* [Build] Properly setup RuntimeIdentifier if it was not a Graphics-API-specific one [view commit](https://github.com/xenko3d/xenko/commit/1d59bce041a59622862ff201248444eeb41721f6)
+* [Build] Pack Xenko assets as part of NuGet packaging [view commit](https://github.com/xenko3d/xenko/commit/23d088ee3aca90a49019ae11b486e57ffc976cbe)
+* [Build] Fix the NuGet publish build file [view commit](https://github.com/xenko3d/xenko/commit/3376e62deae026e113e0fc6eb423879ebc061462)
+* [Build] Removed unnecessary solution references [view commit](https://github.com/xenko3d/xenko/commit/1bf755e20fd9ba26cabee8fe8d1d8a560be4fd74)
+* [Build] Properly compute & restrict RuntimeIdentifier for ProjectReference [view commit](https://github.com/xenko3d/xenko/commit/1bd1525db64ee6956d336f01f3280f62c275c59d)
+* [Build] Better detection of default RuntimeIdentifiers [view commit](https://github.com/xenko3d/xenko/commit/d6711de18adf9bb06a77a00cc674f66b7b0c1865)
+* [Build] Fix RuntimeIdentifiers detection for graphics API mode [view commit](https://github.com/xenko3d/xenko/commit/f25b105a0765c30dcf277a6dfec749b466a8cff7)
+* [Build] Adjust RuntimeIdentifier and XenkoPlatform detection [view commit](https://github.com/xenko3d/xenko/commit/855d27e26b109e9884c916beb6ae1ea1a8262989)
+* [Launcher] Remove custom Http code and decrease concurrency (which might be problematic since our packages are bigger than average) [view commit](https://github.com/xenko3d/xenko/commit/affdb7232c8634c23065db2a7beb7b1aa9c73478)
+* [Launcher] Switch from gitter to discord [view commit](https://github.com/xenko3d/xenko/commit/a38afda0ffc7d941ef8d1973b5d49e6087310820)
+* Updated BACKERS.md [view commit](https://github.com/xenko3d/xenko/commit/51ff4ead560002119a0d588c659759ef747bf160)
+* [Launcher] Bump to 3.0.5 [view commit](https://github.com/xenko3d/xenko/commit/2b9fbe39afcdc70c760d0aa831091c4028f50817)
+* Update Crowdin configuration file [view commit](https://github.com/xenko3d/xenko/commit/a9352737ddefbf1ff321a9b6fee25d130052ca98)
+* Update Crowdin configuration file [view commit](https://github.com/xenko3d/xenko/commit/a528cff46bf93dbf89d66e8b74d37906f800a83c)
+* [Launcher] Skip unlisted packages, and don't use cache [view commit](https://github.com/xenko3d/xenko/commit/a0459e31eee3c0f649097d812f23c09883169199)
+* [Launcher] Also use normal output data for error output of PackageInstall.exe [view commit](https://github.com/xenko3d/xenko/commit/8608ff091cae91a2f740e5523e09c0d27b7d6476)
+* [Physics] Enable PhysicsShapesRenderingService only if there is a IGraphicsDeviceService [view commit](https://github.com/xenko3d/xenko/commit/eba446713da62822a110f9eda5ef3253818233dd)
+* Update BACKERS.md [view commit](https://github.com/xenko3d/xenko/commit/b6333f3285d891bda4053146a0e32a19feedaae6)
+* Merge remote-tracking branch 'origin/master-3.0' [view commit](https://github.com/xenko3d/xenko/commit/b54f35afaf7eb520b2897516e64633e4b2c99297)
+* [Physics] Add comment for PhysicsShapesRenderingService creation [view commit](https://github.com/xenko3d/xenko/commit/94cb4b1c490ee4fdcce94b29e34f1fc9509dea23)
+* [Build] Added option XenkoPublishSkipSamplesTemplates [view commit](https://github.com/xenko3d/xenko/commit/dffa6ee4d0887db64304615f8a59a43a4ac588b8)
+* [Build] Adjust platform detection (broken for multiplatform) and preparations for OSX [view commit](https://github.com/xenko3d/xenko/commit/9c3fa42f753a619d12d78c8c9d08b3e67e3fe150)
+* [Build] Additional fixes for computing runtime identifiers [view commit](https://github.com/xenko3d/xenko/commit/dcf310f81ddb356f28f5d219e9cd35cd3eee37ed)
+* [Build] Further fixes for computing runtime identifiers [view commit](https://github.com/xenko3d/xenko/commit/6542d92acee67b183d8a92c442e8c769d2cdda4c)
+* [Build] Run Visual C++ checks only on .NET Framework MSBuild [view commit](https://github.com/xenko3d/xenko/commit/68bfba4cfce380b4ebc42541dbc70a025716c95e)
+* [Build] Additional setup for macOS build [view commit](https://github.com/xenko3d/xenko/commit/33fea75c991f8974854c37fb7e533fa8008882e7)
+* Merge pull request [#323](https://github.com/xenko3d/xenko/issues/323) from Kryptos-FR/feature/l10n [view commit](https://github.com/xenko3d/xenko/commit/f719acaecdaf93e52f3e547156ca04158642f7e9)
+* [Build] Native: Generate only x64 for macOS (.NET Core only supports x64) [view commit](https://github.com/xenko3d/xenko/commit/fc6e267cadc795fbb47b961f46696e3134d2f746)
+* [Graphics] Update to SDL 2.0.9 [view commit](https://github.com/xenko3d/xenko/commit/19f3fdcaec44e2e7a67bc8a4f171ae7a12b9929e)
+* [Graphics] SDL: Load from proper directory [view commit](https://github.com/xenko3d/xenko/commit/ae63fcf683e5ba830ae5318407f5c839c43f07bf)
+* [Shaders] Added macOS glslangValidator [view commit](https://github.com/xenko3d/xenko/commit/76cd37b15b0e87324e73e28b8aa6193ae06152d1)
+* [Shaders] Vulkan: Add "NoSampler" to reflection [view commit](https://github.com/xenko3d/xenko/commit/cd609ad45f10c4e6587ebb87f635d4e6516c6143)
+* [Core.IO] Disable LockFile code from macOS (not supported) [view commit](https://github.com/xenko3d/xenko/commit/661bd8513bb2e6aeae4e141c42322bc33568d8d7)
+* [Core] Copy native libs for more platforms, and only if CopyLocalLockFileAssemblies is not set to false [view commit](https://github.com/xenko3d/xenko/commit/66ba0cd28404bb4fad91658ae177e119bf820336)
+* [Build] macOS: Update NativePath to latest version [view commit](https://github.com/xenko3d/xenko/commit/6e12e806905dbb43e811688de643e78c6db2c3c7)
+* [Graphics] Update SharpVulkan (works on OSX and easier to access NativeHandle) [view commit](https://github.com/xenko3d/xenko/commit/6522836725d9d693634c074969b958f61188442e)
+* [Graphics] macOS: Added MoltenVK [view commit](https://github.com/xenko3d/xenko/commit/897a5ac1e8ec2d4bf7baef041b4b9cecd800d935)
+* [GameStudio] Added project template for macOS [view commit](https://github.com/xenko3d/xenko/commit/6a096b401f85aa3cb1f322addcf8ce36be57cbcd)
+* [Localization] Use $(RoslynTargetsPath) rather than $(MSBuildBinPath)\Roslyn (which doesn't work with VS2019) [view commit](https://github.com/xenko3d/xenko/commit/6c1a4cd3c66c66ef9facd201136e252b074e3176)
+* [Samples] Templates: Added Cache to list of ignored folders (can be leftover from build during previous Xenko versions) [view commit](https://github.com/xenko3d/xenko/commit/d47e8cfa77de1ec6a483f2e2e1a52173106cd227)
+* [Graphics] macOS: Updated MoltenVK [view commit](https://github.com/xenko3d/xenko/commit/ccc487751a7d5fddad5dda7e2d2a995842d59119)
+* [Assets] PackAssets: Use proper asset path when computing resources relative paths (fixes [#326](https://github.com/xenko3d/xenko/issues/326)) [view commit](https://github.com/xenko3d/xenko/commit/5109915edbd514e154ebc3e914a49f036f392fee)
+* [VSPackage] Upgrade version to 3.0.3. Add support for VS2019. New release needed since RestoreHelper.cs was updated (fixes [#324](https://github.com/xenko3d/xenko/issues/324)) [view commit](https://github.com/xenko3d/xenko/commit/5c7159721ebf65b4a9f8107e1380880c9d8cf4d2)
+* Update license for 2019 [view commit](https://github.com/xenko3d/xenko/commit/c21c5da8d2604a8735ea396556fa40cfb4c5063c)
+* Update BACKERS.md [view commit](https://github.com/xenko3d/xenko/commit/307be228f328f25ead2347f840879ca5654bdb09)
+* [Build] Copy .xml and .pdb from NuGet package references when using new csproj format [view commit](https://github.com/xenko3d/xenko/commit/555b4f433d1392cfc3e964f14696132f4c1eed4c)
+* [VSPackage] Run VSIX installer only for VS2017+ (fixes [#332](https://github.com/xenko3d/xenko/issues/332)) [view commit](https://github.com/xenko3d/xenko/commit/07438702b7761d95351773c5d1ca56c06da61b1f)
+* [Build] Use latest version of Windows 10 SDK [view commit](https://github.com/xenko3d/xenko/commit/e675185ef18cc8b34be7903115ee2d8a4e630a59)
+* [Build] Update requirements [view commit](https://github.com/xenko3d/xenko/commit/e4fd4f0687df1beedf3402710485798a174582c9)
+* [Build] Publish was not properly copying native libs and compiled assets (fixes [#331](https://github.com/xenko3d/xenko/issues/331) and [#334](https://github.com/xenko3d/xenko/issues/334)) -- thanks to jazzay for the initial implementation [view commit](https://github.com/xenko3d/xenko/commit/05e746a920cf41b8fc699426cc1e8550ae28c03a)
+* [VSPackage] Make ProjectReference between Commands and Package private so that it doesn't exist as a NuGet dependency [view commit](https://github.com/xenko3d/xenko/commit/76d05a4ab7190c80d8b8b27f7b75255065f01b1b)
+* [VSPackage] Add TODO for restore log [view commit](https://github.com/xenko3d/xenko/commit/ad0e048637d229e4cac0931ddbeb38e577f23878)
+* [Build] Native: use vcxproj directly to avoid TRK0005: Failed to locate: "link.exe" or "cl.exe" (fixes [#337](https://github.com/xenko3d/xenko/issues/337)) [view commit](https://github.com/xenko3d/xenko/commit/2982d61547ff55c555c2d161f921af87faf87b41)
+* [Build] Properly include install-prerequisites.exe next to Xenko.GameStudio packageinstall.exe [view commit](https://github.com/xenko3d/xenko/commit/59c6713145dcacf86ee4f51c62662acc0f09a8e8)
+* [Install] Prerequisites installer: improve error reporting and retries (i.e. UAC not clicked) when installing Visual Studio or Build Tools [view commit](https://github.com/xenko3d/xenko/commit/3d29a4f0d3b0e9bbda26e81932a8f7c2e7587176)
+* [Install] Prerequisites: Update to VC++ 2017 prerequisites [view commit](https://github.com/xenko3d/xenko/commit/b40d2657bd28736b2e0327fdda239ecd13437276)
+* [Install] Prerequisites: Add ".NET Core 2.1 development tools" to list of Visual Studio prerequisites [view commit](https://github.com/xenko3d/xenko/commit/fe85d992f7bb4213ab810c6a971520ed751afee3)
+* [Install] Prerequisites: Improve Visual Studio detection/update mechanism [view commit](https://github.com/xenko3d/xenko/commit/e435015424568631aabcfbdc9fe409554b1b0fec)
