# Entity-Component Model
# Overview @'Xenko.Engine.Entity' is the base class for objects that are managed by the high-level engine. To improve flexibility, entity are component-based: they can contains as many components as required, containing data and/or logic.  A @'Xenko.Engine.Entitycomponent' is tied to its entity (that is, one component can't be added to two entities at the same time). # How to create an entity and some components ```cs // Create entity var myEntity = new Entity(); // Create a model component (so that model is rendered) var modelComponent = new ModelComponent { Model = model }; myEntity.Set(ModelComponent.Key, modelComponent); // Set entity position myEntity.Transformation.Translation = new Vector3(100.0f, 100.0f, 0.0f); // Add entity to scene; from now on its model will be rendered Entities.Add(myEntity); ```