# Render groups and masks
Intermediate
Designer
With **render groups** and **render masks**, you can choose which parts of your scene are rendered by different [cameras](../cameras/index.md). For example, you can have a model be visible to Camera A but invisible to Camera B.
## Set a render group
1. In the scene, select the entity with the component (such as a model or [UI component](../../ui/add-a-ui-to-a-scene.md)) you want to add to a render group.
2. In the **Property Grid**, next to **Render group**, select the group you want the entity to belong to.

## Set a render mask
The **render mask** filters which groups are rendered.
1. In the **Asset View** (in the bottom pane by default), double-click the **Graphics Compositor** asset.

The Graphics Compositor Editor opens.

2. Select the **Entry points** node.

3. In the **Property Grid**, expand the renderer you want to render the model.
4. Next to **Render mask**, click **Change values** and select the render groups you want the camera to render.

## See also
* [Cameras](../cameras/index.md)
* [Camera slots](../cameras/camera-slots.md)
* [Graphics compositor](index.md)
* [Scene renderers](scene-renderers.md)
* [Render textures](render-textures.md)