+* Update BACKERS.md [view commit](https://github.com/xenko3d/xenko/commit/0dde714bbb370c9c1e41596cdc859984fcaf2a14)
+* [GameStudio] Switch to Roslyn 2.10 [view commit](https://github.com/xenko3d/xenko/commit/989469db9e2749ac8e69b8ea8a5bde06451b7c23)
+* [Assets] PackAssets: properly copy RootAssets (fixes [#347](https://github.com/xenko3d/xenko/issues/347)) [view commit](https://github.com/xenko3d/xenko/commit/7144d61795fa6b908443aad1589b9dfac5e17fc5)
+* [Assets] Perform null check before upgrading PackageProfile [view commit](https://github.com/xenko3d/xenko/commit/c5164c5939a0ec7b1edf79d231b2107cf130f998)
+* [Assets] PackageSession: Properly fallback to AssemblyName if PackageId is not set [view commit](https://github.com/xenko3d/xenko/commit/aad3c7519457dc7aa9a4061af314b8420810074c)
+* [Assets] Remove asset upgrader code for versions before 3.0 [view commit](https://github.com/xenko3d/xenko/commit/0521c0d066d005bde496ffe9ab656374e2a51f33)
+* Explain how CLA is to be signed. [view commit](https://github.com/xenko3d/xenko/commit/233d891767dd78148c2ff99a3706f8909cc48f57)
+* Update BACKERS.md [view commit](https://github.com/xenko3d/xenko/commit/55092e25f2afc3f4107a57fe8678161c944bda83)
+* [Build] NuGetVersion reported to TeamCity was wrong [view commit](https://github.com/xenko3d/xenko/commit/fd5c4b0eff9ce683ba09b51e0e91c28667514d10)
+* [VR] Fix UWP build ([#213](https://github.com/xenko3d/xenko/issues/213)) [view commit](https://github.com/xenko3d/xenko/commit/bdc87cc85e791ef28ab6ea891c531c7a8a6ac1f2)
+* [Build] Add XenkoBuildDoc parameter to force TargetFramework even if not specified (seems necessary for older version of Roslyn used in docfx) [view commit](https://github.com/xenko3d/xenko/commit/35923fa6f570b812fc29c12fddd51710cc51c68f)
+* [GameStudio] Add missing RoslynPad assemblies in the composition context [view commit](https://github.com/xenko3d/xenko/commit/434741423ad6fcf8359cf24435ebd7e4a394088c)
+* [GameStudio] Allow drag & dropping of read-only assets (as long as they wouldn't be modified) [view commit](https://github.com/xenko3d/xenko/commit/f542345bb83b0171e53b0716be3a8fd61b6efb8d)
+* [GameStudio] CodeLibrary projects were not properly initialized (assets couldn't be created) [view commit](https://github.com/xenko3d/xenko/commit/b41a90143408fb08b63e5a280a42fbcfa9fce091)
+* [Build] Sign packageinstall.exe [view commit](https://github.com/xenko3d/xenko/commit/48600c088ef0a4d6e29477a78f85582c316ed6c6)
+* [Build] Include RoslynPad assemblies with Xenko.Assets.Presentation package [view commit](https://github.com/xenko3d/xenko/commit/5470299ed9d8fafb38808cd8f9835f65d180aff4)
+* Update ContributorLicenseAgreement.md [view commit](https://github.com/xenko3d/xenko/commit/5d91b9cf56ce416813aff77162f7d6e33a840f52)
+* [Build] Unlocking C[#](https://github.com/xenko3d/xenko/issues/) 7.3! [view commit](https://github.com/xenko3d/xenko/commit/04fec1d138689e05c3f25c87f46d7064b2205c98)
+* [Core.Design] AssemblyContainer: Process deps.json files (fixes [#365](https://github.com/xenko3d/xenko/issues/365), fixes [#342](https://github.com/xenko3d/xenko/issues/342)) [view commit](https://github.com/xenko3d/xenko/commit/0dcbaafc442caa8b5d56a1f235387783b6c98df2)
+* Merge branch 'master-3.0' [view commit](https://github.com/xenko3d/xenko/commit/2592f84d7b074da875cf0e2350f1a8d592c9d9bd)
+* [Physics] Fix ColliderShapeAsset upgraders (was previously enclosed in XENKO_SUPPORT_BETA_UPGRADE) [view commit](https://github.com/xenko3d/xenko/commit/2a12c6643ff493b25b85b6e9bd309dd78858bc9f)
+* Merge remote-tracking branch 'origin/master-3.0' [view commit](https://github.com/xenko3d/xenko/commit/762e95559739055993afcb0fe67bc7c4b98acdee)
+* Merge remote-tracking branch 'origin/master-3.0' [view commit](https://github.com/xenko3d/xenko/commit/5f596657e006bfea9ebbf0f04302df5e3f3aed85)
+* [Build] Add option -NoSymbols to nuget push [view commit](https://github.com/xenko3d/xenko/commit/464585288f58c214d302db870d9c38406ae5a70c)
+* [Graphics] D3D: add support for using typeless textures [view commit](https://github.com/xenko3d/xenko/commit/ff28be350deb6dd7492743fe60a208613c4a7a76)
+* [Reflection] AssemblyContainer: return already loaded assemblies if AssemblyName matches rather than loading new one (it seems that assembly is requested several times because we are not loading in the proper load context) [view commit](https://github.com/xenko3d/xenko/commit/feb297a828e051e28e83c15e4132c950ebf2f6d9)
+* [Build] runtime.json: fix spacing [view commit](https://github.com/xenko3d/xenko/commit/062066d635210894575fb7f6d7f34c2a2930ca46)
+* [Build] Added new CPU-specific variants to runtime.json ([#370](https://github.com/xenko3d/xenko/issues/370)) [view commit](https://github.com/xenko3d/xenko/commit/d52b6ac6a4e01968c211f5f95806b530f3b0aedb)
+* [Build] Bumped LLVM to 7.0.1 [view commit](https://github.com/xenko3d/xenko/commit/06ee9130144ad4da1e3acaeb608e45243a83fa95)
+* [Render] Decouple RenderParticleEmitter from ECS [view commit](https://github.com/xenko3d/xenko/commit/abfb0060a4405fe5712bcb57e657e2f3715436a5)
+* [Render] Decouple RenderUIElement from ECS [view commit](https://github.com/xenko3d/xenko/commit/fc805ea6b8528d200906102bba59ae5c35ee2820)
+* [Render] Decouple RenderMesh and others from ECS [view commit](https://github.com/xenko3d/xenko/commit/15ffffd2163468ca4c6540bd3a726fec32ebf4c6)
+* [Rendering] Remove various dependencies from lighting code to LightComponent [view commit](https://github.com/xenko3d/xenko/commit/e7ca9d2c58f45077d13e9ecdd7ad6bd5a794988c)
+* [Rendering] Removed SceneInstance dependency from rendering code [view commit](https://github.com/xenko3d/xenko/commit/cc4bd9f071536857bfb9eef5644da6f867dd5c97)
+* [Rendering] Removed dependency from VisibilityGroup to ShadowMapRenderView [view commit](https://github.com/xenko3d/xenko/commit/1cd0f982ac1818fdde11624ad4ceada230c25ec6)
+* [Rendering] LightSkybox: Removed obsolete comment [view commit](https://github.com/xenko3d/xenko/commit/0a519701ce5d1e4ba1e5886b8ccd74d11702db21)
+* [Rendering] Moved RenderGroup class to Rendering namespace [view commit](https://github.com/xenko3d/xenko/commit/25ec89f0391aeedc91616a7a6282aee9a135b3bb)
+* [Rendering] PostFX: remove dependency to CameraComponent [view commit](https://github.com/xenko3d/xenko/commit/ff279b024d5db2a34754ea4d52c83e071d9fce81)
+* [Rendering] ShadowMapRenderer: remove unused nested class [view commit](https://github.com/xenko3d/xenko/commit/20c5f2b4dcd821251115c0cdd70d16c9e1aefef7)
+* [Rendering] ForceAspectRatioSceneRenderer: Made default aspect ratio local to remove dependency to CameraComponent [view commit](https://github.com/xenko3d/xenko/commit/71248f369637397946c9bfb705e6b4bc8e746a8c)
+* [Engine] Moved IndexingDictionary to Xenko.Core [view commit](https://github.com/xenko3d/xenko/commit/9b116257c66e85c4a62be958e8345c95ae1dc510)
+* [Rendering] EffectSystem: Remove dependency to Game class and move EffectCompilationMode in the same namespace [view commit](https://github.com/xenko3d/xenko/commit/0cc21349a0c4c172c53a94ad7fc7f69547708b3e)
+* [Rendering] EffectSystem: Moved CreateEffectCompiler in a separate static class outside of Rendering code [view commit](https://github.com/xenko3d/xenko/commit/b07e77909c4d705085a74044453d94d39aacc817)
+* [Rendering] Made ForwardLightingRenderFeature not dependent on LightProcessor anymore [view commit](https://github.com/xenko3d/xenko/commit/9eceed040ce44d73cf42f16509970a5793ea7250)
+* [Rendering] Made LightProbe code not dependent on LightProbeProcessor anymore [view commit](https://github.com/xenko3d/xenko/commit/921dd9d243379f6bd14dfdfe27ab830cd03139ca)
+* [Rendering] Made LightShafts independent from LightShaftProcessor [view commit](https://github.com/xenko3d/xenko/commit/034abed5674cc05bc9373833e5abf1f0a554a705)
+* [Rendering] Fixed RenderContext.GetCurrentCamera() tag owner [view commit](https://github.com/xenko3d/xenko/commit/c855896753530454e6ed8678ff55817b66724639)
+* [Streaming] Removed dependency on Engine.Game [view commit](https://github.com/xenko3d/xenko/commit/500c4e50fc3124534c65bd23d764f5fb559bb0da)
+* [Rendering] Splitted most of low-level rendering code into a new Xenko.Rendering assembly [view commit](https://github.com/xenko3d/xenko/commit/2cf773e19acabb86d918d0742af9c9e034b4c250)
+* [SpriteStudio] Fixes for SpriteStudio to work properly again [view commit](https://github.com/xenko3d/xenko/commit/c1522239be6e424a3d0362bd726512a3afb69361)
+* [Rendering] Make Xenko.Rendering platform-specific [view commit](https://github.com/xenko3d/xenko/commit/50b9525155455e817a07dd834d173e974422a06d)
+* [TextTemplating] T4: use a custom version of Mono.TextTemplating, including https://github.com/xen2/t4/commit/0d0b6db3ca3aba82fd7597951be2361265043e5e [view commit](https://github.com/xenko3d/xenko/commit/4372725f93774bf37f69575deceb910e58b41e74)
+* [Serializaton] Bump format version (Rendering split) [view commit](https://github.com/xenko3d/xenko/commit/a116d28d45d0bf6d0eb445f3226dc64768b7e803)
+* [Build] Bump to beta02 [view commit](https://github.com/xenko3d/xenko/commit/cb233fe3eae5cdf13ac8ce07f5a24b6316502371)
+* [Build] Fix .usrdoc generation and copy (fixes [#377](https://github.com/xenko3d/xenko/issues/377)) [view commit](https://github.com/xenko3d/xenko/commit/2c3f881b0008fb63dede4664b7b8ba810af3390d)
+* [NuGet] Remove deleted xenko sources during startup to avoid restore failures (fixes [#338](https://github.com/xenko3d/xenko/issues/338)) [view commit](https://github.com/xenko3d/xenko/commit/293d60a2bdc4b6d2773a1da914fd802483828288)
+* Merge remote-tracking branch 'weblate/master' [view commit](https://github.com/xenko3d/xenko/commit/734c49d6d02839603d494cd881662089fd6b804c)
+* [Localization] Added Russian as a supported language [view commit](https://github.com/xenko3d/xenko/commit/123f45ed89d838b8bf25d5fd53ba84d345b272b8)
