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@@ -7,9 +7,9 @@ To use physics in your project, add a **Collidables** component to an entity.
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Collidables define the type of physics objects. There are three types:
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-* [Static collidable](static-collidable.md): Objects that don't move (terrain, ..)
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-* [Body collidable](body-collidable.md): Moving objects, affected by gravity and collisions or Kinematics
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-* [Character collidable](character-collidable.md): Colliders for basic characters (such as players, annimals, npcs, ..)
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+* [Static collidable](static-colliders.md): Objects that don't move (terrain, ..)
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+* [Body collidable](rigid-bodies.md): Moving objects, affected by gravity and collisions or Kinematics
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+* [Character collidable](characters.md): Colliders for basic characters (such as players, annimals, npcs, ..)
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You can also:
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@@ -95,8 +95,8 @@ The script binds the collider shape visibility to **Left Shift + Left Ctrl + P**
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## See also
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* [Configuration](configuration.md)
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-* [Static collidable](static-collidable.md)
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-* [Body collidable](body-collidable.md)
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-* [Character collidable](character-collidable.md)
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+* [Static collidable](static-colliders.md)
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+* [Body collidable](rigid-bodies.md)
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+* [Character collidable](characters.md)
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* [Colliders](colliders.md)
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* [Physics tutorials](tutorials.md)
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