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Merge pull request #1 from VaclavElias/pr-254-fixes

fix: Fixing broken links and updating some bullet point styling
Jorn Theunissen 1 year ago
parent
commit
f859d29486

+ 3 - 3
en/community-resources/embedded-stride.md

@@ -1,11 +1,11 @@
-#Embedded Stride
+#Embedded Stride
 
 
 * project examples
 * project examples
 	* [Stride in Ultralight Blazor](https://github.com/lionfire/LionFire.Stride.Ultralight)
 	* [Stride in Ultralight Blazor](https://github.com/lionfire/LionFire.Stride.Ultralight)
-	* [Stride in Winforms](https://github.com/windperson/*StrideGameNet5WinFormsDemo)
+	* [Stride in Winforms](https://github.com/windperson/-StrideGameNet5WinFormsDemo)
 * code blobs
 * code blobs
 	* [Stride in WPF Control](https://gist.github.com/EricEzaM/5797be1f4b28f15e9be53287a02d3d67)
 	* [Stride in WPF Control](https://gist.github.com/EricEzaM/5797be1f4b28f15e9be53287a02d3d67)
 	* [Stride in avalonia Control](https://gist.github.com/westonsoftware/a3fa982397fe1817ece4a27d3cbc5a89)
 	* [Stride in avalonia Control](https://gist.github.com/westonsoftware/a3fa982397fe1817ece4a27d3cbc5a89)
 * VVVV integration
 * VVVV integration
-  	* [3D rendering documentation](https://thegraybook.vvvv.org/reference/libraries/graphics*3d.html)
+  	* [3D rendering documentation](https://thegraybook.vvvv.org/reference/libraries/graphics-3d.html)
   	* [Stride integration source code on GitHub](https://github.com/vvvv/VL.StandardLibs)
   	* [Stride integration source code on GitHub](https://github.com/vvvv/VL.StandardLibs)

+ 1 - 1
en/community-resources/example-projects.md

@@ -47,7 +47,7 @@
 These are projects that definitely will not work with Stride 4.x without massive rewrites but were made with the old versions of Stride FKA Xenko or Paradox game engine.
 These are projects that definitely will not work with Stride 4.x without massive rewrites but were made with the old versions of Stride FKA Xenko or Paradox game engine.
 
 
 * [A Minecraft*style game](https://github.com/NckHmml/ParadoxCraft)
 * [A Minecraft*style game](https://github.com/NckHmml/ParadoxCraft)
-* [Xenko Voxel Scape](https://bitbucket.org/LyingDwarf/xenko*voxelscape/src/master/) * ~[new repo](https://github.com/Doprez/stride*voxelscape/tree/main)~
+* [Xenko Voxel Scape](https://github.com/Doprez/stride-voxelscape)
 * [Stride Voxel Scape](https://github.com/Jarb2104/StrideVoxelScape_v0.1)
 * [Stride Voxel Scape](https://github.com/Jarb2104/StrideVoxelScape_v0.1)
     * [Video demo](https://www.youtube.com/watch?v=whJOtux2DrQ)
     * [Video demo](https://www.youtube.com/watch?v=whJOtux2DrQ)
 * [Xenko Live Editor](https://github.com/treplogle/XenkoLiveEditor)
 * [Xenko Live Editor](https://github.com/treplogle/XenkoLiveEditor)

