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@@ -24,9 +24,11 @@ You can see when something enters the trigger using the following code:
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```cs
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// Wait for an entity to collide with the trigger
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- var firstCollision = await trigger.NewCollision();
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+var firstCollision = await trigger.NewCollision();
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- var otherCollider = trigger == firstCollision.ColliderA ? firstCollision.ColliderB : firstCollision.ColliderA;
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+var otherCollider = trigger == firstCollision.ColliderA
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+ ? firstCollision.ColliderB
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+ : firstCollision.ColliderA;
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```
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Alternatively, directly access the `TrackingHashSet`:
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