+* [Localization] Added a few missing important translations (which were omitted for ApplicationCommands) [view commit](https://github.com/xenko3d/xenko/commit/0e9c28fe8b2a681a190169e05aff3ecb4f3ba674)
+* [CrashReport] Bumped crash report to 1.0.1 (force HTTPS), anonymize reports and make sure it doesn't conflict with NuGetAssemblyResolver [view commit](https://github.com/xenko3d/xenko/commit/401496a90cfb05ae84b83a5d9b10e6fb61875290)
+* [Localization] Updated po files [view commit](https://github.com/xenko3d/xenko/commit/8842ed8450c2a051f269fc285c49fc269d83ef71)
+* [Build] Regenerated sln (which were invalid since Xenko.Rendering was added) [view commit](https://github.com/xenko3d/xenko/commit/8ff58adb66baf2f96cb57af4c23a008e552f5ed2)
+* [Samples] Removed reference to RenderContext.SceneInstance (fixes [#386](https://github.com/xenko3d/xenko/issues/386)) [view commit](https://github.com/xenko3d/xenko/commit/618f743e1435d59d2a4db6bbc82402d28f278d0a)
+* Merge remote-tracking branch 'weblate/master' [view commit](https://github.com/xenko3d/xenko/commit/c6ae02074bd28789b6eee45e643cc69d2fe3a08c)
+* Merge remote-tracking branch 'weblate/master' [view commit](https://github.com/xenko3d/xenko/commit/30ae84d7a1e87ae51f16a33ff1a933aa9f458996)
+* [Localization] Only generated when building Release, and added Russian in Xenko.Editor [view commit](https://github.com/xenko3d/xenko/commit/d145c85c123455acac052b2b95912e1cdb33d124)
+* [Localization] Added support for German and Spanish [view commit](https://github.com/xenko3d/xenko/commit/f1d652d85d39dfb0e971e7a76aa31962872abca6)
+* [Localization] Rearranged targets so that localization code is unified [view commit](https://github.com/xenko3d/xenko/commit/4ef26603cdd8cba96cc1ad9e42dbc824cbc76588)
+* Merge remote-tracking branch 'weblate/master' [view commit](https://github.com/xenko3d/xenko/commit/def9b2dee260333f9380adac91f61878b7efd781)
+* [Localization] Added support for Chinese (Simplified) [view commit](https://github.com/xenko3d/xenko/commit/5edc9a513c6c1128e6817825cc0bc2d113669204)
+* [Setup] Don't delete top level installation folder if not empty (esp. if it was installed in a root folder containing other programs by mistake!) [view commit](https://github.com/xenko3d/xenko/commit/2e1f3fe293468ef1def17c64bd319878ef219c1a)
+* [Launcher] Use cache but always refresh it, even when installing. [view commit](https://github.com/xenko3d/xenko/commit/5a1b80fa2ef620cbb6aef34963ce773a8fcd4f2f)
+* [Launcher] Set LauncherApp as default project [view commit](https://github.com/xenko3d/xenko/commit/8f407f5c4e63f24bfa3ed598388f006ad3fc2177)
+* [Launcher] Bump to 3.0.6 [view commit](https://github.com/xenko3d/xenko/commit/65aa83110182a00922982eb125a3dde32f23d98e)
+* [Templates] Fix version in reference to Xenko.Samples.Templates package [view commit](https://github.com/xenko3d/xenko/commit/8227cfdb4a2f200bbfbb44772958bc8a8011b890)
+* [Rendering] Add Sprite to rendering only if it's enabled [view commit](https://github.com/xenko3d/xenko/commit/559f0c4d802cc6dca204cf2f508248dc607a1646)
+* [Rendering] Properly register Xenko.Rendering in AssemblyRegistry (fixes [#409](https://github.com/xenko3d/xenko/issues/409) and fixes [#410](https://github.com/xenko3d/xenko/issues/410)) [view commit](https://github.com/xenko3d/xenko/commit/7be25ab4aceae0a017f133aa495527afa015bdf3)
+* Update BACKERS.md [view commit](https://github.com/xenko3d/xenko/commit/ad2c14a852e875628f312c10157dc9c44addf9fa)
+* Merge remote-tracking branch 'weblate/master' [view commit](https://github.com/xenko3d/xenko/commit/e6c7966fc3acca5bad012daeba9fc4c1587fb01f)
+* [GameStudio] Fast-reloading for types such as Material and Texture were not working as expected, forcing a full model reload on every edit [view commit](https://github.com/xenko3d/xenko/commit/03ebfc8c098746da5e2844f766ecaf246215d8b6)
+* [GameStudio] Fix for fast-reloading [view commit](https://github.com/xenko3d/xenko/commit/5cb22fcf0a056001f7a7fa01190adb190194234e)
+* [GameStudio] Rewrote and simplified code for fast reloading (also support cases such as material layers properly now) [view commit](https://github.com/xenko3d/xenko/commit/e4bae817dc810d36db68192a9f12292e6abf5b52)
+* [GameStudio] AvalonDock: Fix a bug in AvalonDock 3.4.0 which sets CanClose to false once a LayoutAnchorable is dragged into a new floating window or a new pane. [view commit](https://github.com/xenko3d/xenko/commit/9076b1eb951d2fced51103725f517155d823dad2)
+* [Physics] CleanContacts was working on previousFrameContacts rather than currentFrameContacts, resulting in warnings "Pair not present". Thanks @EternalTamago for the fix! (fixes [#88](https://github.com/xenko3d/xenko/issues/88)) [view commit](https://github.com/xenko3d/xenko/commit/93c111a179675384a09a6a7c7a43d0a643f63fce)
+* Update BACKERS.md [view commit](https://github.com/xenko3d/xenko/commit/0029ebee92db0458b69e1d3cb3b58126aaff335a)
+* [Graphics] D3D11: Begin/End were not reentrant because of how Query were used ([#427](https://github.com/xenko3d/xenko/issues/427) [#428](https://github.com/xenko3d/xenko/issues/428)) [view commit](https://github.com/xenko3d/xenko/commit/f60d8bba0c38704361699fd735beb4205230e160)
+* Merge remote-tracking branch 'origin/master-3.0' [view commit](https://github.com/xenko3d/xenko/commit/41f9389825ed6d5c2e0423cb17e3c56c1c6efad8)
+* [Audio] Encode little bit longer to compensate for encoding delay (fixes [#350](https://github.com/xenko3d/xenko/issues/350)) [view commit](https://github.com/xenko3d/xenko/commit/83e0c19f62b164f23d24866f1b0e587686850a6b)
+* [Build] Make sure _XenkoGenerateDependencies runs in all situations (otherwise unit tests won't work) [view commit](https://github.com/xenko3d/xenko/commit/5837f9181c885427e35ee6f95276334a26aa801e)
+* [Build] Make sure _XenkoGenerateDependencies runs also for C++ projects [view commit](https://github.com/xenko3d/xenko/commit/452af9896e0992e7b35e74b4cbfd58974c6616a8)
+* [Build] Readjust _XenkoGenerateDependenciesAfterBuild target/comments [view commit](https://github.com/xenko3d/xenko/commit/643d09572e4b5046767712e9339e3b50f35af382)
+* [Build] Unit tests: use proper xunit.console.exe depending on x86 or x64 [view commit](https://github.com/xenko3d/xenko/commit/7fa89cadcf9f1088dc1d996ffea648f54e19a142)
+* [Tests] Fix sample games unit tests [view commit](https://github.com/xenko3d/xenko/commit/d9660087fe00284b22d500d7566489b505232534)
+* [Samples] Fix Sprite Studio demo (missing reference to SpriteStudio runtime) [view commit](https://github.com/xenko3d/xenko/commit/52da39c71844bce88cbf6fbda66b3655270c7dc8)
+* [Editor] Preview View Model was not properly removing event handlers (fixes [#438](https://github.com/xenko3d/xenko/issues/438)) [view commit](https://github.com/xenko3d/xenko/commit/be47e4ca32d1c4c444f9c05665fed355c50e21cf)
+* [Launcher] Improve log/error message in an attempt to investigate [#310](https://github.com/xenko3d/xenko/issues/310) [view commit](https://github.com/xenko3d/xenko/commit/bbb42daa2a7fef9745f1afe27cfad718ef8ecbaf)
+* [NuGet] Switch to NuGet 5.0 [view commit](https://github.com/xenko3d/xenko/commit/d552c9780d83c705efa01257672165c527886efc)
+* [Build] Require VS2019 instead of VS2017 to take advantage of new NuGet buildTransitive feature [view commit](https://github.com/xenko3d/xenko/commit/105bd5cd007eb490f90e8952932c9cff1d971574)
+* [Build] Removed obsolete props files [view commit](https://github.com/xenko3d/xenko/commit/47e10426f1ed56aabd2e69f5544fa0b660c88177)
+* [Build] Update NuGet.exe to 5.0 [view commit](https://github.com/xenko3d/xenko/commit/230b1acd91e9d5d597e0f148121be26f5962dc15)
+* [Build] Update build instructions [view commit](https://github.com/xenko3d/xenko/commit/c6a35d611ecda67f36d8de52c0049961761fc887)
+* [VSPackage] Update to new AsyncPackage and upgrade/cleanup unecessary PackageReference [view commit](https://github.com/xenko3d/xenko/commit/468faa7de46d2cbdc36aef745f15edacc3f841c0)
+* [Build] Bump MSBuild.Sdk.Extras to 2.0.24 [view commit](https://github.com/xenko3d/xenko/commit/01c81aed9c92a5637900f73e217b68fc1f6681c9)
+* Merge remote-tracking branch 'origin/master' into vs2019 [view commit](https://github.com/xenko3d/xenko/commit/e8eb8dd42c88e285f1d560b71c570352fd1e0414)
+* [AssemblyProcessor] Fix a case where ImportReference was not called for GetTypeFromHandle(). Bumped Cecil to NuGet 0.10.3 rather than custom one. [view commit](https://github.com/xenko3d/xenko/commit/f1183afecbda122c90f1f3f02bdd15738b4c52db)
+* [Assets] Added a new KeepReferences flag to AssetCloner [view commit](https://github.com/xenko3d/xenko/commit/2f396b11a5349f695263d65618b4477f47a4279b)
+* [Build] Stop detecting Android NDK version using folder name (latest VS2019 uses "ndk-build" folder name without version) [view commit](https://github.com/xenko3d/xenko/commit/3af4664400c66cc7d4724f516fbc9ab0728fee10)
+* [Build] VS2019 now understand WindowsTargetPlatformVersion being set to 10.0 rather than a specific version. Also bump PlatformToolset to v142 [view commit](https://github.com/xenko3d/xenko/commit/1947227e81d36eb23b97af6e4d3d2fd6f1dffa96)
+* [Build] Converted some design-time libraries to .NET Standard 2.0 [view commit](https://github.com/xenko3d/xenko/commit/4438b73c816ab77fc40660afb868f6297ef06db0)
+* Revert "[AssemblyProcessor] Fix a case where ImportReference was not called for GetTypeFromHandle(). Bumped Cecil to NuGet 0.10.3 rather than custom one." [view commit](https://github.com/xenko3d/xenko/commit/f55404586c9fc6db5e6a0473b71d856d99ab30c0)
+* [AssemblyProcessor] Fix a case where ImportReference was not called for GetTypeFromHandle(). [view commit](https://github.com/xenko3d/xenko/commit/e2c44d3d229bea7e895d20094356ce5c37aa37aa)
+* [Assimp] Added error details if something went wrong (and test if scene is null to avoid NullReferenceException). [view commit](https://github.com/xenko3d/xenko/commit/fed4c1c95a2bb5fd8d9055f3010c2baaa722f953)
