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@@ -7,11 +7,11 @@ An **archetype** is a master asset that controls the properties of assets you **
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For example, imagine we have three sphere entities that share a material asset named *Metal*. The Metal asset has properties including color, gloss, and so on.
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For example, imagine we have three sphere entities that share a material asset named *Metal*. The Metal asset has properties including color, gloss, and so on.
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If we change a property in the **Metal** asset, it applies to all three spheres. So, for example, if we change the color property, all three spheres change color.
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If we change a property in the **Metal** asset, it applies to all three spheres. So, for example, if we change the color property, all three spheres change color.
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Now imagine we want to change the color of only *one* sphere, but keep its other properties the same. We could duplicate the material asset, change its color, and then apply the new asset to only one sphere. But if we later want to change a different property across *all* the spheres, we have to modify both assets. This is time-consuming and leaves room for mistakes.
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Now imagine we want to change the color of only *one* sphere, but keep its other properties the same. We could duplicate the material asset, change its color, and then apply the new asset to only one sphere. But if we later want to change a different property across *all* the spheres, we have to modify both assets. This is time-consuming and leaves room for mistakes.
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