# Cloning an entity You can find this sample in the tutorial project: **Menu** -> **Cloning entities** ## Explanation This C# basics tutorial covers how to clone an existing entity and how to add that clone to the scene. A cloned entity is an exact copy which means that the Transformd and all other components are copied to. ![Cloning entities](media/cloning-entities.png) ## Code [!code-csharp[Entity](..\..\..\..\xenko\samples\Tutorials\C# Basics\CSharpBasics\CSharpBasics.Game\Code\CloneEntity.cs)]