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Update compile-shaders.md

Update Stride shader extension names
Jakub Ławreszuk 4 years ago
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commit
c872444c31
1 changed files with 2 additions and 2 deletions
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      en/manual/graphics/effects-and-shaders/compile-shaders.md

+ 2 - 2
en/manual/graphics/effects-and-shaders/compile-shaders.md

@@ -3,7 +3,7 @@
 <span class="label label-doc-level">Beginner</span>
 <span class="label label-doc-audience">Programmer</span>
 
-Stride converts Stride shaders (`xlsl` and `.xlfx` files) into the shader language used by the [graphics platform](../../platforms/set-the-graphics-platform.md).
+Stride converts Stride shaders (`sdsl` and `.sdfx` files) into the shader language used by the [graphics platform](../../platforms/set-the-graphics-platform.md).
 
 | Platform       | Shader language 
 | -------------- | ---- 
@@ -79,4 +79,4 @@ The iOS device should now be able to communicate with the PC via your Mac to bui
 
 If your application tries to connect to Game Studio to compile a shader or to notify Game Studio that it needs new shaders, but can't connect, the Visual Studio output displays this error:
 
-"[RouterClient]: Error: Could not connect to connection router using mode Connect. System.AggregateException: One or more errors occurred. ---> System.Net.Sockets.SocketException: No connection could be made because the target machine actively refused it 127.0.0.1:31254"
+"[RouterClient]: Error: Could not connect to connection router using mode Connect. System.AggregateException: One or more errors occurred. ---> System.Net.Sockets.SocketException: No connection could be made because the target machine actively refused it 127.0.0.1:31254"