# Editor properties You can find this sample in the tutorial project: **Scenes** -> **Editor properties** ## Explanation This C# basics tutorial covers how to expose editor properties for Xenko game studio. By creating a public variable at the top of our script, we can create editor properties. Some of the most common properties are demonstrated. ![Editor properties](media/editor-properties.png) ## Code [!code-csharp[Entity](..\..\..\Tutorials\C# Basics\CSharpBasics\Code\BasicsProperties.cs)]