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@@ -7,28 +7,29 @@ To develop projects with Stride, you need:
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| Requirement | Specifications
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|-----------------|----------------
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|Hard drive space | 5GB
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-| Operating system | Windows 7, 8.1, 10
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-| IDE for writing code | Visual Studio 2019
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+| Operating system | Windows 10, 11 *[see (1)]*
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+| IDE for writing code | Visual Studio 2022
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| CPU | x64
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| GPU | Direct3D 10+ compatible GPU
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-| RAM | 4GB (minimum), 8GB (recommended)
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+| RAM | 4GB (minimum), 8GB (recommended) *[see (2)]*
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-RAM requirements vary depending on your project:
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+(1) Earlier versions of Windows _may_ work but are untested.
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+(2) RAM requirements vary depending on your project:
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* Developing simple 2D applications doesn't require much RAM.
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* Developing 3D games with lots of assets requires larger amounts of RAM.
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+
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## Mobile development
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To develop for mobile platforms, you also need:
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| Platform | Requirements
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|----------|-------
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-| Android | Xamarin*
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-| iOS | Mac computer, Xamarin*
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+| Android | Xamarin *[see (3)]*
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+| iOS | Mac computer, Xamarin *[see (3)]*
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-> [!Note]
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-> * Xamarin is included with Visual Studio licenses. For instructions about how to install Xamarin with Visual Studio 201, see [this MSDN page](https://docs.microsoft.com/en-us/visualstudio/cross-platform/setup-and-install).
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+(3) Xamarin is included with Visual Studio installations. For instructions about how to install Xamarin with Visual Studio, see [this MSDN page](https://docs.microsoft.com/en-us/visualstudio/cross-platform/setup-and-install).
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For information about platforms Stride supports, see [Platforms](../platforms/index.md).
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@@ -36,6 +37,6 @@ For information about platforms Stride supports, see [Platforms](../platforms/in
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To run games made with Stride, you need:
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-- .NET 4.6.1
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+- .NET 6
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- DirectX11 (included with Windows 10 and later), OpenGL, or Vulkan
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- Visual C++ 2015 runtimes (x86 and/or x64, depending on what you set in your project properties in Visual Studio)
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