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@@ -87,8 +87,8 @@ components are listed in Game Studio can be changed.
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By passing the types of other components to the `EntityProcessor` constructor,
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it will only include entities _that also have those other components_.
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-For example, the following `EntityProcessor` will only process entities which
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-have a `MyComponent`, `TransformComponent` and `AnimationComponent` on them.
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+For example, the following `EntityProcessor` is for `MyComponent`, but will skip any entity
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+that does not also have both `TransformComponent` and `AnimationComponent` on it.
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```csharp
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public class MyProcessor : EntityProcessor<MyComponent>
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