+* Merge remote-tracking branch 'weblate/master' [view commit](https://github.com/xenko3d/xenko/commit/3b9bce0e88c18404483b23707345372a8419d074)
+* [Build] Reorganized targets to more easily choose multiple graphics platforms at once. [view commit](https://github.com/xenko3d/xenko/commit/c37855a945278d4462bf24a9ed7ab8d29fee94b8)
+* [Build] Bumped sln to use VS2019+ [view commit](https://github.com/xenko3d/xenko/commit/dddd4dd3dcfdb1e9d92d0f67a80eb89303575c1a)
+* Revert "[Build] Reorganized targets to more easily choose multiple graphics platforms at once." [view commit](https://github.com/xenko3d/xenko/commit/5ebf081c342de88223f28c9618664f2d3c869d59)
+* [Build] Reorganized targets to more easily choose multiple graphics platforms at once. [view commit](https://github.com/xenko3d/xenko/commit/50bcd63e40d4df8112f06f51bc8e8dca9ef28662)
+* [Build] Removed deprecated Android armeabi CPU architecture (fixes [#461](https://github.com/xenko3d/xenko/issues/461)) [view commit](https://github.com/xenko3d/xenko/commit/09cadb3d143acb56831b0f69c61beb6db7caf5d9)
+* [Vulkan] Back buffer: add missing ViewType parameter (2D) when creating back buffer [view commit](https://github.com/xenko3d/xenko/commit/40b92cb2fbcb5ebde2858ee06c5364db7f2c0a4d)
+* [Build] Android: Bump TargetSdkVersion to API level 27 (matches VS2019 install and TargetFrameworkVersion set in csproj) [view commit](https://github.com/xenko3d/xenko/commit/89936b1e8163062c7136010171f8a42abd10976c)
+* [Launcher] NuGet: 1 hour timeout instead of 100 seconds as a workaround for https://github.com/NuGet/Home/issues/8120 (fixes [#310](https://github.com/xenko3d/xenko/issues/310)) [view commit](https://github.com/xenko3d/xenko/commit/6723f0cd54feb5e8e786e486da4b8cda16cd5b97)
+* [Launcher] Bump to 3.0.8 [view commit](https://github.com/xenko3d/xenko/commit/fa4f92e1795cad839d9b174b0151c6c9826c75bf)
+* Revert "[Assimp] Updated assimp to official 4.1.0 and updated references in projects (closes [#458](https://github.com/xenko3d/xenko/issues/458))" [view commit](https://github.com/xenko3d/xenko/commit/4f6f3fa1a29a7a5403612c5b42be456e9547ea3c)
+* [Build] Removed armeabi libraries to completely fix [#461](https://github.com/xenko3d/xenko/issues/461) (fixes [#470](https://github.com/xenko3d/xenko/issues/470)) [view commit](https://github.com/xenko3d/xenko/commit/79d7d75895e81890de1945b09e4fe7bd235c27d1)
+* [Build] Android: unify all minSdkVersion to 16 and targetSdkVersion to 27 (fixes [#469](https://github.com/xenko3d/xenko/issues/469)) [view commit](https://github.com/xenko3d/xenko/commit/d19585fe7afafa3df713f939bb2e338f1c3d8e8c)
+* [VSPackage] Bump to 3.0.5 [view commit](https://github.com/xenko3d/xenko/commit/b2a449162b50bb2cbbf478c5de1f5e7082d66d0f)
+* [Physics] Renamed NewShapeFromDesc to CreateShape [view commit](https://github.com/xenko3d/xenko/commit/d65a7f20d60555a05d42be418f9fbea10e2ce63d)
+* [Launcher] Allow to select Xenko version [view commit](https://github.com/xenko3d/xenko/commit/f4d406cede1875f23886a110d64e14fef21f0566)
+* [Build] Bumped Cecil to NuGet 0.10.4 rather than custom one. [view commit](https://github.com/xenko3d/xenko/commit/2079a316301cba76185cbeaf1b53fa2ddcc7b84a)
+* [Physics] Update README.md with new BulletSharpPInvoke repo location [view commit](https://github.com/xenko3d/xenko/commit/58e4e12d084a2f03beae105efaf806393b85e47f)
+* Merge pull request [#289](https://github.com/xenko3d/xenko/issues/289) from Eideren/bulletsharp_nuget [view commit](https://github.com/xenko3d/xenko/commit/5cee86cd3d8807c39446c07d0481348afd7c4131)
+* [Physics] Fix typo in PhysicsEngineFlags.ContinuosCollisionDetection (fixes [#152](https://github.com/xenko3d/xenko/issues/152)) [view commit](https://github.com/xenko3d/xenko/commit/5bb43aabbc3568e5793928f63903bdccb48907f8)
+* [Build] Properly copy back IntDir/OutDir to IntermediateOutputPath/OutputPath for C++ project [view commit](https://github.com/xenko3d/xenko/commit/fb6a53c1fb7a512dff5ef2a37ddb66dcea8e5155)
+* [Input] Fix SDL key mapping for 0 and 1 [view commit](https://github.com/xenko3d/xenko/commit/4ef9581f8d48637542d0c0ae0c8a773d123c4d1c)
+* [Build] Updated editorconfig to contain VS2019 default style (which we use in Xenko) [view commit](https://github.com/xenko3d/xenko/commit/8f5f1b8f4c7d2d234375b3c4cfd4b73ed550891a)
+* [Build] XenkoContent: do not include in NuGet package as Content [view commit](https://github.com/xenko3d/xenko/commit/66d869addaac2feeae11010d93fd8a042d494989)
+* [Graphics] Compare InputElements length before comparing elements [view commit](https://github.com/xenko3d/xenko/commit/76dbcc023f8eb9cafd58115ad4c859b5f36d8e9b)
+* [Graphics] Remove unecessary GraphicsDevice.ThreadCount [view commit](https://github.com/xenko3d/xenko/commit/f03a77dae6f340bced56cf71b297f14e65ee6054)
+* [SDL] AppActivated and AppDeactivated were reverted [view commit](https://github.com/xenko3d/xenko/commit/224035d5a3aad33caebf2ea80cc0b46871d9bc4e)
+* [Vulkan] Fix validation for texture upload [view commit](https://github.com/xenko3d/xenko/commit/5eef1bc988e22753b728bb0036e50ee67a8e45f0)
+* [Vulkan] Update glslang to 7.11.3214 (May 2019) [view commit](https://github.com/xenko3d/xenko/commit/04f62331be646cbbdc9cd1d517e8bf2ae4b83d21)
+* [Vulkan] PipelineState: Entry point name could be GC before used [view commit](https://github.com/xenko3d/xenko/commit/7f293fad43028ced8ffc01e196ffab57bb53a55b)
+* [Vulkan] PipelineState: Properly set PrimitiveRestartEnable [view commit](https://github.com/xenko3d/xenko/commit/7c4be8d30a3f760eed82c571b36c2805fa34232d)
+* Revert "[Graphics] Vulkan: add support for R10G10B10A2_UNorm and R11G11B10_Float" [view commit](https://github.com/xenko3d/xenko/commit/2201148377b079cee72547988bc323b238b75951)
+* [Vulkan] Fixed memory barriers for Clear functions [view commit](https://github.com/xenko3d/xenko/commit/4e1bd31226784600412c6bdf89ccb101a26393db)
+* [Vulkan] UpdateSubresource: Fixed memory barrier [view commit](https://github.com/xenko3d/xenko/commit/ab96eab76ef8168fe5855938a05d9a18515a1d35)
+* [Vulkan] Fixed mixup between Clear DSV and RT [view commit](https://github.com/xenko3d/xenko/commit/f70d74cb15ff731c5e7ddf870e04c0d4979ee576)
+* [Build] Android: Updated to NDK r19 (with proper version check) and remove our custom libc++abi (first step for [#460](https://github.com/xenko3d/xenko/issues/460) and [#379](https://github.com/xenko3d/xenko/issues/379)) [view commit](https://github.com/xenko3d/xenko/commit/abe058e2c25e2976bfcc96c379156c3ed1e77554)
+* [Build] Android: Avoid "error MSB4044: The "FilterAssemblies" task was not given a value for the required parameter "DesignTimeBuild"." with latest Xamarin.Android [view commit](https://github.com/xenko3d/xenko/commit/7edf54f3b8dd4c60662663e1b5e060572d0534fb)
+* [Audio] Android: Updated OpenSLES header (which were incompatible with arm64 due to SLuint32 mapping to long instead of int) (fixes [#379](https://github.com/xenko3d/xenko/issues/379)) (fixes [#460](https://github.com/xenko3d/xenko/issues/460)) [view commit](https://github.com/xenko3d/xenko/commit/71e6437e698c65ff5191a803eb9df367edbcd804)
+* [Setup] Upgraded Visual C++ prerequisites to latest VS2019 ones [view commit](https://github.com/xenko3d/xenko/commit/b506c73e895a29d0e9a3dfe3d233ecdfbb2cb876)
+* [Assimp] Properly copy Xenko.Assimp.*.dll (fixes [#465](https://github.com/xenko3d/xenko/issues/465)) [view commit](https://github.com/xenko3d/xenko/commit/8ee49829fb530ff23da0f541cbb465fd9cf6a191)
+* Merge remote-tracking branch 'weblate/master' [view commit](https://github.com/xenko3d/xenko/commit/bfc47b2ded670066bfafaf9976d5778d6bc75cac)
+* [Build] Android: Workaround for https://github.com/onovotny/MSBuildSdkExtras/issues/174 [view commit](https://github.com/xenko3d/xenko/commit/a91440e963d80edb3679c097924d2896e765fd74)
+* [Build] Transformed Xenko.Core.BuildEngine into a .NET Standard assembly [view commit](https://github.com/xenko3d/xenko/commit/382953c7639a0f767894d5fa72d5d7aa2e0dc06d)
+* [Build] NETStandard: Switch from AssemblyBuilder.DefineDynamicAssembly [view commit](https://github.com/xenko3d/xenko/commit/c291dac0ac88fa3d7493599fa312fa3c6ed5680b)
+* [Build] NETStandard: Remove unnecessary using [view commit](https://github.com/xenko3d/xenko/commit/a726144a9b0e61fac24a76df3dcb930d076c291d)
+* [Quantum] Renamed Index into NodeIndex to avoid clash with future System.Index [view commit](https://github.com/xenko3d/xenko/commit/593754598191c6bc29995478be98962ad959452a)
+* [Build] NETStandard: Remove unnecessary using [view commit](https://github.com/xenko3d/xenko/commit/f61d50d1e88f1023121e651f34817703501ec405)
+* [Assets] Switch from implicit project to explicit project if necessary (fixes [#442](https://github.com/xenko3d/xenko/issues/442)) [view commit](https://github.com/xenko3d/xenko/commit/1813edc0e306670f14d8b07ae3381e832ad87144)
+* [Build] Switched to MSBuild.Sdk.Extras version 2.0.41 [view commit](https://github.com/xenko3d/xenko/commit/0f1ff64ea68fdb8b18b9bed8ce37d0266ef30197)
+* [Build] Doc: Copy .xml file in ref folder [view commit](https://github.com/xenko3d/xenko/commit/a4c7c1a748c8a576d5464559c5460b73b3f6ca87)
+* Revert "[Build] Switched to MSBuild.Sdk.Extras version 2.0.41" [view commit](https://github.com/xenko3d/xenko/commit/86344617032260a3935050c00ebcea09684fb1a8)
+* [Build] Moved Microsoft.NETCore.Platforms reference from Xenko.Graphics to Xenko.Core (otherwise scenarios like referencing only Xenko.Core with win-x64 doesn't work) [view commit](https://github.com/xenko3d/xenko/commit/e01b748fabe82b11ea8c9ff58cf30fc3832a3fe9)
+* [VSPackage] Syntax highlighting service was not properly registered asynchronously (fixes [#651651](https://github.com/xenko3d/xenko/issues/651651)) [view commit](https://github.com/xenko3d/xenko/commit/285e1a4fefbd38b5b8345a631baf1ce446b7c9ce)
+* [VSPackage] Fix Xenko detection [view commit](https://github.com/xenko3d/xenko/commit/94d82c3c951f1368fc190171d006e2ba8d87dffe)
