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Merge pull request #400 from VaclavElias/master

fix: Minor content updates
Vaclav Elias 8 months ago
parent
commit
7ff6b16258
2 changed files with 5 additions and 2 deletions
  1. 3 1
      en/manual/graphics/materials/materials-for-developers.md
  2. 2 1
      en/manual/index.md

+ 3 - 1
en/manual/graphics/materials/materials-for-developers.md

@@ -17,11 +17,13 @@ This diagram shows the Material interfaces and implementation classes:
 
 
 The file @'Stride.Rendering.Materials.MaterialKeys' contains most material keys you might need to use, have a look through it to figure out which one you might need to get to modify the parameter you are interested in.
 The file @'Stride.Rendering.Materials.MaterialKeys' contains most material keys you might need to use, have a look through it to figure out which one you might need to get to modify the parameter you are interested in.
 
 
-Let's say you have this fairly simple material
+Let's say you have this fairly simple material:
+
 ![media/runtime-param-modif-ex.png](media/runtime-param-modif-ex.png)
 ![media/runtime-param-modif-ex.png](media/runtime-param-modif-ex.png)
 
 
 And you want to clone that material, but change its color to red at runtime.
 And you want to clone that material, but change its color to red at runtime.
 Searching through the different keys contained in @'Stride.Rendering.Materials.MaterialKeys' you would find `MaterialKeys.DiffuseValue` and use it as the key to set the new color value you want:
 Searching through the different keys contained in @'Stride.Rendering.Materials.MaterialKeys' you would find `MaterialKeys.DiffuseValue` and use it as the key to set the new color value you want:
+
 ```csharp
 ```csharp
 var clone = SerializerExtensions.Clone(MyMaterial);
 var clone = SerializerExtensions.Clone(MyMaterial);
 clone.Passes[0].Parameters.Set(MaterialKeys.DiffuseValue, new Color4(1, 0, 0));
 clone.Passes[0].Parameters.Set(MaterialKeys.DiffuseValue, new Color4(1, 0, 0));

+ 2 - 1
en/manual/index.md

@@ -13,6 +13,7 @@ These pages contain information about how to use Stride, an open-source C# game
 
 
 #### Manual
 #### Manual
 
 
+- <span class="badge text-bg-info">Updated</span> [Graphics - Materials - Materials for developers ](graphics/materials/materials-for-developers.md) - Modifying parameters at runtime added
 - <span class="badge text-bg-success">New</span> [Scripts](scripts/best-practice.md) - Best Practises docs added
 - <span class="badge text-bg-success">New</span> [Scripts](scripts/best-practice.md) - Best Practises docs added
 - <span class="badge text-bg-success">New</span> [Physics](physics/index.md) - Bepu Physics docs added
 - <span class="badge text-bg-success">New</span> [Physics](physics/index.md) - Bepu Physics docs added
 - <span class="badge text-bg-info">Updated</span> [Bullet Physics](physics-bullet/index.md) - Bullet Physics docs moved
 - <span class="badge text-bg-info">Updated</span> [Bullet Physics](physics-bullet/index.md) - Bullet Physics docs moved
@@ -23,7 +24,7 @@ These pages contain information about how to use Stride, an open-source C# game
 
 
 #### Contributing
 #### Contributing
 
 
-- <span class="badge text-bg-info">Updated</span> [Contributing - Roadmap](../contributors/roadmap.md) - GitHup Project - Roadmap link added
+- <span class="badge text-bg-info">Updated</span> [Contributing - Roadmap](../contributors/roadmap.md) - GitHub Project - Roadmap link added
 
 
 ### Previous updates
 ### Previous updates