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en/manual/graphics/post-effects/ambient-occlusion.md

@@ -33,6 +33,7 @@
 ## See also
 
 * [Anti-aliasing](anti-aliasing.md)
+* [Outline](outline.md)
 * [Bloom](bloom.md)
 * [Bright filter](bright-filter.md)
 * [Color transforms](color-transforms/index.md)

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en/manual/graphics/post-effects/anti-aliasing.md

@@ -22,6 +22,7 @@ Stride also includes **MSAA** (multisample anti-aliasing), but this isn't a post
 ## See also
 
 * [Ambient occlusion](ambient-occlusion.md)
+* [Outline](outline.md)
 * [Bloom](bloom.md)
 * [Bright filter](bright-filter.md)
 * [Color transforms](color-transforms/index.md)

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en/manual/graphics/post-effects/bloom.md

@@ -27,6 +27,7 @@ It uses the result of the [bright filter](bright-filter.md) effect as input.
 ## See also
 
 * [Anti-aliasing](anti-aliasing.md)
+* [Outline](outline.md)
 * [Ambient occlusion](ambient-occlusion.md)
 * [Bright filter](bright-filter.md)
 * [Color transforms](color-transforms/index.md)

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en/manual/graphics/post-effects/bright-filter.md

@@ -18,6 +18,7 @@ The **bright filter** extracts the brightest areas of an image. The bright filte
 ## In this section
 
 * [Anti-aliasing](anti-aliasing.md)
+* [Outline](outline.md)
 * [Ambient occlusion](ambient-occlusion.md)
 * [Bloom](bloom.md)
 * [Color transforms](color-transforms/index.md)

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en/manual/graphics/post-effects/depth-of-field.md

@@ -23,6 +23,7 @@ To create the effect, Stride creates several versions of the original image with
 ## See also
 
 * [Anti-aliasing](anti-aliasing.md)
+* [Outline](outline.md)
 * [Ambient occlusion](ambient-occlusion.md)
 * [Bloom](bloom.md)
 * [Bright filter](bright-filter.md)

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en/manual/graphics/post-effects/index.md

@@ -44,6 +44,7 @@ You add and edit post effects in the [graphics compositor](../graphics-composito
 ## In this section
 
 * [Anti-aliasing](anti-aliasing.md)
+* [Outline](outline.md)
 * [Ambient occlusion](ambient-occlusion.md)
 * [Bloom](bloom.md)
 * [Bright filter](bright-filter.md)

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en/manual/graphics/post-effects/lens-flare.md

@@ -22,6 +22,7 @@ The artifacts are generally aligned along the line defined by the original brigh
 ## See also
 
 * [Anti-aliasing](anti-aliasing.md)
+* [Outline](outline.md)
 * [Ambient occlusion](ambient-occlusion.md)
 * [Bloom](bloom.md)
 * [Bright filter](bright-filter.md)

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en/manual/graphics/post-effects/light-streaks.md

@@ -23,6 +23,7 @@ Similar to the [bloom effect](bloom.md), the **light streak** effect uses the re
 ## See also
 
 * [Anti-aliasing](anti-aliasing.md)
+* [Outline](outline.md)
 * [Ambient occlusion](ambient-occlusion.md)
 * [Bloom](bloom.md)
 * [Bright filter](bright-filter.md)

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en/manual/graphics/post-effects/media/outline-effect-1.png

@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:6bf0c8a29e28f72f15114b3c8590f894caf2a6f089dfd02f740e10300a2dd732
+size 65699

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en/manual/graphics/post-effects/media/outline-effect-2.png

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+version https://git-lfs.github.com/spec/v1
+oid sha256:c571cd827876ea63c790b7349895b17b7760a63bee08b35f66f828bcc63e2c7f
+size 4361

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en/manual/graphics/post-effects/outline.md

@@ -0,0 +1,31 @@
+# Bloom
+
+<span class="label label-doc-level">Intermediate</span>
+<span class="label label-doc-audience">Artist</span>
+
+The **outline** effect applies a cartoon-like outline around 3d models rendered in the scene.
+
+![media/outline-effect-1.png](media/outline-effect-1.png) 
+
+Outline is applied before anti-aliasing.
+
+## Properties
+
+![media/outline-effect-2.png](media/outline-effect-2.png) 
+
+| Property       		| Description 
+| --------------------- | ---- 
+| Normal Weight  		| Weight applied to the normal buffer.    
+| Depth Weight   		| Weight applied to the depth buffer.
+| Normal Near Cutoff  	| Distance from the camera in which outlines are no longer rendered.
+
+## See also
+
+* [Anti-aliasing](anti-aliasing.md)
+* [Outline](outline.md)
+* [Ambient occlusion](ambient-occlusion.md)
+* [Bright filter](bright-filter.md)
+* [Color transforms](color-transforms/index.md)
+* [Depth of field](depth-of-field.md)
+* [Lens flare](lens-flare.md)
+* [Light streaks](light-streaks.md)