C# Beginner
These tutorials cover the beginner principles of using C# when working with the Stride game engine. Start here if you are new to Stride. Note: these tutorials are not a introduction to C# itself. Although having some coding experience is useful, it is not mandatory to get started with these tutorials. You can create the C# beginner tutorial project by starting the Stride launcher. Create a new project and select the template: Tutorials -> C# beginner. Every single scene is loaded as a child scene and demonstrates a sample script.
All tutorials have a Youtube video. You can watch the entire Beginners playlist here: https://www.youtube.com/playlist?list=PLRZx2y7uC8mNySUMfOQf-TLNVnnHkLfPi
Youtube Tutorial Series
There is a YouTube series covering this CSharpBeginner course. It is a great companion and may be found here: https://www.youtube.com/watch?v=Z2kUQhSmdr0&list=PLRZx2y7uC8mNySUMfOQf-TLNVnnHkLfPi
All tutorials
[
Getting the Entity

- Retrieve the entity
- Retrieve the parent
- Print debug text
](entity.md)
[
Child entities

- Get a specific child entity
- Get children in a list
- Get children of children
](child-entities.md)
[
The transform

- Accessing the Transform component
- Get the local position
- Get the world position
](transform-position.md)
[
Editor properties

- Defining various editor properties
- Defining lists
- Hiding public properties
](editor-properties.md)
[
Getting a component

- Getting a component
- Remove a component
- Access methods of other components
](get-component.md)
[
Adding a component

- Adding a component
- Removing all components of 1 type
- Create a component if it doesn't exists
](add-component.md)
[
Delta time

- Retrieving delta time
- Making a simple timer
- Making a simple countdown timer
](delta-time.md)
[
Cloning an entity

- Cloning an entity
- Adding an entity to the current scene
- Adding an entity as a child to a parent entity
](cloning-entities.md)
[
Removing an entity

- Cloning new entities using a timer
- Removing entities using a timer
- Removing an entity from the scene
](removing-entities.md)
[
Keyboard input

- Holding down a key
- Clicking a key
- Releasing a key
](keyboard-input.md)
[
Mouse input

- Holding down a mouse button
- Clicking or releasing a mouse button
- Using the mouse wheel
](mouse-input.md)
[
Virtual buttons

- Defining a virtual key configuration
- Binding input to the configuration
- Using the virtual buttons
](virtual-buttons.md)
[
Linear Interpolation

- Calculating 'lerp' value
- Lerp between vector 3
- Random values
](linear-interpolation.md)
[
Loading content

- Loading content from code
- Unloading content
- Attach models to entities
](loading-content.md)
[
Instantiating prefabs

- Instantiate prefab
- Load prefab from content
- Parent prefab entity
](instantiating-prefabs.md)