+ 15 - 19
en/community-resources/games-and-demos.md

@@ -1,35 +1,33 @@
 # Games and demos
 # Games and demos
 
 
 ## Games
 ## Games
-* [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2) * Vast, pausable real*time 4X space strategy game
-* [Starbreach](https://github.com/xenko3d/Starbreach) * First/Third Person Shooter
-* [Rollerghoaster](https://aggror.com/blog/video*rollerghoaster*0.0.2*demo) * Race against online and local ghosts on procedural tracks
-* [FPS Infinite](https://store.steampowered.com/app/1256380/FPS_Infinite/) * Procedural FPS with VR support
-* [Once Upon A Lan](https://jarmo.itch.io/once*upon*a*lan) * Multiplayer isometric arena brawler over LAN
+* [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2) - Vast, pausable real*time 4X space strategy game
+* [Starbreach](https://github.com/xenko3d/Starbreach) - First/Third Person Shooter
+* [Rollerghoaster](https://aggror.com/blog/video*rollerghoaster*0.0.2*demo) - Race against online and local ghosts on procedural tracks
+* [FPS Infinite](https://store.steampowered.com/app/1256380/FPS_Infinite/) - Procedural FPS with VR support
+* [Once Upon A Lan](https://jarmo.itch.io/once*upon*a*lan) - Multiplayer isometric arena brawler over LAN
 * [BallsOfSteel](https://github.com/Kryptos*FR/BallsOfSteel)
 * [BallsOfSteel](https://github.com/Kryptos*FR/BallsOfSteel)
 * [XenkoSpaceShooter](https://github.com/jayrulez/XenkoSpaceShooter)
 * [XenkoSpaceShooter](https://github.com/jayrulez/XenkoSpaceShooter)
 * [XenkoAsteroids](https://github.com/LanceJZ/Xenko_Asteroids)
 * [XenkoAsteroids](https://github.com/LanceJZ/Xenko_Asteroids)
 * [TurnBasedBattleSim](https://github.com/jayrulez/TurnBasedBattleSim)
 * [TurnBasedBattleSim](https://github.com/jayrulez/TurnBasedBattleSim)
-* [Harrowing Flight](https://forums.xenko.com/t/harrowing*flight*student*game*project/1823) * Student Game Project
-* [Glasses](https://globalgamejam.org/2019/games/glasses) * Global Game Jam Entry
-* [vvvv Showcase](https://visualprogramming.net/#Showcase) * Many large*scale interactive media projects made with vvvv
-* [Astroids](https://github.com/LanceJZ/Stride*Asteroids)
-* [Basic Platformer WIP](https://github.com/Doprez/stride*platformer)
+* [Harrowing Flight](https://forums.xenko.com/t/harrowing*flight*student*game*project/1823) - Student Game Project
+* [Glasses](https://globalgamejam.org/2019/games/glasses) - Global Game Jam Entry
+* [vvvv Showcase](https://visualprogramming.net/#Showcase) - Many large*scale interactive media projects made with vvvv
+* [Astroids](https://github.com/LanceJZ/Stride-Asteroids)
+* [Basic Platformer WIP](https://github.com/Doprez/stride-platformer)
 * [Rise of the Undeaf](https://github.com/manio143/RiseOfTheUndeaf)
 * [Rise of the Undeaf](https://github.com/manio143/RiseOfTheUndeaf)
 * [Xenko TPS example](https://github.com/stride3d/Starbreach)
 * [Xenko TPS example](https://github.com/stride3d/Starbreach)
 * [Zerobot](https://github.com/joaovsq/Zerobot)
 * [Zerobot](https://github.com/joaovsq/Zerobot)
-
 * Youtube
 * Youtube
-    * [Rescue Drone * August 2015](https://www.youtube.com/watch?v=wOZ*s7Q4qWY)
