# Graphics API To run your projects through a different API than the default one, add the following line to the `PropertyGroup` of your executable's `.csproj` file: `Vulkan` ![image](https://user-images.githubusercontent.com/5742236/155832596-48165499-51ac-4026-9140-30b35dfa4f0b.png) Supported values are as follows: ``` Null Direct3D11 Direct3D12 OpenGL OpenGLES Vulkan ``` You *may* also have to add `` to your *main* `.csproj`, and don't forget to replace `Version` appropriately. ![image](https://github.com/stride3d/stride/assets/5742236/fbe35875-fb07-4f2f-ae8a-e9ea34eed471) ## Engine If you are using a local build of the engine you should run the build again with the following command: `msbuild /t:Build /p:StrideGraphicsApiDependentBuildAll=true Stride.sln`