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@@ -6,6 +6,9 @@
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Xenko's physics are controlled by the [Simulation](xref:Xenko.Physics.Simulation) class.
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Xenko's physics are controlled by the [Simulation](xref:Xenko.Physics.Simulation) class.
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You can change how Xenko initializes the [simulation](xref:Xenko.Physics.Simulation) by modifying flags in [PhysicsSettings](xref:Xenko.Physics.PhysicsSettings), accessed in the **GameSettings** asset properties.
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You can change how Xenko initializes the [simulation](xref:Xenko.Physics.Simulation) by modifying flags in [PhysicsSettings](xref:Xenko.Physics.PhysicsSettings), accessed in the **GameSettings** asset properties.
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+>[!Note]
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+>Your scene must have at least one [Collider](colliders.md) in order for Xenko to initialize the [Simulation](xref:Xenko.Physics.Simulation) instance.
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* `CollisionsOnly` initializes the [Simulation](xref:Xenko.Physics.Simulation) with collision detection turned on, but no other physics. Objects won't react to physical forces.
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* `CollisionsOnly` initializes the [Simulation](xref:Xenko.Physics.Simulation) with collision detection turned on, but no other physics. Objects won't react to physical forces.
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