When you're ready to publish your game, create a release build from Visual Studio, then distribute it.
If you've built your game in Release mode before, in your project folder (eg MyGame/Bin/MyPlatform/Release/), delete the Data folder. This folder might contain unnecessary files, such as old versions of assets, so it's simplest to build it again from scratch.
Open your project in Game Studio.
In the toolbar, click the drop-down menu and select Visual Studio.
Your project opens in Visual Studio.
In Visual Studio, from the Solution Explorer right click your Windows project and select Publish
Select the Target Folder in the publish window.
Select the Specified target Folder again.
Confirm the output folder and Click Finish.
You should now see the Publish view where you can manage the project export settings.
Finally you can click publish and see your project in the output folder you selected at step 6
Optionally you can also include the .NET runtime in your exported game to reduce a dependancy on the user.
Select Show all settings -> Deployment mode -> Self-contained -> Save
[!Note]
You can only build for platforms you've added to your Stride project. For instructions about how to do this, see Add or remove a platform.
To build for Android or iOS, you need Xamarin, which is included with Visual Studio licenses. For instructions about how to install Xamarin with Visual Studio 2017, see this MSDN page.
Under Build, select Publish Selection and click the Publish button.
Visual Studio creates a release build in your selected output folder.
[!Tip] You might want to rename the Release folder to something more descriptive (such as the title of your game).
Open the folder of your project where the *.Windows.csproj file sits.
Type cmd in the search bar to open the folder easily in terminal.
Finally publish with the command
dotnet publish
or the below to include the .NET runtime with your game
dotnet publish -r win-x64 --self-contained true -- framework net10.0-windows
You can also append --output <YOUR_EXPORT_FOLDER> to specify where to export to.
In the release folder in your project bin folder (eg MyGame/Bin/MyPlatform/Release), you can delete the following unnecessary files:
.pdb files (debug information).xml files (API documentation)vshost in their filenames (eg MyGame5.vshost.exe and MyGame5.vshost.exe.manifest)x64, x86, or data foldersAfter you create a release build, how you distribute it is up to you.
To run games made with Stride on Windows, users need: