# Navigation bounding boxes
Beginner
Level designer
Programmer
**Navigation bounding boxes** define the area that [navigation meshes](navigation-meshes.md) cover. You can use them to create smaller navigation areas in your scene, rather than having a mesh cover the entire scene.
The Scene Editor displays the bounding box as a blue outline.

## Create a navigation bounding box
To create a navigation bounding box, add a **navigation bounding box component** to an entity.
1. In the scene, select the entity you want to contain the bounding box, or create a new entity.
2. With the entity selected, in the **Property Grid**, click **Add component** and select **Navigation bounding box**.

Game Studio adds a navigation bounding box to the entity.
3. Under the **Navigation bounding box** component properties, use the **XYZ** values to set the size of the bounding box.

4. Use the entity's **transform component** to position the bounding box in your scene.
## Show or hide the bounding box in the Scene Editor
In the Scene Editor toolbar, open the **gizmo options** menu and use the **Navigation bounding box** checkbox.

| Bounding box hidden | Bounding box shown (note blue box outline)
|----------------------|------------
|| 
## See also
* [Navigation groups](navigation-groups.md)
* [Navigation meshes](navigation-meshes.md)
* [Navigation components](navigation-components.md)
* [Dynamic navigation](dynamic-navigation.md)