# Navigation Beginner Level designer Programmer You can use the **navigation** system to control how characters and other objects navigate scenes. ## Set up navigation 1. [Create a navigation group](navigation-groups.md) 2. [Add a navigation mesh](navigation-meshes.md) 3. [Add a navigation bounding box](navigation-bounding-boxes.md) 4. [Add a navigation component](navigation-components.md) ## Sample project For an example of how to implement navigation, including enabling and disabling [dynamic navigation](dynamic-navigation.md) at runtime, see the **top-down RPG** sample project included with Stride.

## See also * [Dynamic navigation](dynamic-navigation.md)