+* [VSPackage] Bump version to 3.0.6 [view commit](https://github.com/xenko3d/xenko/commit/e0b7fc68d60dea8e240f17cb95b0d5c74df420ad)
+* [Build] Replaced <None Include=".."> to <None Update=".."> for shaders/effects [view commit](https://github.com/xenko3d/xenko/commit/6553d51fbb0455710a56790d6dccf757309bc0e3)
+* [VSPackage] Add a launchSettings.json with proper parameters for easier debugging [view commit](https://github.com/xenko3d/xenko/commit/40d728016005183cdfda11ca6e69491135b182dc)
+* [Input] SDL: fix OemPlus/Minus mapping (thanks nes) [view commit](https://github.com/xenko3d/xenko/commit/b431e3d680757f756e64ad545f578f44f28e7dee)
+* [UI] Fix comment [view commit](https://github.com/xenko3d/xenko/commit/05eba03187cfc18baa674d070abddc82fcb602e2)
+* [Vulkan] Fix some memory barriers in CommandList.Copy and CopyRegion [view commit](https://github.com/xenko3d/xenko/commit/4249625313e1cd12d67fab6750ce87dbb8f7320b)
+* [Vulkan] CommandList: Don't use ImageView.Null in DescriptorImageInfo [view commit](https://github.com/xenko3d/xenko/commit/b5b645029db1b29bedf1ec06d2b78bfbf5820f4c)
+* [Streaming] Load a few initial mipmaps for streamed texture (otherwise they start as completely uninitialized: bad for rendering, and causes crash on Vulkan) [view commit](https://github.com/xenko3d/xenko/commit/1ca201f6f689f954f38b2ce17dfd90534e54d3fb)
+* [Shaders] Fixed precompiled shader code generation [view commit](https://github.com/xenko3d/xenko/commit/76ca6716699a1f95034558d345ed493fbbdf9594)
+* [Shaders] Added ElementType info to reflection for buffers/textures [view commit](https://github.com/xenko3d/xenko/commit/ae24533c7e79d536e73ccf3d0d28e610c1f5d144)
+* [Vulkan] Properly store info if a texel buffer need to be integer or float. [view commit](https://github.com/xenko3d/xenko/commit/cb9b3178ed563a9483c9e3cc9e086785825e32c2)
+* [Shaders] Make sure NoSampler is added before computing list of resource groups (otherwise it ends up having no location attribute) [view commit](https://github.com/xenko3d/xenko/commit/f98890115e4c3d0d80e7768eb3c98797151a0151)
+* [Input] Fixed copyrights [view commit](https://github.com/xenko3d/xenko/commit/2e3591546db05cb0faa8f0ca747296cc15eed86a)
+* [VSPackage] Fix Xenko version detection to work not only with nuget packages but also solution projects, so that it works with Xenko solution itself. [view commit](https://github.com/xenko3d/xenko/commit/964ef5e68c4fa555d890f94c648e871f7e1bb067)
+* Merge remote-tracking branch 'weblate/master' [view commit](https://github.com/xenko3d/xenko/commit/8c97d5d7753185b5111ecb781f45d2b76f05fb90)
+* [Localization] Added Italian [view commit](https://github.com/xenko3d/xenko/commit/c70f07f449c7e4020a92f16c81f161ea7af7a4b5)
+* [Localization] Added info in doc on how to translate and add new language. [view commit](https://github.com/xenko3d/xenko/commit/48692b4baee5b586a4ea5e7e391fe5a73587a287)
+* [Build] Remove the -beta02 version suffix [view commit](https://github.com/xenko3d/xenko/commit/8787a1959ff4dcd1ca9219615463a6dba7b14e56)
+* [Shaders] D3D: Properly copy ElementType when duplicating resource binding per stage (fixes [#515](https://github.com/xenko3d/xenko/issues/515)) [view commit](https://github.com/xenko3d/xenko/commit/4e7826874d4b8d4e12222b21f9d2bcf57768f675)
+* [Samples] Updated to 3.1.0.1 [view commit](https://github.com/xenko3d/xenko/commit/3f3158783ec94c9f4705e3afd50e671b05b2ed15)
+* [Setup] PackageInstall: check if VS Installer needs an update, and if yes try to do it automatically [view commit](https://github.com/xenko3d/xenko/commit/aa48bc6479c39f8732d11bb84b2960ff1a1cd593)
+* [Build] Temporary workaround for .NET Core 3.0 new runtime identifier system (credits go to Solr for finding this fix) [view commit](https://github.com/xenko3d/xenko/commit/4a624c6cd8d6f3af95a5586e7190e431b14d2886)
+* [NuGet] Rewrote how assembly resolver is ordering assemblies found in nuget packages (there was a bug where it could select net46 instead of net461, resulting in crash) [view commit](https://github.com/xenko3d/xenko/commit/7ca99e767ab19c2c20fece865c3263706488fc56)
+* [Build] Moved Xenko.Samples.Templates version in a single unified location to simplify future maintenance [view commit](https://github.com/xenko3d/xenko/commit/46bcd063df35ee48dd6edde062ed4b9ac7451da3)
+* [Setup] PackageInstall: Check VS Installer update if any workload needs to be installed (two UAC, but probably better than an error and extra step) [view commit](https://github.com/xenko3d/xenko/commit/fb99c6a35de199b32b5cd999e64b05740054a7d2)
+* [Build] Bumped MSBuild.Sdk.Extras to 2.0.54 [view commit](https://github.com/xenko3d/xenko/commit/339d9e8389b4c44eef0f24bf996235bdb3018397)
+* [Build] Updated codesign certificates [view commit](https://github.com/xenko3d/xenko/commit/006ad132109aefb2c580c938634bd265b2262d27)
+* [Build] Android: Use AssemblyName rather than RootNamespace for Resource class otherwise it might clash between some assemblies (i.e. Xenko and Xenko.Engine) --> [view commit](https://github.com/xenko3d/xenko/commit/b6075c7d75407f7d5daf0e52ff0215c9b8d3dbf9)
+* Revert "[Build] Remove the -beta02 version suffix" and bump samples accordingly [view commit](https://github.com/xenko3d/xenko/commit/238a431e3f6fe10f0e7d9900d16c3cfa365fb9df)
+* [Build] Use default RuntimeIdentifier for default GraphicsApi, so that even if our custom RuntimeIdentifier are not merged properly, everything still work. [view commit](https://github.com/xenko3d/xenko/commit/7d3a9f8a99fd070f90d22300fe3a8f6c424a8e43)
+* [Build] Removed previous workaround for https://github.com/NuGet/Home/issues/7351 [view commit](https://github.com/xenko3d/xenko/commit/1f6216fbbe568686e2511ec884caf96280137e16)
+* [Build] Bump NuGet.exe to 5.3.0 [view commit](https://github.com/xenko3d/xenko/commit/7ab69c724a11cc904bdf1aecd39e6ee4c45689b7)
+* [Build] Improved behavior of XenkoGraphicsApiDependentBuildAll [view commit](https://github.com/xenko3d/xenko/commit/98a2a7aaed83326e495e2cca8eb858746aee5f18)
+* Merge branch 'runtimeid_fixes' into master-3.1 [view commit](https://github.com/xenko3d/xenko/commit/297d239cc89ddee88d4cc52448336b35fa93080d)
+* [Build] Android: Fix NDB platform versions [view commit](https://github.com/xenko3d/xenko/commit/c5c2a6402fc480baf45f06225157c213bf7b927a)
+* [Graphics] Updated SharpDX to 4.2.0 [view commit](https://github.com/xenko3d/xenko/commit/d1f18836d6221acc8f79ac38075c95078e53b214)
+* [UpdateEngine] AssemblyProcessor was generating invalid ldftn for virtual/interface calls (causing crashes with .NET Core 3). Switch to ldvirtftn for those instead. [view commit](https://github.com/xenko3d/xenko/commit/e42121aec7db46aab6ce64b58f24df96b05ed720)
+* [Graphics] Update D3D12 code for SharpDX 4.2.0 [view commit](https://github.com/xenko3d/xenko/commit/f5bc7a62af343c082bb7c5ce20222d1c7e30f81d)
+* [Build] AssemblyProcessor task need to change identity on each change otherwise we can run into https://github.com/microsoft/msbuild/issues/663[#](https://github.com/xenko3d/xenko/issues/)issuecomment-310530046 [view commit](https://github.com/xenko3d/xenko/commit/e2c2eb19fcd6c8f9a2d49945170966cb38a12642)
+* [Graphics] Streamed compressed texture could end up having their initial texture size not multiple of 4, resulting in error at runtime loading. Skip these cases for now. [view commit](https://github.com/xenko3d/xenko/commit/e8c8e4aff1a2fdd610b9f16929fe4104093fe641)
+* [Fonts] Fix how matrix is computed and compute realVirtualResolutionRatio depending on actual requestedFontSize (fixes [#314](https://github.com/xenko3d/xenko/issues/314)) (fixes [#364](https://github.com/xenko3d/xenko/issues/364)) [view commit](https://github.com/xenko3d/xenko/commit/eafa92f99d5978316b9394f4c3d4e25ae8a1b5d0)
+* [Fonts] Dynamic fonts: use virtual resolution (otherwise real size changes on every camera move and requests new character, esp. if UI is in 3D) [view commit](https://github.com/xenko3d/xenko/commit/22271fb90375a28740e99b3900b5325e4934e6c4)
+* [Fonts] Do not alter fontSize [view commit](https://github.com/xenko3d/xenko/commit/1a9bfd6e775e3cf4d721cbe060299a8dba84a35c)
+* [Fonts] Turned various internal parameters from ref to in (C[#](https://github.com/xenko3d/xenko/issues/) 7.2) [view commit](https://github.com/xenko3d/xenko/commit/f1513b93984b2581c13a8adb35bdfee20d6e3817)
+* [Fonts] Turned various internal parameters from ref to in (C[#](https://github.com/xenko3d/xenko/issues/) 7.2) (missing file) [view commit](https://github.com/xenko3d/xenko/commit/aaaa975d63bf2014d5ce48fe334f8f6d8636cbff)
+* [Build] Added a trailing slash at the end of PackageOutputPath (maybe necessary since latest VS2019?) [view commit](https://github.com/xenko3d/xenko/commit/f63685447a53dc5cc1b91b43d9eae7bbda1ec7e3)
+* Revert "[Build] Add XenkoBuildDoc parameter to force TargetFramework even if not specified (seems necessary for older version of Roslyn used in docfx)" [view commit](https://github.com/xenko3d/xenko/commit/6c4dfce0191419e6350e0a21cd3c2b533d561124)
+* [Build] Separated XenkoGraphicsApis into one list per platform (otherwise we can't really control properly and risk overriding a platform with nothing) (fixes [#544](https://github.com/xenko3d/xenko/issues/544)) [view commit](https://github.com/xenko3d/xenko/commit/d1cb7a553857f27b8a5610dfd39cad2b6cb78f41)
+* [Build] Remove GetSolutionConfigurationContents hack (which was necessary for WinStore/WinPhone port) (this allows command line build for Android/iOS [#543](https://github.com/xenko3d/xenko/issues/543)) [view commit](https://github.com/xenko3d/xenko/commit/12094ae9a1e72fcf09bca3e8b121159426cb9d66)
+* [Build] Remove the -beta02 version suffix and bump samples accordingly [view commit](https://github.com/xenko3d/xenko/commit/7419012e054d765dc9434f5beb2442a0db25d7b9)
+* Updated BACKERS.md [view commit](https://github.com/xenko3d/xenko/commit/12df753f9549bdf964991d2d4c250d6c11e17630)
 
