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Update toc

Eideren 1 year ago
parent
commit
b4e8c70f52
2 changed files with 15 additions and 11 deletions
  1. 2 2
      en/manual/physics/index.md
  2. 13 9
      en/manual/toc.yml

+ 2 - 2
en/manual/physics/index.md

@@ -13,12 +13,12 @@ This section explains how physics components work, how to add them to your proje
 * [Configuration](configuration.md): Setting up Bepu
 * [Configuration](configuration.md): Setting up Bepu
 * [Simulation](simulation.md): Managing the simulations parameters
 * [Simulation](simulation.md): Managing the simulations parameters
 * [Collidables](colliders.md): The physics objects in your game world
 * [Collidables](colliders.md): The physics objects in your game world
-    * [Statics](static-colliders.md): Strong immovable objects like walls, floors, large rocks, and so on.
+    * [Statics](static-colliders.md): Strong immovable objects like walls, floors, large rocks, and so on
     * [Bodies](rigid-bodies.md): Objects that can be knocked around, cans, balls, boxes ...
     * [Bodies](rigid-bodies.md): Objects that can be knocked around, cans, balls, boxes ...
     * [Characters](characters.md): Entities which are moved programmatically, the player character, animals, moving platforms ...
     * [Characters](characters.md): Entities which are moved programmatically, the player character, animals, moving platforms ...
 * [Collider Shapes](collider-shapes.md): Define the geometric shape of yours collidable components
 * [Collider Shapes](collider-shapes.md): Define the geometric shape of yours collidable components
-* [Constraints](constraints.md): Join physics objects together, constrain them around points.
 * [Triggers](triggers.md): Use triggers to detect passing objects
 * [Triggers](triggers.md): Use triggers to detect passing objects
+* [Constraints](constraints.md): Join physics objects together, constrain them around points
 * [Physics Queries](raycasting.md): Operations to find objects in the scene
 * [Physics Queries](raycasting.md): Operations to find objects in the scene
 * [Physics Update](physics-update.md): Updating logic alongside physics
 * [Physics Update](physics-update.md): Updating logic alongside physics
 
 

+ 13 - 9
en/manual/toc.yml

@@ -422,6 +422,10 @@ items:
   - name: Physics [WIP]
   - name: Physics [WIP]
     href: physics/index.md
     href: physics/index.md
     items:
     items:
+      - name: Configuration
+        href: physics/configuration.md
+      - name: Simulation
+        href: physics/simulation.md
       - name: Colliders
       - name: Colliders
         href: physics/colliders.md
         href: physics/colliders.md
         items:
         items:
@@ -433,16 +437,16 @@ items:
             href: physics/kinematic-rigid-bodies.md
             href: physics/kinematic-rigid-bodies.md
           - name: Characters
           - name: Characters
             href: physics/characters.md
             href: physics/characters.md
-          - name: Collider shapes
-            href: physics/collider-shapes.md
-          - name: Triggers
-            href: physics/triggers.md
-          - name: Constraints
-            href: physics/constraints.md
-      - name: Raycasting
+      - name: Collider shapes
+        href: physics/collider-shapes.md
+      - name: Triggers
+        href: physics/triggers.md
+      - name: Constraints
+        href: physics/constraints.md
+      - name: Physics Queries
         href: physics/raycasting.md
         href: physics/raycasting.md
-      - name: Simulation
-        href: physics/simulation.md
+      - name: Physics Update
+        href: physics/physics-update.md
       - name: Tutorials
       - name: Tutorials
         href: physics/tutorials.md
         href: physics/tutorials.md
         items:
         items: