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@@ -12,7 +12,7 @@ The material **geometry** attributes define the shape of a material.
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Real-time tessellation uses a HW feature of the GPU to massively subdivide triangles. This increases the realism and potential of deformations of the surface geometry.
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Real-time tessellation uses a HW feature of the GPU to massively subdivide triangles. This increases the realism and potential of deformations of the surface geometry.
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-You can choose **none**, **flat tessellation**, or **point normal tesellation**.
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+You can choose **none**, **flat tessellation**, or **point normal tessellation**.
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| No tessellation | Flat tessellation | Point normal tessellation
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| No tessellation | Flat tessellation | Point normal tessellation
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| -------------- | -------------- | --------------------
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| -------------- | -------------- | --------------------
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@@ -127,4 +127,4 @@ If you have local reflections enabled, the scene is reflected in materials with
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* [Material layers](material-layers.md)
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* [Material layers](material-layers.md)
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* [Material slots](material-slots.md)
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* [Material slots](material-slots.md)
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* [Materials for developers](materials-for-developers.md)
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* [Materials for developers](materials-for-developers.md)
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-* [Custom shaders](../effects-and-shaders/custom-shaders.md)
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+* [Custom shaders](../effects-and-shaders/custom-shaders.md)
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