# Platforms ![Platforms](media/game-engine-system-requirements-intro-pic.png) Stride is cross-platform game engine. This means you can create your game once, then compile and deploy it on all the platforms Stride supports. The engine converts C# and shaders to the different native languages, and abstracts the concepts that differ between platforms, so you don't have to adapt your code for each platform. ## Supported platforms * Windows 7, 8, 10 * Windows Universal Platform (UWP) * [Linux](linux/index.md) * Android 2.3 and later * [iOS 8.0 and later](ios.md) > [!TIP] > To check which platform your project uses, add a break point to your code (eg in a script), run the project, and check the [Platform.Type](xref:Stride.Core.Platform.Type) variable. ## Supported graphics platforms * Direct3D 9 (limited support), 10, 11, 12 * OpenGL 3, 4 * OpenGL ES 2 (limited support), 3 * Vulkan >[!Note] >Stride only supports MSAA (multisample anti-aliasing) for Direct3D 11 and later. >Depending on your device's OpenGL shader compiler, Stride might not run with OpenGL ES2. >[!Warning] >Direct3D 9 doesn't support HDR textures. Using HDR textures with DirextX 9 will crash your game. ## Set the graphics platform You set the graphics platform in the **Game settings** asset under **Rendering settings > Target graphics platform**. ![Select graphics platform](media/change-graphics-platform.png) For more information, see [Set the graphics platform](set-the-graphics-platform.md). ## Preprocessor variables Stride defines preprocessor variables if you want to write code that compiles only under a specific platform. For more information, see [Preprocessor variables](../scripts/preprocessor-variables.md). ## In this section * [Linux](linux/index.md) * [UWP](uwp/index.md) * [Xbox Live](uwp/xbox-live.md) * [iOS](ios.md) * [Add or remove a platform](add-or-remove-a-platform.md) * [Set the graphics platform](set-the-graphics-platform.md) * [Game settings](../game-studio/game-settings.md)