# Material attributes Intermediate Artist Programmer **Material attributes** define the core characteristics of a material, such as its diffuse color, diffuse shading model, and so on. Attributes are organized into **geometry**, **shading**, and **misc**. ![media/material-attributes-1.png](media/material-attributes-1.png) There are two types of attribute: - attributes used as input values for a shading model (for example, the **Diffuse** attribute provides only color used by the diffuse shading model) - attributes that can change the shading model (for example, diffuse shading models, such as the lambert model, interprets the diffuse attribute color) Attributes contribute to a layer of a material. If a material is directly used as a model material, all its root attributes are considered part of the first layer. You can also write [custom shaders](../effects-and-shaders/custom-shaders.md) to use in material attributes. ## In this section * [Geometry attributes](geometry-attributes.md) * [Shading attributes](shading-attributes.md) * [Misc attributes](misc-attributes.md) * [Clear coat shading](clear-coat-shading.md) ## See also * [Material maps](material-maps.md) * [Material layers](material-layers.md) * [Material slots](material-slots.md) * [Materials for developers](materials-for-developers.md) * [Custom shaders](../effects-and-shaders/custom-shaders.md)