-    * [Xenko Game Engine: How The Makers Of Bravely Default Want To Help Develop Better VR Games](https://www.youtube.com/watch?v=1hgh7R38yK8)
-    * [Xenko Procedural Terrain Generation & Water tests](https://www.youtube.com/watch?v=ba_Tpz4ojHk)
-    * [Xenko 1.8 * Cel Shading](https://www.youtube.com/watch?v=RJDrG1QR3Uo)
-    * [demo of vxgi implementation in Xenko game engine](https://www.youtube.com/watch?v=AZytf15FRks&t=2s)
+   * [Rescue Drone * August 2015](https://www.youtube.com/watch?v=wOZ*s7Q4qWY)
+   * [Xenko Game Engine: How The Makers Of Bravely Default Want To Help Develop Better VR Games](https://www.youtube.com/watch?v=1hgh7R38yK8)
+   * [Xenko Procedural Terrain Generation & Water tests](https://www.youtube.com/watch?v=ba_Tpz4ojHk)
+   * [Xenko 1.8 * Cel Shading](https://www.youtube.com/watch?v=RJDrG1QR3Uo)
+   * [demo of vxgi implementation in Xenko game engine](https://www.youtube.com/watch?v=AZytf15FRks&t=2s)
 * Twitter
 * Twitter
     * [Networking from Scythe of Luna](https://twitter.com/scythe_of_luna/status/1616773130495885325)
     * [Networking from Scythe of Luna](https://twitter.com/scythe_of_luna/status/1616773130495885325)
 * Vimeo
 * Vimeo
     * [Data Sculpture for Herrenknecht rendered with Stride](https://vimeo.com/797315059)
     * [Data Sculpture for Herrenknecht rendered with Stride](https://vimeo.com/797315059)
-
 * Releases
 * Releases
   * [Children of the galaxy](https://www.emptykeys.com/games/children*of*the*galaxy/)
   * [Children of the galaxy](https://www.emptykeys.com/games/children*of*the*galaxy/)
   * [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/)
   * [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/)
@@ -38,12 +36,10 @@
   * [Virtual Desktop](https://www.vrdesktop.net/)
   * [Virtual Desktop](https://www.vrdesktop.net/)
     * [Flappy Bird With Source Code](https://nedreid.itch.io/flappy*bird*stride)
     * [Flappy Bird With Source Code](https://nedreid.itch.io/flappy*bird*stride)
   * [Large*scale interactive projects made with VVVV](https://visualprogramming.net/#Showcase)
   * [Large*scale interactive projects made with VVVV](https://visualprogramming.net/#Showcase)
-
 * Game Jams
 * Game Jams
   * [Step up Made by Marian Dziubiak and Youness Kafia](https://manio143.itch.io/project*step*up)
   * [Step up Made by Marian Dziubiak and Youness Kafia](https://manio143.itch.io/project*step*up)
   * [Stopping the Rogue by manio](https://manio143.itch.io/stopping*the*rogue)
   * [Stopping the Rogue by manio](https://manio143.itch.io/stopping*the*rogue)
   * [Once Upon a LAN by Jarmo](https://jarmo.itch.io/once*upon*a*lan)
   * [Once Upon a LAN by Jarmo](https://jarmo.itch.io/once*upon*a*lan)
   * [Dozer Dash](https://ldjam.com/events/ludum*dare/54/$374737) * made with a code only approach [plus repo](https://github.com/Schossi/LD54/tree/main)
   * [Dozer Dash](https://ldjam.com/events/ludum*dare/54/$374737) * made with a code only approach [plus repo](https://github.com/Schossi/LD54/tree/main)
-
 * Projects
 * Projects
   * [Astroids](https://github.com/mmujic2/StrideAsteroids)  
   * [Astroids](https://github.com/mmujic2/StrideAsteroids)  

