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update requirements

jklawreszuk 1 year ago
parent
commit
6812bba230

+ 1 - 1
en/manual/files-and-folders/distribute-a-game.md

@@ -65,7 +65,7 @@ After you create a release build, how you distribute it is up to you.
 
 To run games made with Stride on Windows, users need:
 
-* .NET 4.6.1
+* .NET 8 SDK
 
 * DirectX11 (included with Windows 10 and later), OpenGL, or Vulkan
 

+ 3 - 3
en/manual/platforms/index.md

@@ -6,9 +6,9 @@ Stride is cross-platform game engine. This means you can create your game once,
 
 ## Supported platforms
 
-* Windows Desktop 7, 8, 10
-* Windows Universal (UWP)
-* [Linux (Ubuntu)](linux/index.md)
+* Windows 7, 8, 10
+* Windows Universal Platform (UWP)
+* [Linux](linux/index.md)
 * Android 2.3 and later
 * [iOS 8.0 and later](ios.md)
 

+ 5 - 3
en/manual/requirements/index.md

@@ -11,12 +11,14 @@ To develop projects with Stride, you need:
 | CPU | x64
 | GPU | Direct3D 10+ compatible GPU
 | RAM | 4GB (minimum), 8GB (recommended) <small class="text-secondary">[see (2)]</small>
+| .NET SDK | 8+ <small class="text-secondary">[see (3)]</small> |
 
 (1) Earlier versions of Windows _may_ work but are untested.
 
 (2) RAM requirements vary depending on your project:
 * Developing simple 2D applications doesn't require much RAM.
 * Developing 3D games with lots of assets requires larger amounts of RAM.
+(3) .NET SDK is being downloaded with the Stride installer
 
 
 ## Mobile development requirements 
@@ -25,10 +27,10 @@ To develop for mobile platforms, you also need:
 
 | Platform | Requirements
 |----------|-------
-| Android  | Xamarin <small class="text-secondary">[see (3)]</small>
-| iOS      | Mac computer, Xamarin <small class="text-secondary">[see (3)]</small>
+| Android  | Xamarin <small class="text-secondary">[see (4)]</small>
+| iOS      | Mac computer, Xamarin <small class="text-secondary">[see (4)]</small>
 
-(3) Xamarin is included with Visual Studio installations. For instructions about how to install Xamarin with Visual Studio, see [this MSDN page](https://docs.microsoft.com/en-us/visualstudio/cross-platform/setup-and-install).
+(4) Xamarin is included with Visual Studio installations. For instructions about how to install Xamarin with Visual Studio, see [this MSDN page](https://docs.microsoft.com/en-us/visualstudio/cross-platform/setup-and-install).
 
 ## Running Stride Games
 

+ 1 - 4
en/manual/troubleshooting/stride-doesnt-run.md

@@ -34,16 +34,13 @@ To check if this is installed, follow the instructions on [this page](https://le
 
 If it's not installed, you can download it from the [Microsoft Download Center](https://dotnet.microsoft.com/en-us/download/dotnet-framework).
 
-> [!Note]
-> If you have .NET 4.8 installed, you don't need to install .NET 4.7.2. Each 4.x version is cumulative.
-
 ### Visual Studio 2022 (optional)
 
 If you have Visual Studio 2022 (or later) installed, you need to have the following workloads and/or components installed:
 * **.NET desktop development** with **Development tools for .NET** optional component enabled.
 
 > [!Note]
-> Earlier versions might work with older version of Stride. However, for Stride 4.2 and later you need to have .NET 8 support.
+> Earlier versions might work with older version of Stride. However, for Stride 4.2 and later you only need to have .NET 8 SDK installed.
 
 ### Build Tools for Visual Studio 2022 (optional)
 

+ 1 - 1
jp/manual/files-and-folders/distribute-a-game.md

@@ -57,7 +57,7 @@
 
 Stride で作成されたゲームを Windows で実行するには、次のものが必要です。
 
-* .NET 4.6.1
+* .NET 8 SDK
 
 * DirectX11 (Windows 10 以降に含まれます)、OpenGL、または Vulkan
 

+ 1 - 1
jp/manual/requirements/index.md

@@ -36,6 +36,6 @@ Stride がサポートするプラットフォームについては、「[プラ
 
 Stride で作成したゲームを実行するには、次のものが必要です。
 
-- .NET 4.6.1
+- .NET 8 SDK
 - DirectX11 (Windows 10 以降に含まれます)、OpenGL、または Vulkan
 - Visual C++ 2015 ランタイム (Visual Studio でのプロジェクトのプロパティの設定に応じて、x86 および x64 のどちらか一方または両方)