# Manage assets Beginner This page explains how to edit and manage your assets. ## Edit assets in the Property Grid You can edit most assets using the **Property Grid**. By default, this is in the top-right of Game Studio. For example, to change the color of a material asset:: 1. In the **Asset View** (in the bottom by default), select the material.  2. In the Property Grid, under **Shading > Diffuse**, next to **Diffuse Map**, click the **colored box**, which displays the asset color (yellow in this example). The color picker opens.  4. Select a new color for the asset.  The **Asset Preview** (bottom right by default) displays asset changes in real time. The **Asset View** indicates assets with unsaved changes with asterisks (*).  ## Edit assets using dedicated editors Game Studio has dedicated editors for the following asset types: * prefabs * scenes * sprite sheets * UI pages * UI libraries * scripts For example, you edit scenes in the **Scene Editor**.  To open the dedicated editor for these types of asset: * double-click the asset, or * right-click the asset and select **Edit asset**, or * select the asset and type **Ctrl + Enter** ## Organize assets We recommend you organize your assets into subfolders by type. This makes projects much easier to manage, especially as they become large.  Assets are contained in the **Assets** folder of your project package. You can see the project in the **Solution Explorer** (by default shown in the bottom left). * To create a subfolder, right-click the parent folder and select **Create subfolder**. * To move an asset, select one or more assets in the **Asset View** and drag and drop them to the folder. > [!NOTE] > When you move an asset, Game Studio updates all references to other assets inside the asset. > [!TIP] > To see the URL and type of an asset, move the mouse over the asset thumbnail. >  ## Include assets in the build By default, Stride doesn't include every asset when you build the game. This is because you might not need every asset at runtime — for example, if the asset is incomplete. Stride only includes assets which: * you've specifically marked for inclusion (**root assets**), or * are **referenced** by a root asset Game Studio indicates whether an asset is included with a colored icon in the top-left of the asset thumbnail. Color | Status ------|-------- Blue