+ 13 - 13
en/community-resources/shaders.md

@@ -1,15 +1,15 @@
 # Shaders
 # Shaders
 
 
-* [Generate simple mesh and marching cube from computeShader](https://github.com/Nicogo1705/Stride*Generate*Mesh*from*ComputeShader)
-* [Glass shader](https://github.com/stride3d/stride/discussions/1011)
-* [Marching Cubes ComputeShader](https://github.com/Nicogo1705/Stride*Generate*Simple*Mesh*And*Marching*Cube*From*ComputeShader)
-* [Stride.ShaderExplorer: shows the built*in shaders of the Stride](https://github.com/tebjan/Stride.ShaderExplorer)
-* [Stride*Awesome*Shaders: Just a repository for cool shaders usable in stride](https://github.com/ykafia/Stride*Awesome*Shaders)
-* [StrideMeshOutlineRenderFeature: Stride Mesh Outline Render Feature](https://github.com/herocrab/StrideMeshOutlineRenderFeature)
-* [StrideWireframeShader: single pass wireframe shader for stride](https://github.com/jeske/StrideWireframeShader)
-* [Triplanar shader](https://github.com/herocrab/StrideTriplanarShader)
-* [UnrealMotion: Motion blur for stride](https://github.com/ykafia/UnrealMotion)
-* [Image processing shaders from VVVV community](https://github.com/bj*rn/VL.Addons/tree/main/vl/shaders)
-* [VVVV core shaders](https://github.com/vvvv/VL.StandardLibs/tree/main/VL.Stride.Runtime/src/Effects)
-* [SDSL Overview from Tebjan](https://hackmd.io/@vN9HDo5XQAGVCM_epmoJBA/S1LxeorWT)
-* [Async shader compilation](https://gist.github.com/Eideren/ef6be9508d8d3b0e460d8a6d15f0937b)
+- [Generate simple mesh and marching cube from computeShader](https://github.com/Nicogo1705/Stride*Generate*Mesh*from*ComputeShader)
+- [Glass shader](https://github.com/stride3d/stride/discussions/1011)
+- [Marching Cubes ComputeShader](https://github.com/Nicogo1705/Stride*Generate*Simple*Mesh*And*Marching*Cube*From*ComputeShader)
+- [Stride.ShaderExplorer: shows the built*in shaders of the Stride](https://github.com/tebjan/Stride.ShaderExplorer)
+- [Stride*Awesome*Shaders: Just a repository for cool shaders usable in stride](https://github.com/ykafia/Stride*Awesome*Shaders)
+- [StrideMeshOutlineRenderFeature: Stride Mesh Outline Render Feature](https://github.com/herocrab/StrideMeshOutlineRenderFeature)
+- [StrideWireframeShader: single pass wireframe shader for stride](https://github.com/jeske/StrideWireframeShader)
+- [Triplanar shader](https://github.com/herocrab/StrideTriplanarShader)
+- [UnrealMotion: Motion blur for stride](https://github.com/ykafia/UnrealMotion)
+- [Image processing shaders from VVVV community](https://github.com/bj*rn/VL.Addons/tree/main/vl/shaders)
+- [VVVV core shaders](https://github.com/vvvv/VL.StandardLibs/tree/main/VL.Stride.Runtime/src/Effects)
+- [SDSL Overview from Tebjan](https://hackmd.io/@vN9HDo5XQAGVCM_epmoJBA/S1LxeorWT)
+- [Async shader compilation](https://gist.github.com/Eideren/ef6be9508d8d3b0e460d8a6d15f0937b)

+ 5 - 5
en/community-resources/terrain-and-water.md

@@ -1,11 +1,11 @@
 # Terrain and Water
 # Terrain and Water
 
 
 ## Terrain
 ## Terrain
-* [XenkoByteSized](https://github.com/profan/XenkoByteSized) * Subdivided Plane Mesh
-* [XenkoTerrain](https://github.com/TomGroner/XenkoTerrain) * Mesh terrain implementation
-* [XenkoMCTerrain](https://github.com/SilentCLD/XenkoMCTerrain) * Marching Cubes Terrain
-* [XenkoHMTerrain](https://github.com/SilentCLD/XenkoHMTerrain) * Height Map Terrain
-* [StrideTerrain](https://github.com/johang88/StrideTerrain) * Height Map Terrain
+* [XenkoByteSized](https://github.com/profan/XenkoByteSized) - Subdivided Plane Mesh
+* [XenkoTerrain](https://github.com/TomGroner/XenkoTerrain) - Mesh terrain implementation
+* [XenkoMCTerrain](https://github.com/SilentCLD/XenkoMCTerrain) - Marching Cubes Terrain
+* [XenkoHMTerrain](https://github.com/SilentCLD/XenkoHMTerrain) - Height Map Terrain
+* [StrideTerrain](https://github.com/johang88/StrideTerrain) - Height Map Terrain
 * [TR.Stride: Various stride environment utilities](https://github.com/johang88/TR.Stride)
 * [TR.Stride: Various stride environment utilities](https://github.com/johang88/TR.Stride)
 * [Stride Voxel Scape](https://github.com/Jarb2104/StrideVoxelScape_v0.1)
 * [Stride Voxel Scape](https://github.com/Jarb2104/StrideVoxelScape_v0.1)
 
