# Building the source to Stride engine
WIP..... MAKE THE LINUX VERSION OF BUILDING THE ENGINE
COPY of windows stuff below.....
dotnet --info in a console or powershell window to see which versions you have installed.NET desktop development with .NET Framework 4.7.2 targeting packDesktop development with C++ with
Windows 10 SDK (10.0.18362.0) (it's currently enabled by default but it might change)MSVC v143 - VS2022 C++ x64/x86 build tools (v14.30) or later version (should be enabled by default)C++/CLI support for v143 build tools (v14.30) or later version (not enabled by default)Mobile development with .NET and Android SDK setup (API level 27) individual component, then in Visual Studio go to Tools > Android > Android SDK Manager and install NDK (version 19+) from Tools tab.git clone https://github.com/stride3d/stride.git
lfs, make sure you use the command above or that your git client does it for you<StrideDir>\build\Stride.sln with Visual Studio 2022 and build Stride.GameStudio in the 60-Editor solution folder (it should be the default startup project) or run it from VS's toolbar.
Stride.Android.sln, Stride.iOS.sln, etc.Prerequisites thinking that you already have the latest version, update to the latest anyway just to be sure....\Microsoft Visual Studio\2019\BuildTools\MSBuild\Current\Bin should be removed)dotnet nuget locals all --clear), delete the hidden .vs folder inside \build and the files inside bin\packages, kill any msbuild and other vs processes, build the whole solution then build and run GameStudio.Do note that test solutions might fail but it should not prevent you from building Stride.GameStudio.