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Update geometry-attributes.md

Minor typo
Anton M 5 years ago
parent
commit
d5508b9763
1 changed files with 2 additions and 2 deletions
  1. 2 2
      en/manual/graphics/materials/geometry-attributes.md

+ 2 - 2
en/manual/graphics/materials/geometry-attributes.md

@@ -12,7 +12,7 @@ The material **geometry** attributes define the shape of a material.
 
 
 Real-time tessellation uses a HW feature of the GPU to massively subdivide triangles. This increases the realism and potential of deformations of the surface geometry.
 Real-time tessellation uses a HW feature of the GPU to massively subdivide triangles. This increases the realism and potential of deformations of the surface geometry.
 
 
-You can choose **none**, **flat tessellation**, or **point normal tesellation**.
+You can choose **none**, **flat tessellation**, or **point normal tessellation**.
 
 
 | No tessellation  | Flat tessellation | Point normal tessellation 
 | No tessellation  | Flat tessellation | Point normal tessellation 
 | --------------  | -------------- | -------------------- 
 | --------------  | -------------- | -------------------- 
@@ -127,4 +127,4 @@ If you have local reflections enabled, the scene is reflected in materials with
 * [Material layers](material-layers.md)
 * [Material layers](material-layers.md)
 * [Material slots](material-slots.md)
 * [Material slots](material-slots.md)
 * [Materials for developers](materials-for-developers.md)
 * [Materials for developers](materials-for-developers.md)
-* [Custom shaders](../effects-and-shaders/custom-shaders.md)
+* [Custom shaders](../effects-and-shaders/custom-shaders.md)