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> Every changes made to the runtime asset will break previously built asset databases, make sure to delete the build artifacts stride generates for assets (`YOUR_PROJECT.Windows/obj/stride` and `bin/db`) after changing the class to make sure the asset database is fully rebuilt on the next build.
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> Every changes made to the runtime asset will break previously built asset databases, make sure to delete the build artifacts stride generates for assets (`YOUR_PROJECT.Windows/obj/stride` and `bin/db`) after changing the class to make sure the asset database is fully rebuilt on the next build.
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This takes care of the support for this asset, you could create a `*.blks` file inside your `Assets` directory and fill in the content manually, but might as well do it through the editor ...
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This takes care of the support for this asset, you could create a `*.blks` file inside your `Assets` directory and fill in the content manually, but might as well do it through the editor ...
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