# Play a range within an audio asset Intermediate Programmer You can have Stride play only certain portions of an audio asset. This means, for example, that you can create multiple samples from a single audio asset by specifying different ranges in different [SoundInstance](xref:Stride.Audio.SoundInstance) objects. ![Loop points](media/audio-advanced-features-loop-points.png) You can use the following properties, methods, and structures: | Property, method, or structure | Function | |-------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------| | [TotalLength](xref:Stride.Audio.SoundBase.TotalLength) | The total length of the [sound](xref:Stride.Audio.Sound). | | [SoundInstance.SetRange(PlayRange)](xref:Stride.Audio.SoundInstance.SetRange(Stride.Media.PlayRange)) | Sets the time range to play within the audio asset. | | [PlayRange](xref:Stride.Media.PlayRange) | Time information, including the range's starting point and length. | | [SoundInstance.Position](xref:Stride.Audio.SoundInstance.Position) | Gets the current play position as **TimeSpan**. | For example: ```cs //Assume sample length is 4 seconds. var length = mySound.TotalLength; var begin = TimeSpan.FromSeconds(2); var duration = TimeSpan.FromSeconds(2); mySoundInstance.SetRange(new PlayRange(begin, duration)); ``` ## See also * [Global audio settings](global-audio-settings.md) * [Spatialized audio](spatialized-audio.md) * [Non-spatialized audio](non-spatialized-audio.md)