# Shading language Stride provides a superset of the [HLSL Shading language](http://msdn.microsoft.com/en-us/library/windows/desktop/bb509561%28v=vs.85%29.aspx), bringing advanced and higher level language constructions, with: - **extensibility** to allow shaders to be extended easily using object-oriented programming concepts such as classes, inheritance, and composition - **modularity** to provide a set modular shaders each focusing on a single rendering technique, more easily manageable - **reusability** to maximize code reuse between shaders Stride Shading Language (SDSL) is automatically transformed to an existing shading language (HLSL, GLSL, GLSL ES). ## In this section - [Shader classes, mixins, and inheritance](shader-classes-mixins-and-inheritance.md) - [Composition](composition.md) - [Templates](templates.md) - [Shader stage input/output automatic management](automatic-shader-stage-input-output.md)