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@@ -427,7 +427,7 @@ Collider FindGOCameraIsLookingAt()
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#### Stride
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#### Stride
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```cs
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```cs
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-public static PhysicsComponent ScreenPositionToWorldPositionRaycast(Vector2 screenPos, CameraComponent camera, Simulation simulation)
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+public static bool ScreenPositionToWorldPositionRaycast(Vector2 screenPos, CameraComponent camera, Simulation simulation)
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{
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{
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Matrix invViewProj = Matrix.Invert(camera.ViewProjectionMatrix);
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Matrix invViewProj = Matrix.Invert(camera.ViewProjectionMatrix);
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