 

+ 4 - 4
en/community-resources/tools-and-importers.md

@@ -1,8 +1,8 @@
-## Tools and Importers
+## Tools and Importers
 
 
 ## Assets
 ## Assets
-* [Create a custom data asset](https://github.com/manio143/StrideCustomAsset)
-* [Blender plugin to export bulk anims for importing into Stride](https://github.com/JackPilley/BlenderToStrideAnimationSeparator)
+- [Create a custom data asset](https://github.com/manio143/StrideCustomAsset)
+- [Blender plugin to export bulk anims for importing into Stride](https://github.com/JackPilley/BlenderToStrideAnimationSeparator)
 - [Loading additional asset databases](https://gist.github.com/aikixd/b0decb0cfc28bbdacb46d953691f76fd)
 - [Loading additional asset databases](https://gist.github.com/aikixd/b0decb0cfc28bbdacb46d953691f76fd)
 - [LoadObjTest](https://github.com/jeske/LoadObjTest) - Runtime load an asset from a filesystem WavefrontOBJ file in code.
 - [LoadObjTest](https://github.com/jeske/LoadObjTest) - Runtime load an asset from a filesystem WavefrontOBJ file in code.
 - [AutoImportStride: A script to import files into Stride3D.](https://github.com/VirtualBrightPlayz/AutoImportStride)
 - [AutoImportStride: A script to import files into Stride3D.](https://github.com/VirtualBrightPlayz/AutoImportStride)
@@ -10,7 +10,7 @@
 - [Import files into Stride3D](https://github.com/VirtualBrightPlayz/AutoImportStride)
 - [Import files into Stride3D](https://github.com/VirtualBrightPlayz/AutoImportStride)
 - [Loading a Wavefront OBJ file at runtime](https://github.com/jeske/LoadObjTest)
 - [Loading a Wavefront OBJ file at runtime](https://github.com/jeske/LoadObjTest)
 - [Loading GLTF at runtime](https://github.com/ykafia/StrideGltf/blob/master/GltfImport/LoadGLTF.cs)
 - [Loading GLTF at runtime](https://github.com/ykafia/StrideGltf/blob/master/GltfImport/LoadGLTF.cs)
-- 
+ 
 ## Integration/Tools
 ## Integration/Tools
 - [XenkoVisualStudioTemplates](https://github.com/tebjan/XenkoTemplates/releases) - Script and shader templates for Visual Studio
 - [XenkoVisualStudioTemplates](https://github.com/tebjan/XenkoTemplates/releases) - Script and shader templates for Visual Studio
 - [BlenderToXenkoAnimationSeparater](https://github.com/GutterLab/BlenderToXenkoAnimationSeparator)
 - [BlenderToXenkoAnimationSeparater](https://github.com/GutterLab/BlenderToXenkoAnimationSeparator)

