# Import animations
Beginner
Designer
To animate a model, you need to use three kinds of assets together:
* models
* skeletons
* animations
Stride supports the following model file types: `.3ds`, `.blend`, `.dae`,`dxf`, `.fbx`, `.glb`, `.gltf`, `.md2`, `.md3`, `.obj`, `.ply`, `.stl`,`.stp`, `.x`.
## Import a model, skeleton, or animation from a model file
1. Drag the model file from Explorer to the **Asset View** (in the bottom pane by default).

Alternatively, in the **Asset View**:
1a. Click  and select **Import directly from files**.

2b. Browse to the file and click **Open**.
2. Specify whether you want to import the **3D model**, **animation**, or **skeleton** from the model file.

* If you choose **3D model**, Stride can import any additional materials, textures and skeletons it finds in the model file. You can also import the skeleton from the model (**Import new skeleton**), import no skeleton (**Don't use skeleton**), or specify a different skeleton (**Use existing skeleton**) in the lower field.

* If you choose **Skeleton**, Stride imports only the skeleton from the model file. You might want to do this, for example, if you want to use it for a new skeleton that uses a subset of its nodes.
* If you choose **Animation**, Stride imports only the animation from the model file. This is sufficient for regular animations; for additive information, there are some extra steps. For details, see [Additive animation](additive-animation.md).
After you import the assets, Game Studio adds them to the **Asset View**.

You can view and edit their properties in the **Property Grid** (on the right by default). For more information, see [Animation properties](animation-properties.md).

## Use an animation asset
To use an animation asset, add an [AnimationComponent](xref:Stride.Engine.AnimationComponent) to an entity, then add the animation asset to the animation component. For more information, see [Set up animations](set-up-animations.md).
>[!Note]
>Make sure you correctly skin your mesh to the skeleton. If you don't, you won't be able to animate your model correctly.
## See also
* [Animation index](index.md)
* [Animation properties](animation-properties.md)
* [Set up animations](set-up-animations.md)
* [Preview animations](preview-animations.md)
* [Animation scripts](animation-scripts.md)
* [Additive animation](additive-animation.md)
* [Procedural animation](procedural-animation.md)
* [Custom blend trees](custom-blend-trees.md)
* [Model node links](model-node-links.md)
* [Custom attributes](custom-attributes.md)