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# Roadmap
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# Roadmap
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-The Stride game engine (MIT) is a collaborative endeavor managed by a small group of core volunteer developers, each with expertise in different areas of development. There are no full-time developers dedicated solely to Stride's advancement; instead, the engine progresses through the voluntary contributions of both the core team and the broader community. These individuals dedicate their spare time to enhance and expand the engine, motivated by personal interest, passion for the project, or their areas of expertise.
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+The Stride game engine (MIT) is a collaborative endeavor managed by a small group of core volunteer developers, each with expertise in different areas of development. There are no full-time developers dedicated solely to Stride's advancement; instead, the engine progresses through the voluntary contributions of both the [core team](core-team.md) and the broader community. These individuals dedicate their spare time to enhance and expand the engine, motivated by personal interest, passion for the project, or their areas of expertise.
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## Contributors
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## Contributors
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Contributions to Stride come in various forms. Some contributors focus on resolving existing issues, fostering the engine's stability and usability. Others venture into new territories, introducing improvements and features they deem beneficial, are personally intrigued by, or hold expertise in.
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Contributions to Stride come in various forms. Some contributors focus on resolving existing issues, fostering the engine's stability and usability. Others venture into new territories, introducing improvements and features they deem beneficial, are personally intrigued by, or hold expertise in.
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@@ -9,28 +9,30 @@ The community has highlighted a range of feature requests, some of which are qui
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Given the voluntary nature of contributions, the pace of progress hinges largely on the personal commitments and availability of our contributors. However, to catalyze action around certain desired features, Stride has established bounties through the [Open Collective](https://opencollective.com/stride3d). These bounties serve as a rallying call, incentivizing efforts towards tackling specific requests.
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Given the voluntary nature of contributions, the pace of progress hinges largely on the personal commitments and availability of our contributors. However, to catalyze action around certain desired features, Stride has established bounties through the [Open Collective](https://opencollective.com/stride3d). These bounties serve as a rallying call, incentivizing efforts towards tackling specific requests.
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-- Migrate Gamestudio to Avalonia (Being worked on)
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- - Github https://github.com/stride3d/stride/issues/1629
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- - Open Collective project https://opencollective.com/stride3d/projects/editor-rewrite-avalonia
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+- Bepu Physics integration <span class="badge text-bg-warning">In Progress</span>
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+ - GitHub: https://github.com/stride3d/stride/pull/2131
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+- Migrate Game Studio to Avalonia <span class="badge text-bg-warning">In Progress</span>
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+ - GitHub: https://github.com/stride3d/stride/issues/1629
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+ - Open collective project: https://opencollective.com/stride3d/projects/editor-rewrite-avalonia
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- Linux/MacOS https://github.com/stride3d/stride/issues/70
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- Linux/MacOS https://github.com/stride3d/stride/issues/70
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-- Improving asset pipeline
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- - https://opencollective.com/stride3d/projects/fbx-import-cpp-to-c-sharp
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- - https://opencollective.com/stride3d/projects/multiple-animations-per-model
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-- Morph targets (Being worked on)
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- - Github: https://github.com/stride3d/stride/issues/339
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- - pen Collective project https://opencollective.com/stride3d/projects/morph-targets
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+- Improving asset pipeline <span class="badge text-bg-success">Done</span>
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+ - Open collective project: https://opencollective.com/stride3d/projects/fbx-import-cpp-to-c-sharp
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+ - Open collective project: https://opencollective.com/stride3d/projects/multiple-animations-per-model
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+- Morph targets <span class="badge text-bg-info">On Hold</span>
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+ - GitHub: https://github.com/stride3d/stride/issues/339
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+ - Open collective project: https://opencollective.com/stride3d/projects/morph-targets
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- Decals https://opencollective.com/stride3d/projects/decals
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- Decals https://opencollective.com/stride3d/projects/decals
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-- Open XR support (Being worked on)
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- - Github: https://github.com/stride3d/stride/discussions/1848
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- - Open Collective project https://opencollective.com/stride3d/projects/openxr-support
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+- Open XR support <span class="badge text-bg-info">On Hold</span>
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+ - GitHub: https://github.com/stride3d/stride/discussions/1848
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+ - Open collective project: https://opencollective.com/stride3d/projects/openxr-support
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- Embed into UI frameworks
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- Embed into UI frameworks
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- - Github: https://github.com/stride3d/stride/pull/1315
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- - Open collective Project https://opencollective.com/stride3d/projects/embed-stride-ui-frameworks
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+ - GitHub: https://github.com/stride3d/stride/pull/1315
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+ - Open collective project: https://opencollective.com/stride3d/projects/embed-stride-ui-frameworks
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- Silk.NET integration
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- Silk.NET integration
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- - Github: https://github.com/stride3d/stride/pull/
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- - Open collective Project https://opencollective.com/stride3d/projects/stride3d-silknet
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+ - GitHub: https://github.com/stride3d/stride/pull/
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+ - Open collective project: https://opencollective.com/stride3d/projects/stride3d-silknet
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-Other areas were contributors have been active
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+Other areas where contributors have been active
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- Plugins: https://github.com/stride3d/stride/issues/1120
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- Plugins: https://github.com/stride3d/stride/issues/1120
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- Improving Docs
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- Improving Docs
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- Improving Website
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- Improving Website
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