# Bepu Physics - Configuration Beginner Designer ## Adding Bepu physics to your game Some projects may not come with Bepu Physics pre-installed, to add it to your project right-click on the **game** project and select `Add dependency...` ![Add dependency](media/Add-dependency.png) A new window will open, select `Stride.BepuPhysics` and click `Ok`. ![Select BepuPhysics](media/bepu-import-dependency-window.png) The editor may or may not reload the assemblies automatically depending on your settings, if it does not, press the `Assembly Reload` button. ![Reload assemblies](media/bepu-import-assembly-reload.png) You can now add Bepu's own physics component, but before playing around with that, you may want to add the physics configuration section to your game's settings. ## Configuring Physics To manage Bepu's simulation configuration, in the `Asset View` pane, select your `GameSettings` asset which is at the root of your asset folder, look at the property grid, press on the `+` sign next to `Add configuration` and select `Bepu Configuration`. ![Create settings](media/bepu-import-settings.png) You can set up and control the different simulations your game hosts from this section. Add your first Simulation by pressing on the green `+` sign next to `Bepu Simulations`. You should now have something like that: ![Bepu configuration](media/Bepu-configuration.png) ## See also * [Simulation](simulation.md) * [Index](index.md)