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Updated screenshots, thumbnails and explanations for the first 12 tutorials. Should be ready for merge with main now.

Jorn Theunissen 6 years ago
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  1. 1 1
      en/tutorials/csharpbeginner/deltaTime.md
  2. 1 1
      en/tutorials/csharpbeginner/editorProperties.md
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      en/tutorials/csharpbeginner/media/adding-a-component.png
  4. 2 2
      en/tutorials/csharpbeginner/media/child-entities.png
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      en/tutorials/csharpbeginner/media/child-entities_thumb.png
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      en/tutorials/csharpbeginner/media/cloning-entities.png
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      en/tutorials/csharpbeginner/media/cloning-entities_thumb.png
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      en/tutorials/csharpbeginner/media/csharp_beginner_tutorial_scene.jpg
  9. 2 2
      en/tutorials/csharpbeginner/media/deltatime.png
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      en/tutorials/csharpbeginner/media/deltatime_thumb.png
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      en/tutorials/csharpbeginner/media/editor-properties2.png
  12. 2 2
      en/tutorials/csharpbeginner/media/getting-a-component.png
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      en/tutorials/csharpbeginner/media/getting-a-component_thumb.png
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      en/tutorials/csharpbeginner/media/getting-the-entity.png
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      en/tutorials/csharpbeginner/media/getting-the-entity_thumb.png
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      en/tutorials/csharpbeginner/media/keyboard-input.png
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      en/tutorials/csharpbeginner/media/keyboard-input_thumb.png
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      en/tutorials/csharpbeginner/media/mouse-input.png
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      en/tutorials/csharpbeginner/media/mouse-input_thumb.png
  20. 2 2
      en/tutorials/csharpbeginner/media/removing-entity.png
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      en/tutorials/csharpbeginner/media/removing-entity_thumb.png
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      en/tutorials/csharpbeginner/media/transform-position.png
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      en/tutorials/csharpbeginner/media/transform-position_thumb.png
  24. 2 2
      en/tutorials/csharpbeginner/media/virtual-buttons.png
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      en/tutorials/csharpbeginner/media/virtual-buttons_thumb.png
  26. 1 1
      en/tutorials/csharpbeginner/removingEntities.md
  27. 1 1
      en/tutorials/csharpbeginner/virtualButtons.md

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en/tutorials/csharpbeginner/deltaTime.md

@@ -2,7 +2,7 @@
 You can find this sample in the tutorial project: **Menu** -> **Delta Time** 
 
 ## Explanation
-This C# Beginner tutorial covers the retrieval and usage of delta time. Games updates various times per second. This is called 'Frames Per Second' or shortened to 'FPS'. If we wanted to update a timer value, we would need a value that takes into account what the current amount of frames per second is. That is what delta time is used for. So whether your game runs 30 FPS or 120 FPS: you always want to have the same time scale.
+This C# Beginner tutorial covers the retrieval and usage of delta time. A games tries to update itself as often as possible. The amount of times it updates in a single second is called 'Frames Per Second' or shortened to 'FPS'. If we wanted to update a timer value, we would need a value that takes into account what the current amount of frames per second is. That is what delta time is used for. So whether your game runs 30 FPS or 120 FPS: you always want to have the same time scale.
 
 ![Delta time](media/deltatime.png)
 

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en/tutorials/csharpbeginner/editorProperties.md

@@ -2,7 +2,7 @@
 You can find this sample in the tutorial project: **Menu** -> **Editor properties** 
 
 ## Explanation
-This C# Beginner tutorial covers how to expose editor properties for Xenko game studio. By creating a public variable at the top of our script, we can create editor properties. Some of the most common properties are demonstrated.
+This C# Beginner tutorial covers how to expose editor properties for Xenko game studio. By creating a public variable at the top of our script, we can create editor properties. Some of the most common properties are demonstrated. We can also create public variables that are not shown in the editor.
 
 ![Editor properties](media/editor-properties2.png)
 

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en/tutorials/csharpbeginner/removingEntities.md

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 You can find this sample in the tutorial project: **Menu** -> **Removing entities** 
 
 ## Explanation
-This C# Beginner tutorial covers how to clone an existing entity and how to add that clone to the scene. A cloned entity is an exact copy which means that the Transformd and all other components are copied to.
+This C# Beginner tutorial covers how to clone an existing entity and how to add that clone to the scene. A cloned entity is an exact copy, which means that the Transform properties and all other components are copied to.
 
 ![Cloning entities](media/cloning-entities.png)
 

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en/tutorials/csharpbeginner/virtualButtons.md

@@ -2,7 +2,7 @@
 You can find this sample in the tutorial project: **Menu** -> **Virtual buttons** 
 
 ## Explanation
-This C# Beginner tutorial covers how to virtual buttons. Lets say that you a player to jump when a key is pressed. The spacebar is a common option, but what if a gamer wants to have a different key bind to this 'Forward' action. The answer here is the 'Virtual button'. Virtual buttons allow the mapping of 1 or more keyboard keys, mousebuttons or joystick buttons to a single 'Virtual button'. We can check for the name of that virtual button to see if any of the virtual button is triggered.
+This C# Beginner tutorial covers how to create virtual buttons. Lets say that you want a player to jump when a key is pressed. The spacebar is a common option, but what if a gamer wants to have a different key bind to this 'Jump' action. The answer here is the 'Virtual button'. Virtual buttons allow the mapping of 1 or more keyboard keys, mousebuttons or joystick buttons to a single 'Virtual button'. We can check for the name of that virtual button to see if any of the virtual button are triggered.
 
 ![Virtual buttons](media/virtual-buttons.png)