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@@ -27,14 +27,14 @@ To play non-spatialized audio at runtime, create an instance of it and define it
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The [SoundInstance](xref:Stride.Audio.SoundInstance) controls audio at runtime with the following properties:
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-| Property | Function |
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-|--------------------------------------------------------|------------------------------------------------------------------------------------------|
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-| [IsLooping](xref:Stride.Audio.SoundInstance.IsLooping) | Gets or sets looping of the audio. |
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-| [Pan](xref:Stride.Audio.SoundInstance.Pan) | Sets the balance between left and right speakers. By default, each speaker a value of 0. |
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-| [Pitch](xref:Stride.Audio.SoundInstance.Pitch) | Gets or sets the audio pitch (frequency). |
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-| [PlayState](xref:Stride.Audio.SoundInstance.PlayState) | Gets the state of the [SoundInstance](xref:Stride.Audio.SoundInstance). |
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-| [Position](xref:Stride.Audio.SoundInstance.Position) | Gets the current play position of the audio. |
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-| [Volume](xref:Stride.Audio.SoundInstance.Volume) | Sets the audio volume. |
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+| Property | Function |
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+|--------------------------------------------------------|--------------------------------------------------------------------------------------------|
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+| [IsLooping](xref:Stride.Audio.SoundInstance.IsLooping) | Gets or sets looping of the audio. |
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+| [Pan](xref:Stride.Audio.SoundInstance.Pan) | Sets the balance between left and right speakers. By default, each speaker a value of 0.5. |
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+| [Pitch](xref:Stride.Audio.SoundInstance.Pitch) | Gets or sets the audio pitch (frequency). |
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+| [PlayState](xref:Stride.Audio.SoundInstance.PlayState) | Gets the state of the [SoundInstance](xref:Stride.Audio.SoundInstance). |
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+| [Position](xref:Stride.Audio.SoundInstance.Position) | Gets the current play position of the audio. |
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+| [Volume](xref:Stride.Audio.SoundInstance.Volume) | Sets the audio volume. |
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For more details, see the [SoundInstance API documentation](xref:Stride.Audio.SoundInstance).
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