# Material layers Intermediate Artist Programmer You can combine layers of materials to build more complex materials. For example, this screenshot shows the blending of a rust material (left) with a gold material (right): ![media/material-layers-2.png](media/material-layers-2.png) This diagram shows the definition of the materials blended in the screenshot above: ![media/material-layers-3.png](media/material-layers-3.png) ## Blend maps **Blend maps** are [material maps](material-maps.md) that determine how Game Studio blends layers. For example, you can use a texture as a blend map: ![Blend map diagram](media/blend-map-diagram.png) ![Blend map diagram](media/blend-map-diagram2.png) Note how the blend map texture corresponds to the patterning on the result. Blend maps work the same way as any other kind of material map. For more information, see [Material maps](material-maps.md). ## Shading models Stride blends materials differently depending on whether their shading models (eg diffuse models, specular models, etc) are different. If you blend materials that have **identical** shading models, Stride collects the **attributes** of the materials, then applies the shading models to all of them. This saves GPU. If the materials have **different** shading models, Stride applies each material's shading models to that material's attributes, then blends the results. This uses more GPU. ## Add a layer 1. Select the material you want to add a layer to. 2. In the **Property Grid** (on the right by default), next to **Layers**, click ![Green plus button](~/manual/game-studio/media/green-plus-icon.png) (**Add**). ![Add a layer](media/add-a-layer.png) Game Studio adds a layer to the material. ![Empty layer](media/empty-layer.png) 3. Next to the layer, click ![Hand icon](~/manual/game-studio/media/hand-icon.png) (**Select an asset**). The **Select an asset** window opens. ![Select an asset](media/material-asset-picker.png) 4. Specify a material you want to add as a layer and click **OK**. Game Studio adds the material as a layer. ![Added layer](media/added-layer.png) 5. Next to **Blend Map**, click ![Blue arrow button](~/manual/game-studio/media/blue-arrow-icon.png) (**Replace**) and select the type of blend map you want to use to blend the layers. For more information about blend maps, see [Material maps](material-maps.md). ![Select blend map](media/select-blend-map.png) Game Studio blends the material layers using the blend map you specified. You can add as many layers as you need. ## Layer properties | Property | Description | --------------- | --------------- | Material | The material blended in this layer | Blend Map | The [blend map](material-maps.md) used to blend this layer with the layer above | Layer Overrides | **UV Scale**: A UV scale applied to all textures UV of the material of the layer (excluding the occlusion map) ## See also * [Material maps](material-maps.md) * [Material attributes](material-attributes.md) * [Material slots](material-slots.md) * [Materials for developers](materials-for-developers.md)