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# Roadmap
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-The Stride game engine (MIT) is a collaborative endeavor managed by a small group of core volunteer developers, each with expertise in different areas of development. There are no full-time developers dedicated solely to Stride's advancement; instead, the engine progresses through the voluntary contributions of both the [core team](core-team.md) and the broader community. These individuals dedicate their spare time to enhance and expand the engine, motivated by personal interest, passion for the project, or their areas of expertise.
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+The Stride game engine (MIT) is a collaborative endeavor managed by a small group of core volunteer developers, each with expertise in different areas of development. There are no full-time developers solely focused on Stride's advancement; instead, the engine progresses through the voluntary contributions of both the [core team](core-team.md) and the wider community. These individuals dedicate their spare time to enhance and expand the engine, driven by personal interest, passion for the project, or their areas of expertise.
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## Contributors
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-Contributions to Stride come in various forms. Some contributors focus on resolving existing issues, fostering the engine's stability and usability. Others venture into new territories, introducing improvements and features they deem beneficial, are personally intrigued by, or hold expertise in.
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-
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-## Community Roadmap and Open Collective
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-The community has highlighted a range of feature requests, some of which are quite extensive of an Epic nature, requiring a long-term commitment from developers to complete. These larger goals form a "Community Roadmap" of sorts, reflecting the volunteer-driven nature of Stride's development process.
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-
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-Given the voluntary nature of contributions, the pace of progress hinges largely on the personal commitments and availability of our contributors. However, to catalyze action around certain desired features, Stride has established bounties through the [Open Collective](https://opencollective.com/stride3d). These bounties serve as a rallying call, incentivizing efforts towards tackling specific requests.
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-
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-- Bepu Physics integration <span class="badge text-bg-warning">In Progress</span>
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- - GitHub: https://github.com/stride3d/stride/pull/2131
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-- Migrate Game Studio to Avalonia <span class="badge text-bg-warning">In Progress</span>
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- - GitHub: https://github.com/stride3d/stride/issues/1629
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- - Open collective project: https://opencollective.com/stride3d/projects/editor-rewrite-avalonia
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-- Linux/MacOS https://github.com/stride3d/stride/issues/70
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-- Improving asset pipeline <span class="badge text-bg-success">Done</span>
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- - Open collective project: https://opencollective.com/stride3d/projects/fbx-import-cpp-to-c-sharp
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- - Open collective project: https://opencollective.com/stride3d/projects/multiple-animations-per-model
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-- Morph targets <span class="badge text-bg-info">On Hold</span>
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- - GitHub: https://github.com/stride3d/stride/issues/339
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- - Open collective project: https://opencollective.com/stride3d/projects/morph-targets
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-- Decals https://opencollective.com/stride3d/projects/decals
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-- Open XR support <span class="badge text-bg-info">On Hold</span>
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- - GitHub: https://github.com/stride3d/stride/discussions/1848
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- - Open collective project: https://opencollective.com/stride3d/projects/openxr-support
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-- Embed into UI frameworks
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- - GitHub: https://github.com/stride3d/stride/pull/1315
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- - Open collective project: https://opencollective.com/stride3d/projects/embed-stride-ui-frameworks
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-- Silk.NET integration
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- - GitHub: https://github.com/stride3d/stride/pull/
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- - Open collective project: https://opencollective.com/stride3d/projects/stride3d-silknet
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-
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-Other areas where contributors have been active
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-- Plugins: https://github.com/stride3d/stride/issues/1120
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-- Improving Docs
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-- Improving Website
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+
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+Contributions to Stride come in various forms. Some contributors focus on addressing [existing issues](https://github.com/stride3d/stride/issues) to improve stability and usability. Others explore new features or improvements they find valuable, intriguing, or hold expertise in.
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+
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+## Community Roadmap
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+
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+The community has highlighted a range of feature requests, some of which are quite extensive and of an epic nature, requiring a long-term commitment from developers to complete. These larger goals form a "Community Roadmap" of sorts, reflecting the volunteer-driven nature of Stride's development process.
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+
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+You can view the current list of feature requests, to-dos, and in-progress tasks on the [Community Roadmap](https://github.com/orgs/stride3d/projects/13).
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+
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+## Open Collective
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+
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+Because all contributions to Stride are voluntary, the pace of development largely depends on each contributor’s personal bandwidth and interests. To help prioritize or incentivize certain features, Stride maintains bounties through the [Open Collective](https://opencollective.com/stride3d/projects). These bounties encourage and reward contributors for tackling specific community requests.
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+
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+## Other Areas
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+
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+Contributors have also been active in the following areas:
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+- [Plugins](https://github.com/stride3d/stride/issues/1120)
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+- Improving Documentation
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+- Enhancing the Website
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