# Create a prefab Beginner Designer In the **Asset View**, click **Add asset** and select **Prefabs** > **Prefab**. ![Create a prefab from the Asset View](media/create-prefab-from-asset-view.png) Game Studio creates an empty prefab asset with the default name *Prefab*. Double-click the asset to open the **Prefab Editor** and add entities. ## Create a prefab from an entity You can also create a prefab from an existing entity or entities. 1. In the **Scene Editor**, select the entity or entities you want to create a prefab from. >[!Tip] > Hold Ctrl to select multiple items. 2. Right-click the selection and select **Create prefab from selection**: ![Create a prefab from selection](media/create-prefab-from-selection.gif) Game Studio creates a prefab asset from the entity or entities you selected. You can access the new prefab from the **Asset View**. ![Prefab in Asset View](media/prefab-asset.png) >[!Note] >After you create a prefab from a selection, the original selection itself **becomes a prefab**. ### Create a prefab from an existing modified prefab You can create new prefabs from modified prefabs. For example, you can instantiate a prefab, [override one of its properties](override-prefab-properties.md), then use this modified prefab instance to create a new prefab. ## See also * [Prefab index](index.md) * [Use prefabs](use-prefabs.md) * [Edit prefabs](edit-prefabs.md) * [Nested prefabs](nested-prefabs.md) * [Override prefab properties](override-prefab-properties.md) * [Prefab models](prefab-models.md)