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@@ -617,9 +617,9 @@ public override void Start()
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// Initialization of the script.
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List<Entity> car = CarPrefab.Instantiate();
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SceneSystem.SceneInstance.RootScene.Entities.AddRange(car);
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- car.First().Transform.Position = SpawnPosition;
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- car.First().Transform.Rotation = SpawnRotation;
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- car.First().Name = "MyNewEntity";
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+ car[0].Transform.Position = SpawnPosition;
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+ car[0].Transform.Rotation = SpawnRotation;
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+ car[0].Name = "MyNewEntity";
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}
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```
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@@ -729,4 +729,4 @@ System.Diagnostics.Debug.WriteLine("hello");
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---
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-Unity® is a trademark of Unity Technologies.
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+Unity® is a trademark of Unity Technologies.
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