|
@@ -30,6 +30,9 @@ Stride shaders are converted automatically to the target graphics platform — e
|
|
|
|
|
|
|
|
For mobile platforms, shaders are optimized by a GLSL optimizer to improve performance.
|
|
For mobile platforms, shaders are optimized by a GLSL optimizer to improve performance.
|
|
|
|
|
|
|
|
|
|
+>[!NOTE]
|
|
|
|
|
+>converting to OpenGL Compute shaders are not supported in SDSL yet.
|
|
|
|
|
+
|
|
|
## In this section
|
|
## In this section
|
|
|
|
|
|
|
|
* [Effect language](effect-language.md)
|
|
* [Effect language](effect-language.md)
|
|
@@ -39,4 +42,4 @@ For mobile platforms, shaders are optimized by a GLSL optimizer to improve perfo
|
|
|
- [Compile shaders](compile-shaders.md)
|
|
- [Compile shaders](compile-shaders.md)
|
|
|
- [Templates](shading-language/templates.md)
|
|
- [Templates](shading-language/templates.md)
|
|
|
- [Shader stage input/output automatic management](shading-language/automatic-shader-stage-input-output.md)
|
|
- [Shader stage input/output automatic management](shading-language/automatic-shader-stage-input-output.md)
|
|
|
-* [Custom shaders](custom-shaders.md)
|
|
|
|
|
|
|
+* [Custom shaders](custom-shaders.md)
|