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Replace todo message with more explicit warning

Eideren 1 year ago
parent
commit
3852b341af

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en/manual/physics/constraints.md

@@ -1,7 +1,7 @@
 # Constraints
 
 > [!WARNING]
-TODO
+> This page is outdated, the information contained therein are for Bullet, the previous physics engine
 
 [!INCLUDE [stride-studio-note](../../includes/under-construction-note.md)]
 

+ 1 - 1
en/manual/physics/create-a-bouncing-ball.md

@@ -1,7 +1,7 @@
 # Create a bouncing ball
 
 > [!WARNING]
-TODO
+> This page is outdated, the information contained therein are for Bullet, the previous physics engine
 
 <span class="badge text-bg-primary">Beginner</span>
 <span class="badge text-bg-success">Designer</span>

+ 1 - 1
en/manual/physics/fix-physics-jitter.md

@@ -1,7 +1,7 @@
 # Fix physics jitter
 
 > [!WARNING]
-TODO
+> This page is outdated, the information contained therein are for Bullet, the previous physics engine
 
 <span class="badge text-bg-primary">Beginner</span>
 <span class="badge text-bg-success">Programmer</span>

+ 1 - 1
en/manual/physics/raycasting.md

@@ -4,7 +4,7 @@
 <span class="badge text-bg-success">Programmer</span>
 
 > [!WARNING]
-TODO
+> This page is outdated, the information contained therein are for Bullet, the previous physics engine
 
 **Raycasting** traces an invisible line through the scene to find intersecting [colliders](colliders.md). This is useful, for example, to check which objects are in a gun's line of fire, or are under the mouse cursor when the user clicks.
 

+ 1 - 1
en/manual/physics/rigid-bodies.md

@@ -4,7 +4,7 @@
 <span class="badge text-bg-success">Designer</span>
 
 > [!WARNING]
-TODO
+> This page is outdated, the information contained therein are for Bullet, the previous physics engine
 
 **Body** move based on physical forces applied to them, such as gravity and collisions. Typical (rigid)bodies are boxes, balls, furniture, and so on — objects that are pushed, pulled, and knocked around, and also have effects on other rigidbodies they collide with.
 

+ 1 - 1
en/manual/physics/script-a-trigger.md

@@ -4,7 +4,7 @@
 <span class="badge text-bg-success">Designer</span>
 
 > [!WARNING]
-TODO
+> This page is outdated, the information contained therein are for Bullet, the previous physics engine
 
 In this tutorial, we'll create a [trigger](../physics/triggers.md) that doubles the size of a ball when the ball passes through it.
 

+ 3 - 0
en/manual/physics/tutorials.md

@@ -1,4 +1,7 @@
 # Tutorials
 
+> [!WARNING]
+> This page is outdated, the information contained therein are for Bullet, the previous physics engine
+
 * [Create a bouncing ball](create-a-bouncing-ball.md): Use the static collider and rigidbody components to create a ball bouncing on a floor.
 * [Script a trigger](script-a-trigger.md): Create a trigger that doubles the size of a ball when the ball passes through it.