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Merge pull request #194 from Aggror/contributor-section+wiki

Small changes
Vaclav Elias 2 yıl önce
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işleme
6c7c72168e

+ 3 - 1
en/contributors/donate.md

@@ -5,4 +5,6 @@ In order to support our contributors or if we want to finance a specific feature
 We gather funding through a website called [OpenCollective](https://opencollective.com/stride3d). This website displays where all the money is coming from and where it is going to: 100% transparency guaranteed.
 
 ## Projects
-Stride's Open Collective hosts different '[Projects](https://opencollective.com/stride3d/projects)' — think of them as funding goals for specific features or contributions. Each project typically has a related GitHub ticket for more details on what's required for its development. If you're interested in working on or contributing to a particular feature, please reply in the thread and mention @stride3d/stride-contributors.
+Stride's Open Collective hosts different '[Projects](https://opencollective.com/stride3d/projects)' — think of them as funding goals for specific features or contributions. Each project typically has a related GitHub ticket for more details on what's required for its development. If you're interested in working on or contributing to a particular feature, you can let us know by either replying:
+ - In each projects related Github thread and mention @stride3d/stride-contributors 
+ - In the Stride [Contributors channel on Discord](https://discord.gg/bDhMhGVHvD)

+ 0 - 6
en/contributors/engine/architecture/asset-introspection.md

@@ -1,11 +1,5 @@
 # Asset, introspection and prefab
 
-https://github.com/stride3d/stride/edit/master/docs/technical/asset-introspection.md
-WIP: COPIED from link above
-
-
-## Assets
-
 *NOTE: Please read the Terminology section of the [Build Pipeline](build-pipeline.md) documentation first*
 
 ### Design notes

+ 1 - 2
en/contributors/engine/architecture/build-details.md

@@ -11,9 +11,8 @@ We use `TargetFrameworks` to properly compile the different platforms using a si
 Also, we use `RuntimeIdentifiers` to select graphics platform. [MSBuild.Sdk.Extras](https://github.com/onovotny/MSBuildSdkExtras) is used to properly build NuGet packages with multiple `RuntimeIdentifiers` (not supported out of the box).
 
 ### Limitations
-
 * Dependencies are per `TargetFramework` and can't be done per `RuntimeIdentifier` (tracked in [NuGet#1660](https://github.com/NuGet/Home/issues/1660)).
-* FastUpToDate check doesn't work with multiple `TargetFrameworks` (tracked in [project-system#2487](https://github.com/dotnet/project-system/issues/2487)).
+
 
 ## NuGet resolver
 

+ 2 - 2
en/contributors/toc.yml

@@ -34,7 +34,7 @@
     - name: Dependency graph
       href: engine/architecture/dependency-graph.md
     - name: Asset introspection
-      href: engine/architecture/build-pipeline.md
+      href: engine/architecture/asset-introspection.html
 - name: 🎓 Contribute to the documentation
   expanded: false
   href: documentation/index.md
@@ -70,4 +70,4 @@
     - name: Deployment
       href: website/deployment-azure.md
     - name: Troubleshooting and FAQ
-      href: website/troubleshooting-and-faq.md
+      href: website/troubleshooting-and-faq.md