+ 3 - 3
en/community-resources/tutorials-and-articles.md

@@ -9,16 +9,16 @@
     * [2D Game Tutorial](https://www.youtube.com/watch?v=n_PAoBGi2Og)
     * [2D Game Tutorial](https://www.youtube.com/watch?v=n_PAoBGi2Og)
     * [2D Game Tutorial UI](https://www.youtube.com/watch?v=VRu9F5XHi_4)
     * [2D Game Tutorial UI](https://www.youtube.com/watch?v=VRu9F5XHi_4)
         * [Storing game data with an API](https://www.youtube.com/watch?v=haFWzbhn5As)
         * [Storing game data with an API](https://www.youtube.com/watch?v=haFWzbhn5As)
-        * [Singleton Pattern in Stride](https://www.youtube.com/watch?v=6i41LQq*yQ8)
+        * [Singleton Pattern in Stride](https://www.youtube.com/watch?v=6i41LQq-yQ8)
     * [Emanuel*DIY Follow Along Project](https://github.com/EmanuelGF/GhostHunterGame)
     * [Emanuel*DIY Follow Along Project](https://github.com/EmanuelGF/GhostHunterGame)
 * [How To setup Real Time Voxel Global Illumination](https://www.youtube.com/watch?v=NEMZ_HJzJ7w&t=1s)
 * [How To setup Real Time Voxel Global Illumination](https://www.youtube.com/watch?v=NEMZ_HJzJ7w&t=1s)
 * [Marian Dziubiak * YouTube](https://www.youtube.com/@manio1432/videos)
 * [Marian Dziubiak * YouTube](https://www.youtube.com/@manio1432/videos)
     * [Stride Ragdoll Tutorial (beta)](https://youtu.be/n8yAV8OSbes)
     * [Stride Ragdoll Tutorial (beta)](https://youtu.be/n8yAV8OSbes)
     * [Bullet physics constraints in Stride](https://www.youtube.com/watch?v=uMZMYpMD3Wg&t=1s)
     * [Bullet physics constraints in Stride](https://www.youtube.com/watch?v=uMZMYpMD3Wg&t=1s)
     * [Stride Clean UI tutorial step by step](https://www.youtube.com/watch?v=cazIR97VPcg)
     * [Stride Clean UI tutorial step by step](https://www.youtube.com/watch?v=cazIR97VPcg)
-    * [How to use locally built Stride Engine to debug your game](https://www.youtube.com/watch?v=bXSC9o*EaR8)
+    * [How to use locally built Stride Engine to debug your game](https://www.youtube.com/watch?v=bXSC9o-EaR8)
     * [How to create custom configuration in Stride](https://www.youtube.com/watch?v=QKizq1xC4vk)
     * [How to create custom configuration in Stride](https://www.youtube.com/watch?v=QKizq1xC4vk)
-* [VVVV Visual scripting with Stride](https://www.youtube.com/watch?v=7m1EzfxUtzo&list=PL2KeRstDQVRRVnzCHEambwAI4yWmpIF*p)
+* [VVVV Visual scripting with Stride](https://www.youtube.com/watch?v=7m1EzfxUtzo&list=PL2KeRstDQVRRVnzCHEambwAI4yWmpIF-p)
     * [VL: 1. Navigating the Environment](https://www.youtube.com/watch?v=7m1EzfxUtzo)
     * [VL: 1. Navigating the Environment](https://www.youtube.com/watch?v=7m1EzfxUtzo)
     * [VL: 2. Data Types & IOBoxes](https://www.youtube.com/watch?v=9iH72qdb4Xk)
     * [VL: 2. Data Types & IOBoxes](https://www.youtube.com/watch?v=9iH72qdb4Xk)
     * [VL: 3. Nodes & Pins](https://www.youtube.com/watch?v=eCTEAFfb9rQ)
     * [VL: 3. Nodes & Pins](https://www.youtube.com/watch?v=eCTEAFfb9rQ)

+ 3 - 3
en/community-resources/visual-programming.md

@@ -1,7 +1,7 @@
-# Visual Programming
+# Visual Programming
 
 
 * [VVVV uses Stride for 3D rendering](https://visualprogramming.net/)
 * [VVVV uses Stride for 3D rendering](https://visualprogramming.net/)
 * [3D UI using Stride and VVVV](https://github.com/tebjan/StrideUIPageDemo)
 * [3D UI using Stride and VVVV](https://github.com/tebjan/StrideUIPageDemo)
-* [Render objects with invisible background window](https://github.com/torinos*yt/VL.GlassWindow/tree/master)
-* [Boids algorithm rendered in Stride](https://github.com/torinos*yt/VL.Boids*GPU/tree/master)
+* [Render objects with invisible background window](https://github.com/torinos-yt/VL.GlassWindow/tree/master)
+* [Boids algorithm rendered in Stride](https://github.com/torinos-yt/VL.Boids-GPU/tree/master)