 
 WaldiS (3):
 WaldiS (3):
 
 
-* Added translation using Weblate (Polish) [view commit](http://github.com/xenko3d/xenko/commit/6ac1950ec85942ac2fc8f54fcc33d6e290ede4bc)
-* Translated using Weblate (Polish) [view commit](http://github.com/xenko3d/xenko/commit/86ab22d454d03da980d5b6f8e0b7244e7e4ec677)
-* Translated using Weblate (Polish) [view commit](http://github.com/xenko3d/xenko/commit/89bef757a76aa87c5370f58826a4daf02e31c85a)
+* Added translation using Weblate (Polish) [view commit](https://github.com/xenko3d/xenko/commit/6ac1950ec85942ac2fc8f54fcc33d6e290ede4bc)
+* Translated using Weblate (Polish) [view commit](https://github.com/xenko3d/xenko/commit/86ab22d454d03da980d5b6f8e0b7244e7e4ec677)
+* Translated using Weblate (Polish) [view commit](https://github.com/xenko3d/xenko/commit/89bef757a76aa87c5370f58826a4daf02e31c85a)
 
 
 WhyPenguins (1):
 WhyPenguins (1):
 
 
-* Add output merger UAV binding. ([#478](https://github.com/xenko3d/xenko/issues/478)) [view commit](http://github.com/xenko3d/xenko/commit/a503e9013938388024b26a0efbab2da54a2f73b4)
+* Add output merger UAV binding. ([#478](https://github.com/xenko3d/xenko/issues/478)) [view commit](https://github.com/xenko3d/xenko/commit/a503e9013938388024b26a0efbab2da54a2f73b4)
 
