# Create a prefab
Beginner
Designer
In the **Asset View**, click **Add asset** and select **Prefabs** > **Prefab**.

Game Studio creates an empty prefab asset with the default name *Prefab*. Double-click the asset to open the **Prefab Editor** and add entities.
## Create a prefab from an entity
You can also create a prefab from an existing entity or entities.
1. In the **Scene Editor**, select the entity or entities you want to create a prefab from.
>[!Tip]
> Hold Ctrl to select multiple items.
2. Right-click the selection and select **Create prefab from selection**:

Game Studio creates a prefab asset from the entity or entities you selected. You can access the new prefab from the **Asset View**.

>[!Note]
>After you create a prefab from a selection, the original selection itself **becomes a prefab**.
### Create a prefab from an existing modified prefab
You can create new prefabs from modified prefabs. For example, you can instantiate a prefab, [override one of its properties](override-prefab-properties.md), then use this modified prefab instance to create a new prefab.
## See also
* [Prefab index](index.md)
* [Use prefabs](use-prefabs.md)
* [Edit prefabs](edit-prefabs.md)
* [Nested prefabs](nested-prefabs.md)
* [Override prefab properties](override-prefab-properties.md)
* [Prefab models](prefab-models.md)