# Edit prefabs Beginner Designer You can edit prefabs in the **Prefab Editor**. ## Open the Prefab Editor ## To open the Prefab Editor from the **Asset View**: * Right-click the prefab you want to edit and select **Edit asset**: ![Right-click prefab](media/edit-prefab-with-edit-asset-button.png) * Alternatively, double-click the prefab you want to edit: ![Double-click prefab](media/open-prefab-editor.gif) To open the Prefab Editor from the **Scene Editor**, right-click any child of a prefab instance and select **Open prefab in editor**. ![Open prefab in editor](media/use-prefabs-prefab-open-prefab-from-prefab-instance.png) ## Use the Prefab Editor ## ![Edit prefabs](media/prefab-editor.png) The Prefab Editor works similarly to the Scene Editor. For example, you can: * add and delete entities * use transformation gizmos to translate, rotate and scale entities * create parent-child relations between entities * add and modify entity components (scripts, materials, models, animations, etc) For more information about managing entities, see [Populate a scene](../add-entities.md). ![Prefab Editor](media/prefab-editor.png) When you edit a prefab in the Prefab Editor, the changes are applied to the instances of the prefab in the scene in **real time**. This video demonstrates what happens when we make changes to the prefab. The Scene Editor is on the left, and the Prefab Editor on the right:

## See also * [Prefab index](index.md) * [Create a prefab](create-a-prefab.md) * [Use prefabs](use-prefabs.md) * [Nested prefabs](nested-prefabs.md) * [Override prefab properties](override-prefab-properties.md) * [Prefab models](prefab-models.md)