# Debug text
Beginner
Programmer
You can print debug text at runtime with [DebugText](xref:Stride.Engine.ScriptComponent.DebugText). For example, you can use this to display a message when a problem occurs.
>[!Note]
>Debug text is automatically disabled when you build the game in release mode.
In the `Update` method of your script, add:
```cs
DebugText.Print("My debug text",new Int2(x: 50, y: 50));
```
Where `x` and `y` are the pixel coordinates to display the text at.
The debug message is displayed when you run the game.

To hide debug text, use:
```cs
DebugText.Visible = false;
```
## Example script
The following script checks that the texture `MyTexture` is loaded. If it isn't loaded, the game displays the debug text "MyTexture not loaded".
```cs
using Stride.Core.Mathematics;
using Stride.Engine;
using Stride.Graphics;
namespace MyGame
{
public class Script : SyncScript
{
public Texture myTexture;
public override void Start()
{
// Initialization of the script.
myTexture = Content.Load("MyTexture");
}
public override void Update()
{
if (myTexture == null)
DebugText.Print("MyTexture not loaded", new Int2(x: 50, y: 50));
}
}
}
```
## See also
* [Logging](logging.md)
* [Scripts](../scripts/index.md)