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@@ -105,7 +105,7 @@ Adding processors for a type of component via the attribute `DefaultEntityCompon
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has been explained above. However, as the name implies, this is for the _default_ processor.
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Non-default processors can also be added via
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```csharp
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-EntityManager.Processors.Add(entityProcessor);
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+SceneSystem.SceneInstance.Processors.Add(entityProcessor);
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```
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