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docs: Warnings added

Vaclav Elias 1 year ago
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      en/manual/physics-bullet/characters.md
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      en/manual/physics/index.md

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en/manual/physics-bullet/characters.md

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 <span class="badge text-bg-primary">Beginner</span>
 <span class="badge text-bg-primary">Beginner</span>
 <span class="badge text-bg-success">Designer</span>
 <span class="badge text-bg-success">Designer</span>
 
 
+[!INCLUDE [bullet-deprecation](../../includes/bullet-physics-deprecation.md)]
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 **Character** colliders are used for player and script-controlled characters such as NPCs. Entities with [character components](xref:Stride.Physics.CharacterComponent) can only be moved with [SetVelocity](xref:Stride.Physics.CharacterComponent.SetVelocity\(Stride.Core.Mathematics.Vector3\)), [Jump](xref:Stride.Physics.CharacterComponent.Jump), and [Teleport](xref:Stride.Physics.CharacterComponent.Teleport\(Stride.Core.Mathematics.Vector3\)).
 **Character** colliders are used for player and script-controlled characters such as NPCs. Entities with [character components](xref:Stride.Physics.CharacterComponent) can only be moved with [SetVelocity](xref:Stride.Physics.CharacterComponent.SetVelocity\(Stride.Core.Mathematics.Vector3\)), [Jump](xref:Stride.Physics.CharacterComponent.Jump), and [Teleport](xref:Stride.Physics.CharacterComponent.Teleport\(Stride.Core.Mathematics.Vector3\)).
 
 
 ## Add a character component to an entity
 ## Add a character component to an entity

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en/manual/physics/index.md

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 ![Physics in Stride](media/physics-index-physics-in-stride.png)
 ![Physics in Stride](media/physics-index-physics-in-stride.png)
 
 
+> [!WARNING]
+> These pages are being updated. [Bullet Physics](../physics-bullet/index.md) is being phased out. We no longer plan to support or expand its features as our focus shifts to Bepu Physics. We recommend transitioning to Bepu Physics for access to the latest updates and ongoing improvements.
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 Stride simulates real-world physics such as gravity and collisions. This section explains how physics components work, how to add them to your project, and how to use them with scripts.
 Stride simulates real-world physics such as gravity and collisions. This section explains how physics components work, how to add them to your project, and how to use them with scripts.
 
 
 ## In this section
 ## In this section