 
 Yuuki terumi (5):
 Yuuki terumi (5):
 
 
-* Added translation using Weblate (Spanish) [view commit](http://github.com/xenko3d/xenko/commit/98fe76f78970af70d443398b6d649ce110ece7e9)
-* Added translation using Weblate (Spanish) [view commit](http://github.com/xenko3d/xenko/commit/80b0993254e50b73eabf67df6bbe01d2b1a3be82)
-* Added translation using Weblate (Spanish) [view commit](http://github.com/xenko3d/xenko/commit/a47ecf538fc734b4fac9cb2fcfbbe70a41ace909)
-* Added translation using Weblate (Spanish) [view commit](http://github.com/xenko3d/xenko/commit/24ef81b8733766ee28fb98a1e5db57615db739cb)
-* Translated using Weblate (Spanish) [view commit](http://github.com/xenko3d/xenko/commit/679a3e0bab06e9b61470bd40029b6570de569947)
+* Added translation using Weblate (Spanish) [view commit](https://github.com/xenko3d/xenko/commit/98fe76f78970af70d443398b6d649ce110ece7e9)
+* Added translation using Weblate (Spanish) [view commit](https://github.com/xenko3d/xenko/commit/80b0993254e50b73eabf67df6bbe01d2b1a3be82)
+* Added translation using Weblate (Spanish) [view commit](https://github.com/xenko3d/xenko/commit/a47ecf538fc734b4fac9cb2fcfbbe70a41ace909)
+* Added translation using Weblate (Spanish) [view commit](https://github.com/xenko3d/xenko/commit/24ef81b8733766ee28fb98a1e5db57615db739cb)
+* Translated using Weblate (Spanish) [view commit](https://github.com/xenko3d/xenko/commit/679a3e0bab06e9b61470bd40029b6570de569947)
 
 
 dfkeenan (5):
 dfkeenan (5):
 
