# Graphics API
To run your projects through a different API than the default one, add the following line to the `PropertyGroup` of your executable's `.csproj` file:
`Vulkan`

Supported values are as follows:
```
Null
Direct3D11
Direct3D12
OpenGL
OpenGLES
Vulkan
```
You *may* also have to add `` to your *main* `.csproj`, and don't forget to replace `Version` appropriately.

## Engine
If you are using a local build of the engine you should run the build again with the following command:
`msbuild /t:Build /p:StrideGraphicsApiDependentBuildAll=true Stride.sln`