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@@ -36,11 +36,11 @@ When you're ready to publish your game, create a release build from Visual Studi
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- >[!Note]
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+ > [!Note]
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- >You can only build for platforms you've added to your Stride project. For instructions about how to do this, see [Add or remove a platform](../platforms/add-or-remove-a-platform.md).
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+ > You can only build for platforms you've added to your Stride project. For instructions about how to do this, see [Add or remove a platform](../platforms/add-or-remove-a-platform.md).
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- >To build for Android or iOS, you need Xamarin, which is included with Visual Studio licenses. For instructions about how to install Xamarin with Visual Studio 2017, see [this MSDN page](https://docs.microsoft.com/en-us/visualstudio/cross-platform/setup-and-install).
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+ > To build for Android or iOS, you need Xamarin, which is included with Visual Studio licenses. For instructions about how to install Xamarin with Visual Studio 2017, see [this MSDN page](https://docs.microsoft.com/en-us/visualstudio/cross-platform/setup-and-install).
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10. Under **Build**, select **Publish Selection** and click the **Publish** button.
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10. Under **Build**, select **Publish Selection** and click the **Publish** button.
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@@ -96,7 +96,7 @@ After you create a release build, how you distribute it is up to you.
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To run games made with Stride on Windows, users need:
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To run games made with Stride on Windows, users need:
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-* .NET 8 Runtimes (Unless you published with **self-contained**)
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+* .NET 8 Runtime (Unless you published with **self-contained**)
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* DirectX11 (included with Windows 10 and later), OpenGL, or Vulkan
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* DirectX11 (included with Windows 10 and later), OpenGL, or Vulkan
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