 
-* Allow spaces in TargetDir when building LauncherApp project. [view commit](http://github.com/xenko3d/xenko/commit/88811c9cef84073a5fa7a692f57f115673f72350)
-* Update Roadmap url to github projects. [view commit](http://github.com/xenko3d/xenko/commit/24ccfd8bdc29d48cbc0f6b02192cb8e930aa629d)
-* Add tooltip status text for link buttons. [view commit](http://github.com/xenko3d/xenko/commit/aa9577605fa5269c96a2430bf20148d322a9676c)
-* Add patreon link to launcher. [view commit](http://github.com/xenko3d/xenko/commit/70ccdfb760c6cd7324027ea529e019caba7144e4)
-* Remove AnswerHub link from launcher. [view commit](http://github.com/xenko3d/xenko/commit/a29c49d08a6e71602436a22192276d0d800c160e)
+* Allow spaces in TargetDir when building LauncherApp project. [view commit](https://github.com/xenko3d/xenko/commit/88811c9cef84073a5fa7a692f57f115673f72350)
+* Update Roadmap url to github projects. [view commit](https://github.com/xenko3d/xenko/commit/24ccfd8bdc29d48cbc0f6b02192cb8e930aa629d)
+* Add tooltip status text for link buttons. [view commit](https://github.com/xenko3d/xenko/commit/aa9577605fa5269c96a2430bf20148d322a9676c)
+* Add patreon link to launcher. [view commit](https://github.com/xenko3d/xenko/commit/70ccdfb760c6cd7324027ea529e019caba7144e4)
+* Remove AnswerHub link from launcher. [view commit](https://github.com/xenko3d/xenko/commit/a29c49d08a6e71602436a22192276d0d800c160e)
 
 
 ioc (1):
 ioc (1):
-* Fix broken link to Teamcity Android build in ReadMe [view commit](http://github.com/xenko3d/xenko/commit/c894473a4d45f4fbb474274b47eba4a43dbbec78)
+* Fix broken link to Teamcity Android build in ReadMe [view commit](https://github.com/xenko3d/xenko/commit/c894473a4d45f4fbb474274b47eba4a43dbbec78)
 
 
 joreg (1):
 joreg (1):
 
 
-* VR tracker support ([#213](https://github.com/xenko3d/xenko/issues/213)) [view commit](http://github.com/xenko3d/xenko/commit/7e41209357c9abeb45cdba1ff212409e74730d49)
+* VR tracker support ([#213](https://github.com/xenko3d/xenko/issues/213)) [view commit](https://github.com/xenko3d/xenko/commit/7e41209357c9abeb45cdba1ff212409e74730d49)
 
 
 meriaizen86 (3):
 meriaizen86 (3):
 
 
-* Translated using Weblate (Spanish) [view commit](http://github.com/xenko3d/xenko/commit/5568199b1d09ed65ee8fb1c0d89ccbe97cc179ca)
-* Translated using Weblate (Spanish) [view commit](http://github.com/xenko3d/xenko/commit/a22fd25eba4dc2c4be834bd65f88ed4a3e7918cd)
-* Update XenkoDefaultSplashScreen.xktex [view commit](http://github.com/xenko3d/xenko/commit/976fae86f8460472f504a57f13a1bf815cf760e7)
+* Translated using Weblate (Spanish) [view commit](https://github.com/xenko3d/xenko/commit/5568199b1d09ed65ee8fb1c0d89ccbe97cc179ca)
+* Translated using Weblate (Spanish) [view commit](https://github.com/xenko3d/xenko/commit/a22fd25eba4dc2c4be834bd65f88ed4a3e7918cd)
+* Update XenkoDefaultSplashScreen.xktex [view commit](https://github.com/xenko3d/xenko/commit/976fae86f8460472f504a57f13a1bf815cf760e7)
 
 
 pansan (1):
 pansan (1):
 
 
-* Translated using Weblate (Chinese (Simplified)) [view commit](http://github.com/xenko3d/xenko/commit/98495281053db1686e14fd5285fd24dc9024ef9f)
+* Translated using Weblate (Chinese (Simplified)) [view commit](https://github.com/xenko3d/xenko/commit/98495281053db1686e14fd5285fd24dc9024ef9f)
 
 
 phr00t (2):
 phr00t (2):
 
 
-* Make alpha optional in Color4 [view commit](http://github.com/xenko3d/xenko/commit/fdad9d838a6c52afb8e3aa6a58c83263d2ebd35a)
-* [UI] don't invalidate text UI if we set it to the same thing [view commit](http://github.com/xenko3d/xenko/commit/0c5a67c0b4e36489c01f0014465457ebc12b8074)
+* Make alpha optional in Color4 [view commit](https://github.com/xenko3d/xenko/commit/fdad9d838a6c52afb8e3aa6a58c83263d2ebd35a)
+* [UI] don't invalidate text UI if we set it to the same thing [view commit](https://github.com/xenko3d/xenko/commit/0c5a67c0b4e36489c01f0014465457ebc12b8074)
 
 
 rgawry (1):
 rgawry (1):
 
 
-* Translated using Weblate (Polish) [view commit](http://github.com/xenko3d/xenko/commit/b1909383c11e22e4488d9740dc42ce3eaf32b361)
+* Translated using Weblate (Polish) [view commit](https://github.com/xenko3d/xenko/commit/b1909383c11e22e4488d9740dc42ce3eaf32b361)
 
 
 ssantos (1):
 ssantos (1):
 
 
-* Translated using Weblate (German) [view commit](http://github.com/xenko3d/xenko/commit/b3b1eed9da91cb87a0e05a9d6fccbbbac08be79b)
+* Translated using Weblate (German) [view commit](https://github.com/xenko3d/xenko/commit/b3b1eed9da91cb87a0e05a9d6fccbbbac08be79b)
 
 
 tebjan (4):
 tebjan (4):
 
 
-* [Assimp] Updated assimp to official 4.1.0 and updated references in projects (closes [#458](https://github.com/xenko3d/xenko/issues/458)) [view commit](http://github.com/xenko3d/xenko/commit/abef0e89ab20628bae8d5411173f9dfe8d032623)
-* [Assimp] Updated assimp to official 4.1.0 and updated references in projects (closes [#458](https://github.com/xenko3d/xenko/issues/458)) [view commit](http://github.com/xenko3d/xenko/commit/9cdd43c0091991fca36f81842be0fe2259be60e7)
-* fixed null pointer exceptions in render features [view commit](http://github.com/xenko3d/xenko/commit/e3c698465e6d4c1fd1d6b80fcb5131a877c7b7a5)
-* removing a package did not fire an event, so all related assets where still in the dependency manager [view commit](http://github.com/xenko3d/xenko/commit/e822a0411c885af88fcae37727d2d50d741b22e6)
+* [Assimp] Updated assimp to official 4.1.0 and updated references in projects (closes [#458](https://github.com/xenko3d/xenko/issues/458)) [view commit](https://github.com/xenko3d/xenko/commit/abef0e89ab20628bae8d5411173f9dfe8d032623)
+* [Assimp] Updated assimp to official 4.1.0 and updated references in projects (closes [#458](https://github.com/xenko3d/xenko/issues/458)) [view commit](https://github.com/xenko3d/xenko/commit/9cdd43c0091991fca36f81842be0fe2259be60e7)
+* fixed null pointer exceptions in render features [view commit](https://github.com/xenko3d/xenko/commit/e3c698465e6d4c1fd1d6b80fcb5131a877c7b7a5)
+* removing a package did not fire an event, so all related assets where still in the dependency manager [view commit](https://github.com/xenko3d/xenko/commit/e822a0411c885af88fcae37727d2d50d741b22e6)
 
 
 xwellingtonx (1):
 xwellingtonx (1):
 
 
-* Fix editor resizing and to insert auto hide minimum size (fixes [#189](https://github.com/xenko3d/xenko/issues/189) and [#190](https://github.com/xenko3d/xenko/issues/190)) [view commit](http://github.com/xenko3d/xenko/commit/3aac63f7e580dc36399936c8ffc393fcd81d5b5d)
+* Fix editor resizing and to insert auto hide minimum size (fixes [#189](https://github.com/xenko3d/xenko/issues/189) and [#190](https://github.com/xenko3d/xenko/issues/190)) [view commit](https://github.com/xenko3d/xenko/commit/3aac63f7e580dc36399936c8ffc393fcd81d5b5d)
 
 
 陈宇航 (1):
 陈宇航 (1):
 
 
-* Translated using Weblate (Chinese (Simplified)) [view commit](http://github.com/xenko3d/xenko/commit/72700e4fa4f32b4e21844f1eef8141cb0b86b19f)
+* Translated using Weblate (Chinese (Simplified)) [view commit](https://github.com/xenko3d/xenko/commit/72700e4fa4f32b4e21844f1eef8141cb0b86b19f)
 
 
 
 
 
 
 Generated using
 Generated using
 ```
 ```
-git shortlog origin/master-3.0..origin/master-3.1 -w0,0,0 --pretty=format:"* %s [view commit](http://github.com/xenko3d/xenko/commit/%H)" | sed -r "s/#([[:digit:]]*)/[#\1](https:\/\/github.com\/xenko3d\/xenko\/issues\/\1)/g"
+git shortlog origin/master-3.0..origin/master-3.1 -w0,0,0 --pretty=format:"* %s [view commit](https://github.com/xenko3d/xenko/commit/%H)" | sed -r "s/#([[:digit:]]*)/[#\1](https:\/\/github.com\/xenko3d\/xenko\/issues\/\1)/g"
 ```
 ```