|
|
@@ -23,7 +23,7 @@ Here is some examples of entity processors:
|
|
|
|
|
|
- @'Stride.Engine.Processors.TransformProcessor': Compute transformation matrices from hierarchy and local transformation stored in @'Stride.Engine.TransformComponent'.
|
|
|
- As a result, @'Stride.Engine.EntityManager' can be used as a hierarchical scenegraph instead of a simple entity list.
|
|
|
-- @'Stride.Engine.MeshProcessor': Add @'Stride.Engine.ModelComponent.Model' to rendering.
|
|
|
+- @'Stride.Engine.Processors.ModelTransformProcessor': Add @'Stride.Engine.ModelComponent.Model' to rendering.
|
|
|
- @'Stride.Rendering.Lights.LightProcessor': Collects and update lights, and transfer it to rendering system. It can hides implementation details (deferred or forward rendering, etc...)
|
|
|
|
|
|
## Entity System
|