# Render groups and masks Intermediate Designer With **render groups** and **render masks**, you can choose which parts of your scene are rendered by different [cameras](../cameras/index.md). For example, you can have a model be visible to Camera A but invisible to Camera B. ## Set a render group 1. In the scene, select the entity with the component (such as a model or [UI component](../../ui/add-a-ui-to-a-scene.md)) you want to add to a render group. 2. In the **Property Grid**, next to **Render group**, select the group you want the entity to belong to. ![Select render group](media/select-render-group.png) ## Set a render mask The **render mask** filters which groups are rendered. 1. In the **Asset View** (in the bottom pane by default), double-click the **Graphics Compositor** asset. ![Graphics Compositor asset](media/graphics-compositor-asset.png) The Graphics Compositor Editor opens. ![Graphics Compositor editor](media/graphics-compositor-editor.png) 2. Select the **Entry points** node. ![Entry points node](media/entry-points-node.png) 3. In the **Property Grid**, expand the renderer you want to render the model. 4. Next to **Render mask**, click **Change values** and select the render groups you want the camera to render. ![Render mask](media/change-render-mask.png) ## See also * [Cameras](../cameras/index.md) * [Camera slots](../cameras/camera-slots.md) * [Graphics compositor](index.md) * [Scene renderers](scene-renderers.md) * [Render textures](render-textures.md)